
Active Neurons 2 is a puzzle game in which you have to discover 12 greatest inventions of humanity and reflect on the power of human thought
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[h1]«Active Neurons 2»[/h1] [b][i]Логическая головоломка. Двигаем квадрат к телепорту с учетом того, что он летит по прямой и не останавливается, пока не упрется в препятствие.[/i][/b] + Приятный дизайн. + Отличная музыка. + Расслабляющий геймплей. + С каждым этапом добавляются новые элементы. + Для любой головоломки можно посмотреть решение прямо внутри игры. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
I love sliding games and [url=https://steamcommunity.com/id/dohi64/recommended/1168630]active neurons[/url] is among my favorites with its excellent presentation, cool mechanics and relaxing gameplay, even if it's on the short and easy side and has some timing elements. the sequel looked similar enough and I was really looking forward to it, didn't even consider the possibility of it ending up as a disappointment, but sadly that's what happened. there are [b]120 levels[/b] in 10 sets, one of which is unlocked at a time, and only the next level within a set is available to play here too. the theme is less about the brain, more about important inventions, you find out what they are and some extra info after completing a level pack. the goal is still reaching the shiny exit (or exits) by sliding around [b]without a timer or turn limit[/b]. mechanics from the first game make a repeat appearance with plenty of new ones to keep things fresh. there are teleporters, non-lethal and lethal blocks, both static and mobile, so some timing is required once again. some blocks disappear when bumped into, others go their own way either for only a tile to turn immobile, or until they hit another obstacle or teleporter, and there are locks to open with a specific shape or in a specific order. [b]colored lock combinations always go clockwise from the top[/b], so the solution disappearing after a few seconds is not an issue, and it can be brought up again by bumping into the lock, which may or may not be easily arranged. so there's [b]no shortage of mechanics, but sadly no shortage of required timing either[/b]. this is one of the issues that [b]caused me to stop playing after a while[/b]. the first half of the game is fine, but the 8th level pack introduces a new hazard block that continuously goes round and round, bumping from one obstacle to another, as well as timed locks, so you'll often have to sync things or move quickly and efficiently to succeed. pack 9 was more of the same, so that's where I threw in the towel. timing aside, [b]multi-screen levels[/b] are also a thing. they seem cool at first, but you'll soon realize that there are no checkpoints between them and [b]after a mistake the whole level has to be reset, not just the current screen[/b] and I can't tolerate losing progress and having to re-do puzzles I already completed. and just like in the first game, [b]still no undo[/b], which was fine there and mostly fine here, but with the inclusion of multi-screen levels it would be a must to avoid full level resets, though with some stuff moving in real-time, it would be tricky to implement properly, I'm sure. [b]solutions are readily available in-game[/b] by pressing 'h', just like in the first game, but since so much is based on timing, simply knowing what to do isn't necessarily enough, and the logic part can be figured out on your own anyway, I wouldn't call it especially hard, only really frustrating if you despise timing moves and losing progress, like me. [b]the presentation is fantastic once again[/b], great minimalist ui and graphics (fyi, the moving background can't be turned off), with excellent music, much more upbeat than the soothing (and similarly great) audio of the first game. volume settings, resolution options and windowed mode are available too, though colorblind settings, present in the original, are nowhere to be found here, and there are more mechanics and colors in this one. it's a mostly well-designed and presented puzzle game with a reasonable price and plenty of content, some of which you can [b]try in the demo[/b], and I can recommend the first game for any and all sliding game fans, but can't do the same with this. I really hope the next game (if there's one) will slide in the opposite direction and instead of adding more timing-related mechanics, it deals away with all or most of them (the first game had about the right amount), and more importantly, either gets rid of multi-screen levels or adds checkpoints, individual screen reset or undo.