
The year is 2029. It is the end of the world. Take on the role of Mike; who is in the woods with his daughter, fleeing from a wave of zombies. During the escape, Mike falls and loses consciousness. He awakes to find that Adele is nowhere to be found. He'll need to follow the signs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Un juego retador y entretenido. Los gráficos son muy padres.
I love zombie themed anything and was so hoping this game would work for me. If you have a lot of patience and don't get frustrated easily then you might like this game. The art is lovely, and the concept is awesome. It's very pleasing to look at, however the game feels so incomplete. My only issues were that the levels were unforgiving , spent too long trying to progress with a messy checkpoint system so I could see more of the game then gave up and uninstalled it. Not worth the frustration.
A poor man's (and I mean VERY poor) Deadlight. Horrible controls and boring levels. Graphics have a nice tone and style but are still pretty bad. Most of the game is built around jumping between platforms and the player controls are too lose to accommodate that mechanic. Borderline (or perhaps beyond?) rage quit territory. Stay away.
This game is truly one of a kind.... a platformer,puzzle,horror,indie game that doenst require you to go around and shoot em up or hack n slash your enemies . Yet you have to beat the lvl's using your creativity and timing skills....It's truly an amazing game and just an absolutly beautiful game to look at and the music draws you into the game. My take is it can easily be a game favorite for many many gamers. Very well done unosquare!!!
I got through a couple of the first levels in the first few hors, but from I have seen so far, this is a very solid puzzle platformer with an excellent artistic view. Presentation might be this game strongest card, the art style used in the first cutscene, and specially in the game's engine was engaging ant the environments were inmersive, specially the backgrounds when you stopped moving forward just to see them. The music and sound design is beyond amazing, things like explosions or creature sounds surprised me and added to that punch of making a mistake. I admit that I got stuck in some of the early levels, but I skipped the tutorial, so maybe I ended up figuring out by myself some things, but the game gives you enough freedom to try again a solution. I died quite a bit in some parts, but it just made getting out of that situation a lot more satisfying and at no point did I felt the game itself was mocking me or frustrating me. The levels are well designed, introducing new dangers and mechanics as the game progresses, so I never felt like I was doing the same thing again at any point as I was advancing. If this game keeps moving with the impression I got from these first hours, I can very well recommend it. There are posibilities given to this game also for self imposed challenges, such as no death runs and speedruns. If you like this kind of gameplay and dig what you have seen in the previews above, give it a try.
[h1]I'm on the last level so I considered that my review could help everyone who going to buy the game.[/h1] [b]Good points:[/b] [list] [*]Fun gameplay. [*]Challenging difficulty. [*]Replayable for not dying achievements. [*]Good time & fuyn / price. [*]Nice graphics. [/list] [b]Bad points:[/b] [list] [*]It took a lot to reload the scene. [*]There are parts where it get bugged and you return at the beginning of the level. [*]At some levels the music may be too repetitive and disturb you, it would be nice if you can adjust volume. [/list] [url=https://www.twitch.tv/iamulises/v/76769029]4:30 h of streaming the game [/url] Anyway I recommend it because I really have fun while I was playing it. Maybe in future I make a speedrun to the game :p
The game is a challenge, and that's what new games need, not just run n' hit and get to the next level. The gameplay is easy, but you need to resolve a lot of stuff to get to the next level and thats great. I really recommend this game and hope to see more of this studio in the future.
What Adele Lacks in polish is compensated by a nice visual design, and atmosphere.
A puzzle, platformer, horror game, where you got no weapons and need to use your own creativity for killing the zombies, one hit and yo´re dead, you need ability and make a plan for killing the enemies and solve the puzzles, from the first moment you start playing you notice it´s not gonna be easy, it´s all about enviromental kills. I cut a zombie from the middle, then I was running to prevent half zombie eat me XD it was so stressing and fun at the time, good game and I love the comic artstyle, remind me a bit of walking dead.
[Disclaimer: I won this game from an indie dev giveaway on twitter, so I paid no money for it] I really wanted to like this game, seeing as it is a first attempt by a new indie company. Had it been made by one or two people, I’d say bravo, however a team of 13 came together to create this and well, I’d like to hear whether or not they all actually enjoy playing the game, because to my experience, it is not a fun game to play. The premise is relatively intriguing, in spite of it being yet another zombie game. However the controls are not nearly responsive or precise enough for this type of platforming. Couple that with not enough checkpoints and inconsistencies with the game logic, it just leads to frustration and constant death/repeat cycles. Example: in the first encounter with a zombie you are told to be quiet or they’ll hear you. That’s fine, it just means you have to walk past them instead of run. Cue: excruciating walking sections. Fair enough, that’s a rule I can put up with. Oh wait, several sections later and there is an identical zombie that will straight up instakill you as soon as you go near it, regardless of the speed you are going. *sigh* The jumping is infuriating: from a standing start, you jump upwards three feet and about an inch forwards, so you may struggle to jump onto a box you are standing right beside. From a walking start, you jump upwards three feet, and six inches forwards, again you might still struggle to climb the box. From a running start you jump upwards about three feet, and forwards about fifteen feet. That seems like a reasonable progression. *facepalm* Level two “This Rat Ain’t Chef” (I guess something got lost in translation there): there’s a section where there is a corpse in a box with a rat eating it. Above, some platforms suspended by rope. With no prompting, you are supposed to realise on your own that if you push this corpsebox into the right position, the rat will chew through the rope and lower the platforms. I guess my mind just couldn’t make that logic leap, I applaud those who did manage it. I found a Spanish Let’sPlay of the game on youtube that let me pass this section. (And on this note, why would give your game the name of a world famous singer who is known only by that single name? Good luck getting found easily on search engines). *golfclap* Level four is a boss level, of sorts. You enter the level and run to the right for a solid 50 seconds or so, jumping twice and ducking once, until you encounter a large brute zombie, at which point you turn around and run to the left for 50 or so seconds, jumping twice and ducking once. Other than the initial roar, there is no indication that he is chasing you (sound? rumble? screenshake?), so if you run away at first, you might pause to make sure he is actually chasing you, at which point he will appear at full speed and batter you. So then you’ll have to wait for the scene to load and then run to the right for 50 seconds… jumping twice and ducking once… etc., etc. The game looks alright, if you ignore the occasional blocky Unity tree, and the sound design is good-ish, but neither are good enough to redeem the terrible platforming, poor controls and occasional bug (I repeatedly got stuck in the climbing animation on a rope, which the only escape was to drop to your death), so unfortunately I wouldn’t recommend Adele: Following The Signs to anyone. I tried not to piss all over a new developer, but the more I wrote, the worse it got, so I’ll stop here. There are much better versions of this type of game out there, that are made much better and are more fun to play. Sorry.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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