
The story is about the adventures of the witch Erika in a world filled with monsters. Erika will have to find her sisters and deal with all the obstacles along the way!
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About
Evil reigns in the world, most of the human kingdoms are enslaved by the forces of darkness, and those that remain are defending with their last strength. People make up legends about ancient artifacts called "Onems". It is said that if you collect them all, then you can gain complete control over the forces of darkness. There are rumors that this is just a fairy tale to calm people down. The witch Erika will have to find the missing sisters and face difficulties face to face.
A classic action RPG with IDLE elements. You will have to defeat many monsters, grow plants, collect various items and practice potions. You are free to go where you want and do what you want, the game has a semi-open world system, so you are not limited in actions. In addition to all of the above, there is a huge amount of sexual content and profanity in the game, so this game is not suitable for people with a weak mentality! 18+
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если не ходить вокруг да около, то AoP можно описать примерно так: свой особый стиль и любопытные задумки vs уймы шероховатостей в реализации. Игра дает под управление ведьму, которая, очухавшись после окаменения на пару сотен лет, обнаружила, что закончился махач между людьми и демонами, но ее коллеги по ремеслу - другие ведьмы - пропали. Героиня знакомится со странным духом, обзаводится мечом для самозащиты, возвращается в свою старую, но на удивление целую хату в соседнем (ой, как удобно) городе и начинает разбираться в ситуации. На пути выяснения обстоятельств прошедших лет ее будут постоянно пытаться поиметь в прямом и переносном смысле, потому что у нас тут микс хентая с мрачным фэнтези. Первое, что бросится в глаза - это боевка в реальном времени в игре на RPG-Maker, что не самое частое явление. А поначалу - это еще и довольно непривычная штука. При посещении города мы знакомимся с местной системой прогрессии (валюта в обмен на +1 к нужному стату, привет сосаликам), осваиваем простенький крафт, знакомимся с неписями, хватаем задание с доски и идем искать приключений на пышную пятую точку героини. В целом, тут есть много прикольных задумок. Разбирать каждую отдельно не стану. Главная моя претензия здесь в том, что они не кажутся доведенными до логического конца. Крафт, который ведет в никуда; два билда, один из которых намного круче и дешевле другого; куча мелких историй, которые не заканчиваются ничем. Полейте это соусом из не имеющих смысла сегментов (подземелье скелетов - зачем оно? Ради отсылки в конце?), не самых логичных условностей или просто странных решений (деревня с гоблином; в чем смысл? В записке в конце квеста?). Один поиск четырех сфер чего стоит. Или подвал в домике бандитов, который существует непонятно зачем, и приводит либо к ошибке, либо к сцене поражения. Молчу уже про косяк с фиолетовой слизью (хлопните босса раньше времени - фиг получите ее для крафта). Наиграв горсть самых разных тайтлов в этом сегменте, я не то чтобы жду многого или какого смысла в эроге. Но есть игры и с интересными задумками, и с попытками как-то развить их. В Abyss of Pleasure я, скорее, постоянно сижу с вопросом в стиле "ну, а дальше что было?". Может, я один такой, конечно, но все же. Отдельно глаза мозолят баги и недоделки (либо те вещи, которые таковыми ощущаются). А вот к визуальному стилю вопросов нет. Он у автора есть и используется по полной и с ярким упором в хардкор. Да, на любителя, но если вы именно такой любитель - то добро пожаловать. И да, [i]того самого[/i] контента тут достаточно. Пока что могу порекомендовать людям культуры, но с некоторой осторожностью - дело, как я сказал, не в стиле (первого взгляда на скрины для большинства будет достаточно, чтобы сказать "да" или "нет"), а в том, что у игры под обложкой и как она этим материалом распоряжается.
There are some minor inconveniences in movement and combat. But the scenes with BBСs made the game a must-buy. BBC Is Love, BBC Is Life
Pek içerik yok , fiyatını haketmiyor .
