
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic & flexible combat. The Steam version adds various features like achievements, difficulty level customization & play modes.
Modeled estimate, not a reported figure. How we estimate →
About
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.
ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
hundreds of monsters and items, many with enhanced random features
a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
spells, prayers, mindcraft, alchemy, crafting and more
dozens of quests and branching story lines
numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)
Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.
Join a generation of gamers in playing a remastered version of this classic rogue-like!
With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.
So, come join us as we return to Ancardia and choose your fate.
ADOM on Steam takes ADOM gameplay to the next level by introducing the following features (among others):
70+ achievements,
game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
story mode - save and reload your games,
exploration mode - use a wand of wishes to discover completely new sides of the game,
challenge mode - try to score highest under complex conditions in weekly challenge games,
shared and global highscores,
point-based character generation,
star sign selection,
and so much more.
Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.
Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's possible to play with only limited idea of what's going on but the mechanisms run incredibly deep and I'm still learning new tricks. So long as you like rougelikes already, this is definitely a great one.
Decades later, www.adom.de still lives! ASCII Rogue-like with a great variety of race & class combinations.
Провел за ней не один месяц. Сюжет, геймплей - всё на высоте. Подобной мехпники игры не встречал не до, ни после
OG Text based D&D rogue-like; So deep you won't believe it. Been playing it since the orginal rogue, LARN, Telengard days to name some peers. Some narratives to follow, but mostly a procedurally generated single player D&D experience, the broadest and deepest rogue like I've even known.
Впервые увидел описание этой игры в журнале Страна Игр, там был достаточно подробный обзор. Было это лет 10-15 назад, так что с этой игрой достаточно давно знаком. За это время игра сильно разрослась, но основные ключевые данжи всё ещё на месте и это радует :) Графический пак по началу вызывал некоторое отвращение. но потом стало привычнее. Дизайн игровых объектов получился довольно приятный визуально. Ну а музыкальное сопровождение вообще шикарное. Очень жаль что последние несколько лет The Creator (Томас) стал заниматься чем-то не тем)) Но после последней новости возможно есть надежда. Надеемся что с появлением агентов для автокода (Claude Code, Codex) Томас их быстро освоит. Агенты достаточно хорошо смогут подхватить разработку ADOM, главное чтобы в игре не появилось много нейрослопа. Ещё хочется больше ачивок, каких-то вменяемых, а не такой дичи вроде "Достигните 50 ур. в Wilderness". Всем удачных забегов!
Loved this since the 90s! What a gift from the Creator
Gra wymiata. Głębokość gry przy bardzo minimalistycznym wyglądzie trzeba lubić. Ale jak to są czyjeś klimaty to trudno ominąć.
I do reccomend if you've played ADOM for the last 30 years and enjoyed it as this is very similar. ADOM has always been too complicated for me though
classic game, cant go wrong
łapa w dół za brak języka polskiego, w dzisiejszych czasach wszystkie gry powinny być przetłumaczone choćby przez AI
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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