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Active Neurons 2[/i] is a sliding puzzle game that introduces new mechanics for every 10-level section that you unlock. The objective is simple, to get your white block to where it needs to go--the energy particles in every level. There are 120 levels in total, with the later sections getting progressively more difficult due to newly introduced mechanics that make you have to think a bit more before getting to the solution. In the beginning it's just making the right series of moves before gettin solving, later on, it's making sure that your series of moves is in the absolutely correct order, with sometimes a timing component, etc. The lack of an Undo function is what annoys me the most about the game, because later stages of the game has plenty of multi-room levels that you have to replay from the beginning if you make a very small mistake toward the end of the level. Although it did bother me when I had to replay these levels with multiple rooms in the first half of the game as well, toward the end it became more noticeable when y ou just have to sit around and wait for a lot of things to happen and then to try to catch the right few seconds to make your getaway. That timed component is not too difficult to navigate, but it definitely will bother some people. There's just an added pressure component that is truly not necessary for puzzle solving, as most people who play puzzles are looking for a mind-bending but still casual experience that does not depend on nimbleness of fingers as well. I do have to say this is a relatively small part of the game itself. So despite me complaining about it, it only was rather intrusive in a few levels. There was a fairly dramatic difficulty increase about halfway through the game. The first 60 levels took me about 1.5 hours to go through, whereas the blocks of 10 levels after that took about 1/2 hour each so far--doubling the time effectively. I have gone through the first 9 sets of levels and am going to take a break from it because of making smaller mistakes (as mentioned above) causing me to sit around and wait for the level too much. You will never be truly stuck in this game, as there is a solution button you can press any time while playing a level and it will display for you the step-by-step solution recorded by the developer. If you feel like a level has gotten the best of you, and you want to see what the rest of the game has to offer instead of pondering it any longer, you can just look at the solution and complete the level that way. So that being said, the game has 12 achievements each after completing a set of 10 levels. So if you use the solutions, you can probably get all 12 achievements in a real hurry. That kind of defeats the purpose of the game, but I know there are plenty of people who play a game just to get the achievements, so what you do with your own game/time/money is your own business. Whatever floats your boat, I guess. [h1]Graphics[/h1] Simple, yet still colorful and flashy enough to be eye-catching. [h1]Music & Sounds[/h1] Pretty up-beat music that is quite nice to listen to. It does get repetitive after a while, but overall enjoyable. [h1]Pricing[/h1] Base price is set at $4.99 US, pretty reasonable for the content and the number of levels I would say. [h1]Some Gameplay[/h1] https://youtu.be/Yi8-T23DcPc [h1]Complaints[/h1] 1. Could really use an undo function 2. The path leading out of multi-room levels is not always obvious 3. Timing specific sections I really did not care for [h1]Conclusion[/h1] [i]Active Neurons 2[/i] is a quite entertaining minimalist puzzle experience that has its own flare. From what I gather this is not too different from the first game, which I have no experience with. If you don't press on the solution button at all, I am sure there will be a puzzle or two that will challenge most people along the way. The pleasant visuals and up-beat music make also contribute to an overall enjoyable experience. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
So you survived your first foray into space cube puzzles, but you want to go even farther? Grab your flash of space milk and fire up those brian cells, because this time, we're searching far and wide for our remaining neurons. Search Windmills, cannons, choo-choos, speakboxes, and adult candies while going up against new challenges. Spoiler alert: [spoiler]The final boss is the world wide web[/spoiler]. [b][u]The Good[/u][/b]: [list] [*]Just like the first game, it actually offers a decent amount of challenge. [*]The game seems like it has even more going on visually than the first. It's a lot more vibrant and animated. [*]What you see isn't all you get--sometimes puzzles will span across multiple screens. [*]Careful! You can die in this puzzle game. Obstacles--deadly, ensnaring, looping, and otherwise--are all around. [*]You can use mouse or keyboard. [*]Several gimmicks are introduced as you progress: Alternating blocks, ghost cubes, TNT, safecracking, conveyer belts, guard cubes, and more. [*]The OST is now upbeat piano tracks. It even features a rainbow-colored spectograph. Whoa!. [/list] [b][u]The Neutral[/u][/b]: [list] [*]120 levels. [*]There is a button you can press to show the solution if you find it too challenging, but who wants to do that? [/list] [b][u]The Bad[/u][/b]: [list] [*]There aren't many options in the game. You can switch between fullscreen and windowed, change the resolution, and adjust volumes. [*]If you make a big mistake in the game, there is no undo button. You'll have to start the level over completely. [/list] I enjoyed [b]Active Neurons 1 & 2[/b]. If you enjoy puzzle games--especially those that involve sliding a box around and slamming into things--then they're worth checking out.
