
Abyssal Reflections is short Atmospheric depressing "non-jumpscare" game where you go through a total of 8 different time periods. You'll have to take care of your owners and how you relate to them is up to you.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Review Copy* I really wish you gave me a bit more time with the characters, the idea is certainly very original and it had a good mystery going for it, if the ending was more impactful I would have no problem recommending it, but in the end, it felt like something was missing in terms of context, I didn't really understand how you are meant to interpret the last scene. The game is only 30 minutes and I don't think it had enough time to really nail that feeling of paranoia, even though I think you could have done it with a bit more context, instead, the whole thing happens in like 8 minutes so you not capitalizing on the best part of the game. About a year ago I played a game called Isolania which played with a similar idea of going insane in a small space, but that game was like 11 hours so it had a lot more buildup for the conclusion. On a side note, the post-processing effect you added makes the words too blurry, and I think the retro aesthetic in this game looks much better without it. Luckily you can disable it in the settings. I also had a bunch of bugs specifically with the opening and closing of the capsule. So essentially you play as a service robot, or at least that is what I got from it, and it seems there is some kind of unknown substance that affects the people that are on lockdown, the entire game takes place in 4 rooms, playing more into the idea of isolation and psychological decay. There were a few scenes with the characters that I liked, I think the few times you would animate their interactions the game felt a lot better, for example, the scene where he watches you or meets you at the start of the day, I think the game needed more moments like that building toward the ending, I wanted to see their mental state decay more slowly. I also think the game needed more moments with the characters just chilling, if you gave me a better idea of who they are, the ending would be more impactful. I think the narrative in general had the potential to be interesting, it just happened way to fast for my taste, and I wanted more time doing those advertised mundade tasks while watching the characters go crazy. [h1] Pros: [/h1] (+) If nothing else I think the game was relatively original, and I think you could have done a lot with the paranoia if we had more time with the characters, but in the end, it had a lot of good ideas which I feel were not explored enough. (+) So if I am not mistaken the models are not custom made by you, but overall I think the retro aesthetic and texture looks decent, you can always give a little bit more detail, not so much the graphics but just the things in the environment to catch your attention. [h1] Feedback: [/h1] You had my attention with the mystery, I wanted more time with the characters and get a better feeling of isolation, watching people go crazy in the small space is a compelling idea, but it just happened too fast. If you would add maybe a few extra days just me watching the character chill and interact with me I think the overall experience would feel more complete, I also didn't really get the ending, not sure if it's me or maybe you didn't explain it enough. Overall if you could put a bit more effort into character emotions, make the models move at least a little bit so I am not just looking at static objects. The few times you get those weird interactions is when the game shows some promise. There are all kinds of softlock bugs with the capsule depending on how and where you close it. The post-processing effect looks really bad in this game, but you can disable it, the only reason I mention it is because it made the game look worse than it actually is, why would I want blurry text. [b] Overall Thoughts: 5/10 [/b] It's an interesting experience for a low price, I was very much looking forward to where you would take the narrative, but I just didn't feel like you gave me enough to work with, it was too fast, I wanted more time with the characters and I wish you explored the idea of isolation and mental decay more slowly. You need to put more effort showing emotes from the characters as well, make them move a little, or have more interactions with you that are not just objects using dialogue boxes. I like some of the effects like that "hug", you need to do more of that. I think the game is cool, I just wanted a little bit more effort with the details and context, that is the main issue, you had a unique experience, just not enough of it to really make it memorable for me. I thought about leaving a negative review, but in this case I think it's not so much that I didn't like the experience, I just need you to give me a little more substance. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Short yet memorable experience in which you are locked in your routine and unconcerned about what is going on around you. You are a service robot, which does not make for an intriguing protagonist. There is no actual purpose to your existence other than to support the three scientists who are conducting some unknown research. They all have distinct attitudes regarding you and communicate with you in speech bubbles when you approach. They are also a rather unpleasant group, leaving trash everywhere, overturning tables, and breaking the toilet. Gameplay is easy and does not need a lot of effort. Your only responsibility is to complete the daily chores, which include picking up trash and mopping the floor. A day begins at your charging unit, where you can read a few paragraphs about each scientist and review your tasks, but it’s all very repetitive. All you can do is walk around and interact with objects, like turning on a light switch or opening a door. Tasks are simple because a visual indicator shows you trash you need to grab. These marks may be seen from anywhere. You do not have much maneuvering space anyway because there are just three small rooms. The game takes place over several weeks, but you only see one morning and one evening of each week. Furthermore, each chore just takes a few minutes. So you jump out, complete your work, and return to sleep. Because you have no concept what is going on when you are turned off, you wake up without knowing the full story. This is part of the game’s appeal since you can see people's statuses, which generates a lot of questions when something drastic occurs. But, because you are just a robot who needs to complete his duty, you do not care what is going on or how much time has passed. Even when things turn the worst way possible, you keep doing the same tasks.
