
From indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle a different abyss each time! Choose your hero and also learn to possess your enemies in the abyss…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has all the basic elements of a decent platformer but its implementation is clunky and feels unfinished. If this was a game that a few friends of yours were developing, you'd be impressed and should cheer them on, but as a finished product in a genre that has amazing offerings already, this just doesn't cut it. Glitchy, weird flow and physics, stiff controls, rough graphics, it's just not very good. Have a look for a few dollars if the style appeals to you, but don't waste more money on it.
actually good. combat is deep
:(
Abyss Odyssey is a beat'em'up, dungeon-faller roguelike. Played a bunch and beat it twice before putting it down in 4.4 hours using a game controller. Difficulty is... Fun! :D I don't get half the reviews; this game is awesome! Story - Deep, mysterious story that's Greek mythology with a Witcher edge to it. I really enjoyed collecting the journal pages. After doing the mage's playthrough I didn't get any further lore on his part, which made me sad. Art - The main gameplay graphics aged like a weird wine, but for a 2014 game that can be interpreted however you want. The character art is pretty, and at times badass. Gameplay - Clunky describes it. It reminds me of an oldschool beat'em'up arcade game. I was still able to make it work just fine. Difficulty - Abyss Odyssey doesn't care about your feelings. You deep delve a doomed mine shaft in stages and each stage is either easy, moderate, or hard without any choice on your part. Some are unexpected boss levels, and some you aren't even going to fight as yourself. The areas also switch up every time you return to the surface. Multi-player - There's not only an online multi-player feature, but a 'Player 2' option when you go solo. And you're still not alone - When you die, at least as far as going solo, you take over a soldier who will try to save your butt and all your items by trying to make his way to the nearest shrine. I LOVED this. Fact, I beat the last boss using that soldier, so they're not trivial npcs. Music - I loved the music to this game. Replay Value - If you're in it for the story, going through with the first character pretty much shows you all there is. After that the replays are entirely based off of coolness vibes, like if you want to fight as the latest unlocked character or find new monsters. Or if you can find a friend to play with. You can also unlock new starting points. Abyss Odyssey suffers from SteamSaleism, where you get it on sale for a few bucks (or maybe tacked onto a humble bundle), then it sits in your library unplayed. Something about the game-play graphics being unappealing or you're not able to tell what kind of game it is by the banner alone. And since it's cheap, you assume it's probably mid. A steam roulette told me to play this game. And I can guarantee there is awesomeness to be had. Maybe not as good as DeadCells or HollowKnight by any remote stretch, but very entertaining for an hour or two, with just enough to compel you to play again in the future. :D
divertido pero tienes que tener paciencia al jugarlo
Bought this game so long ago and lowkey mad I waited, this is a gem for anyone who like platform fighters. Can easily waste time playing this to spend time
[h1]🎮 Reseña de Abyss Odyssey[/h1] [h2]Resumen del Juego[/h2] Abyss Odyssey es ese experimento indie de Acción/Aventura que mezcla combate 2D estilo “me pego con todo lo que se mueva” con exploración tipo roguelike: bajas al abismo, te revientan, aprendes a la mala, y vuelves a bajar porque claramente no valoras tu tiempo. La propuesta gira en runs con variación, personajes con estilos distintos y un énfasis en dominar el combate más que en “pasear y leer lore”. La primera impresión es: “qué bonito… y qué rápido me mandó a dormir”. Se siente como un juego que quiere que mejores, no que te sientas cómodo. Y sí, trae multijugador/coop y hasta JcJ, lo cual suena increíble en el menú… y luego miras que hay [b]0 jugadores actuales[/b] y el chiste se cuenta solo. [h2]Lo Épico y Lo Que Te Hará Reconsiderar Tus Decisiones[/h2] Lo Bueno: ✅ [b]Combate ágil y exigente[/b] 🗡️: Acción directa, con ritmo y castigo; si te duermes, te cobran. ✅ [b]Rejugabilidad por runs</b> 🔁: La estructura invita a repetir intentando “ahora sí” (mentira, pero igual vuelves). ✅ [b]Opciones de multijugador</b> 🤝: Coop online/local y hasta JcJ; el paquete está completo en papel. ✅ [b]Compatibilidad y extras de Steam</b> 🎮: Mando completo, logros (17), cromos, Steam Cloud y tablas de clasificación. Lo No Tan Bueno: ❌ [b]Multijugador fantasma</b> 👻: Con 0 jugadores actuales, el JcJ es más un concepto filosófico que un modo de juego. ❌ [b]Curva de dificultad poco misericordiosa</b> 💀: Si vienes a relajarte, te equivocaste de abismo. ❌ [b]Progresión que puede sentirse repetitiva</b> 🧱: La rejugabilidad existe… pero también la sensación de “otra vez lo mismo, pero peor”. ❌ [b]Historia no es el gancho principal</b> 📜: Si buscas narrativa protagonista, aquí manda más el gameplay que el drama. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Acción sólida: exige precisión y aprendizaje constante.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Retadora y a ratos cruel; te obliga a mejorar, no a negociar.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para runs y experimentar, aunque puede sentirse cíclico.