
From indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle a different abyss each time! Choose your hero and also learn to possess your enemies in the abyss…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game so long ago and lowkey mad I waited, this is a gem for anyone who like platform fighters. Can easily waste time playing this to spend time
No in-game option to disable controller vibration. Fell asleep at game dev school?
An interesting look into another world, though one that takes a bit to get used to. It experiments with a lot of mechanics, and each of the main characters does end up feeling different enough that I made sure to trek to the bottom with all of them. It's been a long time since I played, but hopefully the community has been able to properly bring the meta-progression to its final phase so that all the indicated content has been unlocked. (I think I'd be a little sad to get to the bottom after all this time and find it in the same spot it was when I last played.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clunky controls, terrible game feel overall. The only positive is the art-style.
Mid the game. ---{ Gameplay }--- Peak Great Good X Meh Watch water come a to boil instead Makes your body convulse ---{ Graphics }--- This is reality Beautiful Good X Mid Bad MS-DOS Eyes Bleed ---{ Audio }--- Transcendent Great Good X Mid Bad I am now deaf ---{ Computer Specs }--- Check if you can run Paint Potato X Decent Fast Rich boi Ask NASA if they have a spare computer ---{ Difficulty }--- Just press 'W' Easy X Normal Significant Effort Sifu NES Hard ---{ Story }--- No Story Bad X Average Good Great It'll change your life ---{ Game Time }--- Long enough for a cup of coffee Short X Average (IDK I'm guessing) Long To infinity and beyond ---{ Bang For Your Buck }--- It's free! Worth more than the price Worth the price X Not quite worth the money Asking double or more what it's worth If you are The Joker and ran out of lighter fluid ---{ Bugs }--- X Never seen any (small sample size) Minor bugs Can get annoying Rather Glitchy This game is a big terrarium for bugs ---{ 5 / 10 }---
Great blend of roguelite and fighting game, with simple story and captivating gaming process. So you have 3 main characters/classes with their own moveset, with special action they can consume a soul of a regular enemy or miniboss (or one of the main bosses, but the condition is - your level must be equal or higher of the target to not just deal damage but to consume it) - and now you can switch between 2 of them. Each enemy has its own moveset, there are multiple different critical effects (like freeze, poison, curse (which slows movement dramatically), fire, charm). I liked the nimbleness of controls (they are really responsive< just need to adapt), and while Im very bad at fighting games (my last one was SF4, even before SSF4 and USF4) and cancels overall where hard to me, but there are zoners, trappers (like burning mummy) that work quite well even for me. The visuals/design is very good too, mind you that those guys developed Zeno Clash dilogy. My only concern about the game - its bugs, there are a lot of them, from minors, where keyboard mapping in settings is listed wrong for consumable items, to more critical, like not saving the final boss room, meaning you should never quit the game if you want to fight him the other day just to find yourself at the very start of the run later. But nonetheless I would give this game a shot.
In a sea of sidescrolling "Lite RPGs"/"Rogue Lites"/Beat'Em'Ups, there's still nothing else quite like Abyss Odyssey (for better and worse). The game has always resonated with me despite it's numerous flaws. The biggest issue is the obnoxious screen tearing (even with V-Sync). The combat is clunky though fairly "readable", artistically and aurally the game shines (voice acting aside). Abyss Odyssey has a unique atmosphere and IMO a compelling central loop. Recommended on a heavy sale.
[h3]Nightmare[/h3] 老游戏了,当时买了没玩下去。 是一款有格斗和rogue元素的横板动作游戏,开发商是智利独立工作室ACE Team,发行商是Atlus。 [b]剧情:[/b] 剧情背景大概是一个强大的巫师的噩梦变成了怪物从深渊冲到了现实世界,巫师记忆中的幻影、怨念、崇拜的伪神变成了梦境中的英雄,也就是主角,游戏目标是下到深渊底层把巫师叫醒。 很克苏鲁很怪奇物语很寂静岭的展开对吧,可惜游戏似乎并不想讲太多这个,也就在收集的日志里能看到一点小故事。 [b]视听:[/b] 如果玩过他们工作室的作品《奇诺冲突》,那这个画风就会非常熟悉了,虽然没那么狂野,但是这个风格真的太独特了,加上一些意象和细节,使得游戏像是真的在梦里一样。 配乐也不错,古典旋律很贴背景。 [b]游戏体验:[/b] 游戏系统借鉴了像是《任斗》这样的格斗游戏机制,有方向技能、特殊技能、取消前摇、格挡闪避等等的系统,但是实际体验起来还是很灾难的。 手感就是很僵硬,很迟钝,而敌人会读指令,这就很过分了,还有复读b,最终boss巫师就一直反复放那个鱼,被打倒就是吃满,而游戏似乎很喜欢整个二打一三打一,几个敌人围着你格挡打断,很烦人。 肉鸽部分在每次进地图都会随机生成地图道具npc和boss,然而游戏的内容太少了,再怎么随机也就这么几个东西翻来覆去打。 游戏还有个夺魂系统,魔法值满了可以用夺魂,打死敌人可以夺取怪物的灵魂,这个创意放在当时还是十分有趣的。 死亡之后会变成一个士兵,到了祭坛可以复活角色。 然后就没了,一轮游戏大概几十分钟吧。 补充: 1. 游戏没中文,虽然感觉没什么影响。 2. 有联机成就,还是联机对战成就,可以使用主控角色和怪物,这下真成格斗游戏了,想也知道肯定排不到人玩。 [b]5/10[/b] 不怎么耐玩,跑个几轮就腻了。
divertido pero tienes que tener paciencia al jugarlo
Abyss Odyssey is a stylish and ambitious roguelite with fighting‑game DNA. The combat is deep but sometimes clunky, the procedural levels are uneven, and the difficulty can feel random. Still, the unique art style, character variety, and the ability to play as enemies make it stand out. Not perfect, but definitely memorable. Worth trying if you enjoy technical combat and unusual design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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