
A puzzle slasher that trains spatial and logical thinking. Power up your brains!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Russian, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Portuguese - Portugal, Turkish, Japanese*languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мои мозги явно не в той форме, в которой я думал. Это головоломка, где ты двигаешь шарик по сетке, собираешь энергию и пытаешься не врезаться во всякие препятствия. Поначалу уровни кажутся детскими, но потом начинают подкидывать такие задачки, что сидишь и тупо смотришь в экран минут пять. Тут есть телепорты, кнопки, подвижные блоки и куча других механизмов, которые надо комбинировать между собой. Иногда решение настолько простое, что после него хочется стукнуть себя по лбу, а иногда ты просто перебираешь варианты наугад. Музыка спокойная, картинка минималистичная, так что играть можно даже когда мозг уже кипит. Прошел я не все уровни, но те, что осилил, заставили меня почувствовать себя если не гением, то хотя бы человеком, который умеет думать. В целом это отличная бесплатная штука, чтобы размять извилины и не потратить при этом ни копейки. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▄▄▓▓▓▓▄▄▓▓▄▄▄▓▓▄▄▓▓▓▓▄▄▓ ▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓ ▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓ ▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓▄▄▓ ▓▄▄▄▓▓▄▄▄▓▄▄▓▄▄▓▄▄▄▓▓▄▄▄▓ ▓▄▄▓▓▓▓▄▄▓▓▄▄▄▓▓▄▄▓▓▓▓▄▄▓
Если хотите активизировать нейроны, лучше займитесь умственной работой. А передвижение квадратика по экрану, это просто передвижение квадратика по экрану.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ 🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧 ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ ⬛⬛⬛⬜⬜⬛⬛⬛⬛⬛⬜⬜⬛⬛⬛ ⬛⬛⬜⬜⬜⬜⬛⬛⬛⬜⬜⬜⬜⬛⬛ ⬛⬜⭐⭐⭐⬜⬜⬛⬜⬜⭐⬜⭐⬜⬛ ⬜⬜⬜⬜⭐⬜⬜⬜⬜⬜⭐⬜⭐⬜⬜ 🟦🟦🟦⭐🟦🟦⭐⭐⭐🟦⭐🟦⭐🟦🟦 🟦🟦⭐🟦🟦🟦⭐🟦⭐🟦⭐🟦⭐🟦🟦 ⬛🟦⭐⭐⭐🟦⭐🟦⭐🟦🟦⭐🟦🟦⬛ ⬛⬛🟦🟦🟦🟦⭐🟦⭐🟦🟦🟦🟦⬛⬛ ⬛⬛⬛🟥🟥🟥⭐⭐⭐🟥🟥🟥⬛⬛⬛ ⬛⬛⬛⬛🟥🟥🟥🟥🟥🟥🟥⬛⬛⬛⬛ ⬛⬛⬛⬛⬛🟥🟥🟥🟥🟥⬛⬛⬛⬛⬛ ⬛⬛⬛⬛⬛⬛🟥🟥🟥⬛⬛⬛⬛⬛⬛ ⬛⬛⬛⬛⬛⬛⬛🟥⬛⬛⬛⬛⬛⬛⬛ ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ 🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧🟧 ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
Mantık isteyen bir bulmaca oyunu yani biraz beyin fırtınası yapmak lazım.
Я игра уже в подобные игры, но эта сделана не интересно и примитивно. Уснуть от скуки можно.
Competently put together, very juicy with excellent use of particles to spruce up a simple box-art game, but I'm going to lean to No because the puzzle design is subpar in my opinion, which is the element I care most about in a puzzle game. [list] [*]The puzzles never hit very high intellectually, most being very simple and straightforward, some being able to be brute-forced just by smashing directions to look at the pretty particles. If a puzzle can be brute-forced or solved by accident when just moving around to look at the art and animations, then the puzzle is so basic that it doesn't require actual thought or analysis. I personally find such puzzles to be really boring and non-stimulating. [*]Many puzzles have red herrings in their layouts, random elements which should be completely ignored for the actual puzzle solution, which I consider a cardinal sin in puzzle design, [i]especially[/i] for a non-narrative arcade puzzle game. It makes the puzzles feel very amateurish to me, like little thought was put into them. Anyone with a puzzle editor can slop together some pieces and leave the player to figure out which ones matter for the actual very simple solution. It's like Mario Maker levels or Portal 2 puzzles made by a kid, which are only really fun to play when either you're a child yourself or it's your kid who made them. [*]Many puzzles had soft-locks that required restarts or undos, which were tedious. Soft-locks are somewhat unavoidable in many arcade puzzlers, like most sokoban puzzles, but there most of the soft-locks I discovered were extremely avoidable. There's an inherent dissonance to this game, because the juicy movement and good game feel encourages you to move around and explore the level, but the level design punishes you for moving around willy-nilly, instead demanding that you stop and think before making any moves lest you erase progress or soft-lock yourself. Art and game feel should guide players to interact with mechanics/levels/puzzles the way they want to be interacted with, not conflict. [*]I didn't encounter any puzzles that had an 'a-ha!' moment built into their puzzle design or followed a typical well-designed puzzle structure. Given it's kind of hard to design truly great puzzles with a very simple arcade puzzle mechanic framework like this, that's a bit more forgivable, but again the puzzle design itself just feels fairly haphazard and amateurish. [/list] It's a free game (to try - half is DLC) so you can say I'm being a bit harsh, but simple puzzle games should exceed in their simple puzzle design. There are plenty of other free arcade puzzle games I've had a much better experience with, and this game will go down as fairly forgettable for me, so I'm going to say that's a No from me, dog.
