
Explore the volcanic island chain of Abnerinni as Xeone, a time traveling alchemist from the 14th Century. Navigate a hand-crafted 3D world, unlock hidden passageways, and engage in strategic third-person combat against demonic entities. Duel your friends in local splitscreen Versus Mode!
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About
⋆⊰━━━━⊱⋆ Adrift: In the Corners of Time ⋆⊰━━━━⊱⋆
Experience a hand-crafted world set on the volcanic island chain of Abnerinni. Play as Xeone, a time-traveling alchemist from the 14th Century, tasked with navigating a fractured reality to find a way home.

⋆⊰━━━━⊱⋆ Features ⋆⊰━━━━⊱⋆
⊱⋆Atmospheric Exploration: Traverse a linear world through cypress forests, eerie underground labyrinths, and abandoned 14th-century city streets.
⊱⋆Third-Person Combat: Engage in tactical encounters with demonic creatures using the Plasma Rifle and Blood Blade. Throw Molotovs and EMP Perfume Bottles.
⊱⋆Environmental Puzzles: Progress through a 3D painting by discovering hidden keys, interacting with ancient mechanisms, and unlocking secret passageways.
⊱⋆Mysterious Narrative: Uncover the story of Xeone’s displacement through environmental storytelling and linear progression.
⊱⋆Original Ambient Score: A fully original soundtrack designed to immerse you in the picturesque yet haunting landscapes.
⊱⋆Versus Mode: Duel your friends throughout the islands of Abnerinni in local 2-player splitscreen. Use the terrain and enemies to your advantage. Last one alive wins!

Adrift: In the Corners of Time is the debut videogame from Brooklyn, NY based artists: Joe George, Hydeon, and Dakota Pailes-Friedman.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Beautiful and tight little game for 4 bucks, you can't go wrong here. Adrift has a sublime and unique art style that harkens to PS2 glory days and early 2000's RPG's but doesn't feel lesser for it by any means. I was expecting to just enjoy a playable world of artworks but I was pleasantly surprised by the depth of combat, items, and player abilities. There are some great encounters with enemies and traps and some of the fights are truly difficult. From a game design angle I also like that they guide you with audio and visual cues rather than blatant arrows or tutorial texts, but it wasn't confusing. I also didn't get lost much even with the mechanic of having to find keys and return to locked areas because they did a good job with pathing in an intuitive way and having distinct landmarks. It's a quick game at probably an hour to an hour and a half but there's certainly replay value, especially with the local split screen versus mode. Overall I found Adrift to be relaxing, mesmerizing and a great time. If you've read this far I think you will too.
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