As soon as I saw the "non-jump scare" quotation marks I knew this was a lie. I thoroughly enjoyed the concept and execution of Abyssal Reflections - in a small underwater research facility three men with questionable backgrounds are gathering samples (presumably) from the ocean floor. You play as a service droid that cleans up after the men over the course of several weeks. Each man has their own attitude to the robot (who I called Bob in my playthrough) and things start to take a drastic turn for the worse when they collect a sample called NL-X... View my playthrough here: https://youtu.be/ybEK-JC44UY Some notes: I would have loved to spend more time interacting with the three men - to create more empathy and connections with them. I think this has a great concept and could be expanded on with some time to get to know each men - why does Thomas have such a grudge against the robot? Richard is wary of everyone but he could come out of his shell a bit later on...I think another couple of 'scenes' may have been required - when things start to go off the deep end it escalates quite quickly. There was a door that didn't seem to open - are there multiple endings to the game dependant on certain choices made? I soft-locked in the 'robot charging station' and had to restart that particular week. May need to see if this can be fixed if other people are experiencing the same encounter. Spoiler: [spoiler] Why did the robot attack one of the men? I was left with some questions regarding that. [/spoiler] Overall - a great concept that harkens back to some of the great sci-fi films of the 80's, mixed with a thoughtful and poignant ending...
I can recommend this game for the eerie and unsettling feeling I had while playing it. It's a pretty short game with simple mechanics, but that's not a complaint because the author managed to end the whole thing at just the right moment before it got the chance to get boring and repetetive. There's also some story, but it's mainly used to enhance the creepy atmosphere, which it certainly accomplishes. I recommend you give this one a try. This dev seems to have pretty interesting ideas and with more funding and positive feedback, he could make something truly special.
perfektní :D
I quite enjoyed this one. The atmosphere was on point. We play as a robot whose only existence is to serve it's owners. As te weeks go on things take a turn. I believe voice overs would've added a lot to the story bein' told here. The environment did a lto of the storytellin' as well though. Good stuff for the price tag. Gameplay Impressions: https://youtu.be/ZSaxahPDNSM
Abyssal Reflection is a short but intriguing horror game. You're stuck inside of a confined space with a group of very rude humans, and it's your job to care for them as they all begin to suffer from whatever experiment they are under. It doesn't have any cheap jumpscares, relying more on being creepy and unsettling. It might have a little localization issue with the wording of notes, but overall I enjoyed this game.
More No then Yes, buggy, boring, nothing specialy interesting, not scary, only ambient quite nice, but thats it
Abyssal Reflections is a solid horror game. The atmosphere is pulled off well and the characters can convey alot to you without doing much which is hard to do and I really appreciate it. The characters aren't fleshed out more, but for a 30 minute experience you can't expect much. But the idea is definitely there! The game was made by a solo dev (AFAIK), which makes the entire game just that much more impressive. I see a bright future ahead for him as a game developer!
this was ok. doing the tasks so much did drag on after a while, but it's short enough to not be too much of an issue
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