
From indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle a different abyss each time! Choose your hero and also learn to possess your enemies in the abyss…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nightmarish controls make this game unplayable. A pity.
This is a mashup of a metroidvania game with a fighting game, and then decided to procedurally generate it. Unfortunately, it really leans into the worst aspects of all three rather than the best. The fighting is a pain, because all your attacks seem to be slower than the enemies, so they can just dodge or interrupt your attack before your attack lands. The variety of attacks and ability to attack in different directions would be good, except attacking or even just moving can lock you into a specific facing, while the nimble enemies jump around to your back constantly. The individual enemies are also far too durable for a dungeon crawl, as well. It feels like every enemy has about the same health as you do, but you don't easily recover hit points over the course of the dungeon. Each enemy might drop a health orb of like 50 health, while both you and the enemy have like 1000 health. For a fighting game, this would make sense since your hit points recover between matches, but here, you're basically having to marathon an entire fighting game campaign with your hit points carrying over between matches. While each of these two points individually can be annoying and greatly increase the difficulty, taken together it makes it just frustrating to try to play. Especially when it's 3 v 1 and all the enemies are both damage sponges and spam blocking. And then the procedural generation just squeezes out what's left. You can't learn routes, you can't plan out your run, you can't explore and find unlockables, there aren't any secret hollows to find easter eggs in... It's just a sterile, AI-generated path with no reasoning or logic behind it. Just a bunch of platforms with random loot urns leading to randomized fighting game encounters. And it's a real shame, too, because the game holds so much promise. Even in the less than an hour I played this game, I found some fascinating journal entries as monster drops that talk about some really interesting mythology. I really would love to explore the legends behind this game more, and might even try to look up the entire warlock's journal separately from the game. Further, the art style is really engaging, even if slightly hampered by the aging graphics not holding up as well at modern resolutions.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохой рогалик. Что самое классное так это дизайн уровней. Баевка неплоха но надо привыкать. Я лично прошел где то раз 5 и накопил на персанажа деньжат. Короче подкодите к фонтану и пожертвуете все что у вас есть и откроется перс новый.
this game is hard as HELL and I LOVE it
Playing this feels like the one and only time I tried online Street Fighter. 90% of my attacks get dodged, blocked, or I get grabbed and/or stunlocked. I'm bad enough at fighting games as is, but the especially sluggish controls make it even worse. Shame because the art is wonderful and I loved Zeno Clash 1 and 2 from the same developer.
This game is definitely worth a playthrough! The art is handcrafted and BEAUTIFUL, and the localization allows the Chilean flavor of the game to come through in English without any awkwardness. The action is sharp and engaging. There's an option for two player co-op (and even couch co-op, which is sorely lacking these days!). The difficulty is real, but the combat and upgrade system does allow for building some seriously powerful combos. Especially if the game is on sale, pick it up!
Fun and challenging... The style is not something we get a lot of in gaming, having come out of Chile, and I am here for it. Bring on the strangeness. Don't expect to get far in multiplayer runs if you don't turn off Friendly Fire (however, you won't get achievements that way)
Bought this game so long ago and lowkey mad I waited, this is a gem for anyone who like platform fighters. Can easily waste time playing this to spend time
No in-game option to disable controller vibration. Fell asleep at game dev school?
Buenas gráficas y bastante fácil de jugar. Hay que ser pacientes, eso sí, porque en principio perderás fácilmente, hasta que tu personaje comience a subir de nivel.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $903.4K | 2.9K | 88% | $14.99 | |
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