
Access Denied is a puzzle game in the world where for storage of personal data are used special device in the form of protected boxes. Imagine yourself in the role of the professional cracker of such devices and test your skills for 36 different levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 423reviews | 79% | — | $20.3K |
| $4.99 | 387ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gran juego de unas 2 horitas de resolver enigmas en cajas, con gran variedad de ellos y aunque algunos repiten fórmula están bien formulados.
[h2]An amalgamation of disjointed design ideas[/h2] [b]Difficulty:[/b] [i]All over the place[/i] The game consist of 36 different small-scope boxes, each usually requires a gimmick or two to solve. Some require observation, some pattern recognition, some blind experimentation. The majority are ridiculously easy, some are actually good and fun, some expect you to take wild logic leaps with moon logic. But there is no coherent design direction here, I feel like the devs had a bunch of ideas and for each one they made a box. Good UI and sound design though. I guess you can sell it as "offering a set of varied, diverse puzzles", but imho, it is just not very good overall. If you can get it on sale for dirt cheap, maybe go for it for 1-2 hours of quick fun to see if you like it or not, but the sequel is much better designed, even if it is still relatively easy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Russian**languages with full audio support
| $4.99 |
| 55ratings |
| 72% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太简单了,因为喜欢制作组的另外几款游戏也买了这款体验一下,游玩体验挺差的。整体流程下来几乎不会卡关,会卡关也只是因为把解谜想的太复杂。感觉就是用最精美的包装装了一包亲嘴烧,同样的配置明明可以设计得更有巧思更有尤里卡的感觉,但他偏偏就是弄成看图写话般直来直去的简单。虽然是3d可拖拽观察视角,但是真正运用到观察这一功能的关卡仅仅只是涉及把密码藏在犄角旮旯让你去找。(颜色谜题真的非常不友好 >:( )
[b]Positive review denied[/b] [hr][/hr] 1/4
Потраченного времени жаль
"Access Denied" представляет собой интеллектуальную игру, направленную на глубокое погружение пользователя в сложные и многоаспектные области криптографии и кибербезопасности. Игра ставит перед игроком задачу преодоления ряда защищенных контейнеров, содержащих конфиденциальную информацию. Доступ к этим контейнерам возможен только после успешного решения криптографических задач, требующих применения методов криптоанализа, а также проведения детального анализа их содержимого, что позволяет игроку демонстрировать глубокое понимание принципов криптографии и современных методов шифрования и дешифрования. В рамках игрового процесса игрок, выступающий в роли высококвалифицированного специалиста по кибербезопасности, должен успешно пройти 36 уровней, каждый из которых представляет собой уникальную криптографическую задачу. Это требует от игрока не только владения теоретическими знаниями, но и умения применять их на практике, а также адаптироваться к изменяющимся условиям и вызовам, характерным для современного информационного пространства. Интеграция образовательных и развлекательных элементов в "Access Denied" позволяет пользователю не только провести время с пользой, но и значительно углубить свои знания в области криптографии и кибербезопасности. Благодаря этому, игра может рассматриваться как эффективный инструмент для повышения уровня осведомленности и профессиональных навыков в данной сфере, что делает ее ценным ресурсом для специалистов и студентов, стремящихся к углубленному изучению современных технологий информационной защиты.
A collection of 36 boxes with puzzles on each side. Your goal is to complete the puzzles in order to open the boxes. Most of these puzzles are pretty fun and challenging. Some may be a little confusing, but eventually you get there. Overall, this has really nice visuals and puzzle variery. In my opinion, this is worth its cheap price.
Is a good, short puzzle game But I do have to say, some of the puzzles are a bit unintuitive. Access granted/10
[b]My score: 5/10 ⭐ TL;DR:[/b] A clean and relaxing puzzle experience, but ultimately too simplistic and purposeless to leave much of an impression. 🟥 [b]NOTE:[/b] Despite featuring many color-based puzzles, the game does not seem to include any colorblind accessibility options. [h2]Overview[/h2] This is a 10-year-old game that recently received a somewhat better sequel ([url=https://steamcommunity.com/profiles/76561199851789306/recommended/2317300?snr=1_5_9__402]🔗read my review here[/url]), and honestly, there’s not much reason to play this one anymore. It’s serviceable, but it basically feels like someone took the small “rewire the circuit / fix the pipes” puzzles you usually solve inside bigger games and turned them into the entire experience. The problem is that, being very much a “puzzles for the sake of puzzles” kind of experience, most of them are extremely easy and simplistic. There’s no sense of progression, tension, or payoff; you solve one box, move to the next, and eventually the game just... ends. [h2]One Thing I Liked / One Thing I Didn’t[/h2] ✔️ [b]Liked:[/b] The clean, toy-like aesthetic. ✖️ [b]Didn’t:[/b] The lack of purpose and payoff. Solving puzzles rarely feels satisfying because nothing really evolves or changes beyond moving to the next one. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] Except for a handful of trickier ones, the puzzles are super easy. [*][h3]PRESENTATION:[/h3] Inviting and comforting, albeit pretty basic. [*][h3]STORY:[/h3] None. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] The trailers already show pretty much everything there is to it. You use your mouse to interact with puzzle boxes. [*][h3]TECHNICAL POLISH:[/h3] No bugs or glitches detected. [*][h3]MONEYxCONTENT VALUE:[/h3] For a game that lasts roughly one hour, anything above $1 feels excessive in my book. Just skip this one and play the sequel instead — if this kind of game appeals to you, you won’t miss much here. [/list]
î want my money back
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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