POPIERUDLKA o tym ze mueisz kwadartem dostaci od punkt a do b zoabcz trial zoruemszi o co mi chodzi kupowaic ewntualnei na duzej przenic gra odstniae poztywne jak onaeutrla ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
Edit: I have now finished the game. I was initially worried about the timing puzzles mentioned in another review, but it's definitely not as troublesome as the review makes it out to be. It was quite an enjoyable experience. Now it's time for Active Neurons 3! (7 Wonders in the world) ----------- I just had to submit a review as it is disappointing to see so little reviews on this game! I played the original back on PSVita a while back and bought the complete set a few days ago to play on Steam Deck. I think the Active Neurons series is quite good and definitely worth a playthrough for people that like puzzle games. I'm currently almost halfway through Active Neurons 2 and I'm curious what the 3rd game will bring, which I'll start after finishing this game!
Interesting puzzle game. I like how it shows us different inventions once we pass a series of levels. Gameplay for those curious: https://www.youtube.com/watch?v=hsLIEMjvQXI
Estou no início do jogo. São 12 etapas com 10 puzzles cada uma! A cada etapa concluída, ocorre o desbloqueio de informações de uma invenção da humanidade. Muito bom! Recomento muito esse game! Na verdade, Indico todos da série Active Neurons...
[h1]𝖡𝖾𝖺𝗎𝗍𝗂𝖿𝗎𝗅𝗅𝗒 𝖽𝖾𝗌𝗂𝗀𝗇𝖾𝖽 𝗅𝗈𝗀𝗂𝖼 𝗉𝗎𝗓𝗓𝗅𝖾 𝗀𝖺𝗆𝖾 ❤️[/h1] 𝖮𝗇𝖾 𝗈𝖿 𝗍𝗁𝖾 𝖻𝖾𝗌𝗍 𝗅𝗈𝗀𝗂𝖼 𝗀𝖺𝗆𝖾𝗌 𝗂 𝗉𝗅𝖺𝗒𝖾𝖽. 😎 ✔️ Fun facts ✔️ 𝖯𝖾𝗋𝖿𝖾𝖼𝗍 𝗀𝖺𝗆𝖾 𝗍𝗈 𝗋𝖾𝗅𝖺𝗑 😎 ✔️ 𝖶𝗈𝗇𝖽𝖾𝗋𝖿𝗎𝗅 𝗆𝗂𝗇𝗂𝗆𝖺𝗅𝗂𝗌𝗍 𝖽𝖾𝗌𝗂𝗀𝗇 🖤 ✔️ 𝖱𝖾𝗅𝖺𝗑𝗂𝗇𝗀 𝗌𝗈𝗎𝗇𝖽𝗍𝗋𝖺𝖼𝗄. 🎵 𝖠𝗇𝗒 𝗅𝗂𝗄𝖾 𝗈𝗋 𝗋𝖾𝗐𝖺𝗋𝖽 𝖿𝗈𝗋 𝗍𝗁𝗂𝗌 𝗋𝖾𝗏𝗂𝖾𝗐 𝗐𝗂𝗅𝗅 𝖻𝖾 𝗆𝗎𝖼𝗁 𝖺𝗉𝗉𝗋𝖾𝖼𝗂𝖺𝗍𝖾𝖽. 🖤
Active Neurons 2 is fairly priced at $5 and even if you only get halfway through the lengthy list of puzzles you’ll probably get your money’s worth. There is a steep spike in difficulty near the end that will likely turn off more casual gamers, but for those that stick with it you’ll certainly enjoy the music and the endorphin rush with each solved puzzle. Full review at http://gamechronicles.com/video-games/active-neurons-2-review-pc/
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