
东方雪莲华是东方project的二次同人STG游戏。登场人物、弹幕、音乐、剧情皆为原创。在幻想乡存亡之际,为了对抗冻结一切的严寒,少女们团结起来,挽救危在旦夕的幻想乡!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过一遍E,然后入手N时六面最终BOSS疮了。 这个游戏结束BGM很艹,尤其是开头那个。我听笑了(呃)
非常不错
definitely my favorite touhou fangame gameplay-wise I like how there's no bomb to use so you're forced to dodge your best at any given time, I really hate having to decide whether I should bomb or dodge so this one's a plus, the ost and danmaku design are neat with my favorite spell being aether hurricane (eterou 1st) on lunatic, overall I can say this game was made out of love it's beautiful
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买这个纯粹是因为6面对我xp2333,玩下来感觉还不错,2面一符很像恨弓,这作我感觉初见杀有点多,不过这个护盾机制太厉害了,导致混关难度大大降低,不过避弹难度还是挺高的,从1面开始就感觉难度挺高的,不能全屏挺难受的
11作曲是真的优秀,最喜欢的曲子是三面道中,最喜欢的关卡是四面关底,可惜夏夜祭不能上steam。
确实配不上好评了 因为体验特别差 无论混关还是避弹
可以给到高分的程度 关于机制。并不喜欢取消bomb的设计。也不喜欢对应的盾条和结界展开机制:这个机制需要自己估算开结界抵挡子弹或者获得残机碎片和保留盾条应对接下来的场景的收益。本身需要估算这一点就已经让游玩过程没有那么爽快了,其次开结界之后击破的小怪能不能给你及时补充能量是需要熟悉关卡的,换句话说就是有比较硬的背板门槛,熟不熟悉关卡对能否通关影响非常大。 关于弹幕。有相当一部分的初见杀弹幕,但是由于有三层盾条其实总体来说也可以接受 但是最关键的避弹游玩性和演出体验都做到位了 首先是弹幕的设计好看,音乐写的也不错。个人非常喜欢菜单页的改编,三面道中和六面boss战的曲。三面道中的演出也很有在空阔的雪原上追随线索不断前进的感觉 然后弹幕虽然有相当一部分初见杀,但稍微熟悉之后避弹游玩体验也不错
this is one of the best touhou fangames to try and route, routing stage 4 is so FUN
白雪可愛 初月結音可愛 雪華mm可愛
The art is good, the music is good. If you've never played touhou before, this would be a fun bullet hell. Probably worth picking up if it's on sale. But if you're coming from other touhou games, your intuition will work against you. Attempting to death-bomb will just make you more vulnerable. Bullets often appear from thin air, and sometimes fade into nothing. You'll be expecting a pattern in a stage portion, but the whole screen gets cleared before you get a chance to dodge it. Gone are the colorful, unique patterns that define touhou. Most attacks are either "rings radiating from the boss" or "bullets moving in random directions cover the screen". I wish I could enjoy this gameplay.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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