JUEGAZO 😎👍💛🌟
Dlc ile başarım satılmasını doğru bulmuyorum. Bir çok oyun destek isterse dlc koyup bölüm koyup başarıma eklemiyor oyunu çok sevip destek olmak isteyen de olur o şekilde zaten böyle başarımın satılmasını zorunlu kılmak oyundan soğutuyor.
Active Neurons - Wonders Of The World is a minimalist logic puzzle game that turns a very simple objective into an increasingly demanding series of mental challenges. Developed by Nikolai Usachev and published by USANIK STD, it continues the Active Neurons formula with an emphasis on spatial awareness, memory, planning, and environmental manipulation. Instead of relying on complicated controls or fast reactions, the game asks players to understand each puzzle's rules and determine the correct sequence of actions needed to reach the energy source. Movement forms the foundation of nearly every challenge. Guiding the active neuron toward its destination sounds straightforward, but obstacles and special tiles quickly make direct routes impossible. Players must consider where each movement will lead and how the surrounding objects affect the available paths. Teleportation points can transport the neuron across a stage, while barriers and other environmental elements require additional thought before progress can be made. The best puzzles encourage players to study the entire board rather than simply reacting one move at a time. Variety comes from the collection of mechanics gradually introduced throughout the experience. The game features numerous puzzle concepts involving navigation, memory, destruction of obstacles, object interaction, teleportation, and other logical challenges. Individual mechanics are generally easy to understand, but difficulty increases when several concepts appear together. A mechanic that initially seems harmless can become a major complication once it interacts with restricted movement or another environmental rule. This layered approach allows later stages to become considerably more interesting without requiring an unnecessarily complicated control scheme. The memory-oriented challenges provide a useful change of pace from conventional route planning. Certain situations require players to remember information or recognize patterns instead of merely calculating a physical path through the level. These moments complement the spatial puzzles and prevent the experience from becoming entirely dependent on one style of reasoning. There is an enjoyable sense of discovery when a seemingly confusing stage finally becomes understandable and the correct solution can be executed in a clean sequence. Presentation remains deliberately restrained. Levels use abstract shapes, clear visual effects, and a minimalist interface that makes important puzzle elements easy to identify. The wonders-of-the-world theme gives this installment additional personality while preserving the clean aesthetic associated with the series. It is not a game designed around visual spectacle, detailed characters, or elaborate environments. Instead, its graphical style exists primarily to communicate information clearly, which is exactly what a logic-focused puzzle game needs. The soundtrack and effects maintain the same relaxed philosophy. Audio generally stays in the background and supports concentration rather than becoming a distraction. This creates a pleasant atmosphere for solving puzzles at a comfortable pace. There is no pressure to rush through stages, making it suitable for short sessions when completing a few puzzles or longer sessions for players who become absorbed in working through increasingly complicated challenges. Its greatest strength is accessibility. The fundamental goal can be understood almost immediately, while the progression of mechanics provides increasing complexity for players who want something more demanding. On the other hand, the minimalist approach is also its main limitation. Anyone expecting a substantial narrative, characters, combat-driven action, exploration, or extensive customization will find relatively little of that here. The experience is firmly centered on abstract puzzle solving, so its appeal depends heavily on how much satisfaction the player gets from logic and spatial challenges. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. As a complete puzzle package, Active Neurons - Wonders Of The World understands the value of taking uncomplicated rules and combining them in increasingly clever ways. It does not attempt to overwhelm players with unnecessary systems, instead placing the emphasis on observation, experimentation, memory, and logical deduction. The result is a focused and relaxing game with enough mechanical variety to provide satisfying challenges without abandoning its approachable foundation. It is particularly easy to recommend to players who enjoy minimalist brain teasers and the rewarding moment when an initially confusing puzzle suddenly makes perfect sense. Rating: 8/10
界推箱子
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $409 | 21 | 95% | $0.99 | |
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| — | 0 | — | — | |
| $0 | 11 | 82% | Free | |
| $242.1K | 1.4K | 97% | $6.99 |