неплохая игра от отечественного производителя, всем советую
Abyss Of Pleasure is a dark fantasy indie action RPG that blends real-time combat, light sandbox freedom, and progression-heavy systems with an unapologetically mature tone. Developed and published by Jpegsama, the game positions itself as a hybrid experience that sits somewhere between a traditional action RPG and a slower, system-driven progression game, where exploration, preparation, and long-term growth are just as important as reflexes in battle. Rather than delivering a tightly scripted narrative or highly linear campaign, it opts for a looser structure that emphasizes player agency, experimentation, and immersion within its bleak world. The story provides a functional but compelling framework for the journey. You play as Erika, a witch navigating a world consumed by darkness after the collapse of human kingdoms. Her search for her missing sisters and the mysterious artifacts known as Onems gives purpose to exploration, but the narrative rarely takes center stage in a cinematic sense. Instead, lore is discovered gradually through environments, encounters, and contextual hints, allowing the player to piece together the setting at their own pace. This understated approach suits the game’s tone, making the world feel ancient, decaying, and indifferent rather than overtly dramatic. Gameplay is built around a flexible loop of combat, exploration, and resource management. Combat is action-focused, mixing melee attacks, spellcasting, and movement in encounters that reward positioning and preparation more than pure button-mashing. Enemies vary in behavior and threat, encouraging players to consider when to engage aggressively and when to retreat or rely on consumables. The RPG layer supports this with stat growth, equipment progression, and skill development, creating a steady sense of empowerment over time without trivializing earlier challenges. Outside of combat, Abyss Of Pleasure leans heavily into systems that slow the pace and encourage long-term planning. Gathering materials, cultivating plants, crafting items, and brewing potions all play meaningful roles in survival and progression. These mechanics are not optional distractions; they actively shape how capable Erika is in battle and how freely you can explore the world. This creates a satisfying rhythm where periods of danger are balanced by quieter moments of preparation, reinforcing the feeling that success comes from foresight as much as combat skill. World design supports this structure through semi-open areas that invite exploration without overwhelming scale. Zones are interconnected, allowing players to revisit earlier regions, uncover hidden paths, and approach objectives in different orders. This openness enhances replayability and gives players room to define their own pacing. Some may focus heavily on combat and push forward quickly, while others may spend significant time optimizing crafting routes and gathering resources, resulting in very different experiences despite following the same core storyline. Visually, the game adopts a stylized indie aesthetic that prioritizes clarity and atmosphere over technical complexity. Environments emphasize dark fantasy themes, with ruined landscapes and ominous color palettes reinforcing the sense of a world in decline. Character designs stand out more vividly, especially Erika herself, creating contrast against the oppressive surroundings. While the presentation lacks the polish of higher-budget RPGs, it remains cohesive and readable, which is crucial given the game’s mechanical density. A defining element of Abyss Of Pleasure is its explicit mature content, which is integrated directly into the world and gameplay rather than being relegated to optional side material. This content strongly shapes the game’s identity and tone, reinforcing its adult-oriented design. It is neither subtle nor incidental, and players should approach the game with clear expectations. For its intended audience, this contributes to the sense of a raw, unfiltered world; for others, it may be a decisive barrier. From a pacing perspective, the game allows players to dictate their own experience, which can be both a strength and a weakness. Those who enjoy autonomy and gradual progression will appreciate the freedom to explore and prepare at leisure. Players who prefer tightly guided objectives or constant narrative momentum may find the structure diffuse. The balance between idle-style progression and active gameplay also means that enjoyment depends heavily on whether the player values long-term systems over immediate feedback. Community reception reflects this niche positioning. Players who resonate with its blend of action RPG mechanics, crafting systems, and dark fantasy atmosphere tend to respond positively, praising its depth and flexibility. Criticism often centers on uneven polish, limited narrative direction, and the inherently narrow appeal of its themes. These reactions underscore that Abyss Of Pleasure is designed with a specific audience in mind rather than broad accessibility. Ultimately, Abyss Of Pleasure is a game defined by commitment to its vision. It prioritizes system depth, player freedom, and atmosphere over spectacle or narrative hand-holding. While it may not satisfy players seeking a refined, story-driven RPG experience, it offers a layered and engaging journey for those who enjoy methodical progression, semi-open exploration, and mature fantasy themes. For the right audience, it delivers a surprisingly substantial and distinctive experience that rewards patience, experimentation, and immersion. Rating: 8/10
Своих денег точно стоит Много сцен, игра топчик жду больше таких игр.
Nice cumshooter.
para ser un juego de "mundo abierto" se siente demasiado lineal, es algo complicado el subir de nivel, pero por lo demas es bastante buen juego, MUCHAS animaciones y variadas
Это член дружбы добавь его..„--~*'¯…….'\ Своим лучшим друзьям на („-~~--„¸_….,/ì'Ì Стенку.Чем больше ♥♥♥♥„-^"¯ : : : : :¸-¯"¯/' Тем ты ♥♥♥♥е друг¸„„-^"¯ : : : : : : : '\¸„„,-" **¯¯¯'^^~-„„„----~^*'"¯ : : : : : : : : : :¸-" .:.:.:.:.„-^" : : : : : : : : : : : : : : : : :„-" :.:.:.:.:.:.:.:.:.:.: : : : : : : : : : ¸„-^¯ .::.:.:.:.:.:.:.:. : : : : : : : ¸„„-^¯ :.' : : '\ : : : : : : : ;¸„„-~"¯ :.:.:: :"-„""***/*'ì¸'¯ :.': : : : :"-„ : : :"\ .:.:.: : : : :" : : : : \, :.: : : : : : : : : : : : 'Ì : : : : : : :, : : : : : :/ "-„_::::_„-*__„„~
Hope dev update more :))), this game very interested, i think This game could explore many more aspects.
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Tracking started Jul 19, 2026 — check back soon for a trend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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