
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.29/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5Kreviews | 85% | — | $3.5M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game1 start game with disc thrower into stage 2 somehow disc gone can't reload can't do anything... restart* Game 2 with disc thrower Boss fighting somehow disc just stuck with boss and zero damage PERFECT EXPERIENCE
its fun buy it youll get addicted
Is this Brine?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played through the main game entirely in co-op and loved every minute of it. After half a dozen runs and experimenting with a few upgrade components, we finally beat the main levels. I continued playing solo because I was having a blast, and occasionally tried some quick play matches (which are very hit or miss if you're not the host due to the host being able to remove you at any point). Never crashed, never experienced any issues, just a great time. Definitely feel like I got my money's worth from the time I've put in, and I still haven't truly finished the game yet. There's still more weapon mods to unlock and the additional game mode to try. Highly recommend if you want to kill a couple hours and enjoy the roguelite/roguelike experience!
77 hours in, and I'm still figuring this game out. I mean that as a compliment. Abyssus is a roguelite shooter. You dive, fight through rooms, choose blessings, upgrade your build, fight bosses, finish the expedition, and do it again. Eventually, you're going to see the pattern. But every roguelite eventually becomes a pattern. I grew up dungeon crawling in Diablo III and IV for countless hours trying to get the run or finally put together the build. Even games with that kind of budget and amount of content eventually become familiar after you've played them enough. So the question isn't whether a roguelite eventually becomes repetitive. It's how many times can you twist the fates? That's where Abyssus shines. The loadout system is probably my favorite part of the game. The weapons actually feel different from one another, and I'm not forced to pick something I don't particularly like just because I know it'll eventually upgrade into the weapon I actually want. I'm satisfied with my choice before I even go into the Brine. From there, weapon mods, abilities, charms and blessings turn that choice into something completely different. The blessing system can be overwhelming at first. There are numbers everywhere, effects interacting, and sometimes you're wondering why you suddenly do an absurd amount of damage. Or why you suddenly don't. But it's easy to learn and hard to master. Anybody can look at a blessing, think "that sounds good," and take it. Eventually, you start understanding how blessings connect with whatever you're trying to accomplish: DoT, burst damage, survivability, status effects, weakspots, etc. Then the game gives you a terrible altar. I've had plenty of runs where I'm trying to build something specific (Pot of Gold has personally tortured me enough times) and the RNG refuses to cooperate. Earlier on, that can feel like the game ruined your build. Later, you realize making the bad roll work is part of the build. Choosing blessings eventually starts feeling a little like playing chess against the RNG. You know what you're trying to accomplish, but you don't control what the game puts in front of you. You adapt, recognize patterns, and work with what you're given. That interconnectedness carries into the combat. Weakspot hits can trigger your blessings. Melee can eventually execute enemies below 20% health, which feels fantastic when a big enemy just won't die. And then there are the abilities. You're throwing an anchor at things. There's a cube that shoots lasers. There's a spear, a turret, a grenade, and a brine field, and they all bring something different to a build. Especially when pushing Depth 50+, my ability becomes one of the most important pieces of what I'm building. Co-op opens everything up even further. More status effects, more procs and more opportunities for builds to interact instead of relying entirely on your own setup. Plus, there's the completely unnecessary but extremely important competition between friends over who did the most damage. The cooperative progression deserves credit too. Players can share charms, and one player's key opens the reward for everyone. Small decisions like that make playing together feel genuinely cooperative. I haven't played public co-op yet, so I can't fairly review matchmaking. I've seen complaints about hosts going AFK all the time, but personally I'd consider that a player issue rather than something I can blame on the game. After your initial progression, the Deep Water system lets you decide how miserable you'd like your next expedition to be. I like that the difficulty is ultimately yours to tune, while the actual difficulty of the dive still depends heavily on how well you build through it all. I do wish the riskier modifiers offered more gameplay rewards rather than mostly working toward cosmetics. Give me a rerollable blessing upgrade altar, increased drops, i don't know—something that makes me want to take the risk. Right? And that's really my biggest criticism after 77+ hours: I want more Abyssus. More weapons, abilities, areas, skins and ways to expand the blessing system. I'd especially love another step in the blessing tree. Minor Blessing → Major Blessing → maybe some kind of Superior or Universal Blessing deeper into the tree (similar to the universal upgrades in the Ancient Forge). One additional weapon or ability could create tons of new builds just through its interactions with everything already here. After 77 hours, I'm still experimenting. There's something satisfying about spending two hours in the depths, seeing that post-expedition stat screen and knowing I built that. Right now, my goal is Depth 100 solo at Deep Water Level 30. I'm getting closer, but that's Abyssus. It's trial and error until one interaction finally clicks and you start looking at the entire game differently. So if you're new, my recommendation is to stop worrying about making the perfect build. Grab a gun because it looks fun. Pick an ability that catches your eye. Take blessings that sound interesting. Mix things together. Make questionable decisions. Let some of them fail. Be willing to build badly before you learn how to build well. The optimization will still be there. After 77 hours, I'm still learning. Still diving.
its great to play with someone
roguelite? fps? say no more fam. it's well made and balanced. fun to speedrun
PRETTY FUN TBH
First impression: it's great! Very pretty. But please make the shotgun automatic by default. Should be semi-auto as fast as you can click or automatic, anything in between just feels awkward. Sincerely, a shotgun lover </3
pretty good but Unreal Engine decides to crash every second run :)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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