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Estilo visual llamativo, con identidad indie marcada.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Cumple, pero no es lo que te va a mantener jugando.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]El “abismo” se siente como lugar hostil y atractivo a la vez.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectivos y claros en combate; no deslumbran, pero funcionan.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien la tensión; cumple sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego que viva de actuación vocal; quedan al margen.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad moderada en estilos/experiencia; no destaca por esto.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para su propuesta; nada que presumir, nada que temer.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El loop engancha… hasta que notas la repetición si no conectas.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.1[/b][/td][td]Buen indie de acción: divertido, duro y con modos sociales… socialmente deshabitados.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Abyss Odyssey es un indie [b]muy bueno[/b] si te gusta la acción con castigo, el progreso a base de golpes y esa sensación de “una run más” aunque ya te humillaron tres veces seguidas. Tiene identidad, ritmo y un diseño que premia aprender en vez de apretar botones con fe. Ahora, lo controversial: que tenga cooperativo, JcJ y tablas de clasificación es genial… pero con [b]0 jugadores actuales[/b], gran parte del “valor social” se queda como decoración de menú. Aun así, las [b]1264 recomendaciones</b] no salen de la nada: el juego se ganó su reputación por méritos propios, especialmente si lo juegas como experiencia single-player y no como “vamos a armar comunidad”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Un indie duro y atractivo que brilla solo… porque parece que literal está solo.[/i] Si lo tuyo es la acción 2D exigente y no dependes de encontrar gente para el coop/JcJ, vale la pena. Si buscas multijugador vivo, mejor trae un amigo ya reclutado… o prepárate para pelear contra el abismo y contra el matchmaking inexistente.
Abyss Odyssey, developed by ACE Team and published by SEGA, is a game that defies easy categorization. It is at once a 2D platformer, a roguelike, and a fighting game hybrid, wrapped in a surreal, dreamlike world that captures the studio’s signature eccentricity. ACE Team, known for experimental titles like Zeno Clash and Rock of Ages, brings that same bold creative energy to Abyss Odyssey, crafting a game that feels as much like an artistic experiment as it does a conventional action adventure. At its heart lies a fascinating premise: a powerful warlock, trapped in his own subconscious, dreams of an endless abyss filled with monsters born from his imagination. The player assumes the role of several warriors conjured from this dream, descending into the ever-shifting depths of the abyss to defeat their creator and end the cycle of chaos. The result is a strange and haunting journey through a world that is as beautiful as it is unpredictable. From its very first moments, Abyss Odyssey immerses the player in its distinctive atmosphere. The visual design is steeped in art nouveau influences, with flowing lines, ornate details, and surreal imagery that evoke a sense of decayed elegance. The environments—stone catacombs, twisted halls, and shadowed ruins—seem to exist halfway between dream and reality, constantly morphing in subtle ways due to the game’s procedural generation. Each descent into the abyss feels new, even if familiar landmarks reappear. The art direction is complemented by a haunting soundtrack that fuses classical melodies with eerie ambient tones, reinforcing the dreamlike quality that pervades the game. ACE Team’s commitment to visual and tonal uniqueness sets Abyss Odyssey apart from nearly every other platforming or roguelike title of its time, making it a deeply aesthetic experience that lingers in memory long after play sessions end. The gameplay is where Abyss Odyssey becomes most experimental—and, for some players, most divisive. It attempts to merge the deliberate precision of a fighting game with the exploration and progression systems of a roguelike. Combat operates through directional attacks, combos, blocks, dodges, and special moves, demanding timing and reflexes similar to a one-on-one brawler. The enemy variety is impressive, and learning to counter their patterns is satisfying. Yet, the controls can also feel stiff or sluggish, with animations that occasionally interrupt fluid movement. The combat system is deep in theory, featuring parries, cancels, and air juggling, but in practice it sometimes struggles to maintain the rhythmic intensity of a true fighting game. Many encounters devolve into cautious exchanges rather than stylish duels, especially against groups of enemies that punish aggressive play. Still, when it clicks—when a player parries an attack, counters with precision, and executes a perfect combo—the system reveals its hidden complexity and grace. Abyss Odyssey’s roguelike elements add another layer of intrigue. Each dive into the abyss presents procedurally generated levels filled with traps, secrets, and enemies. The procedural design ensures variety, but it also introduces a degree of randomness that can make runs feel uneven. Some floors are elegantly designed, with smart enemy placement and interesting verticality, while others feel sparse or disjointed. The unpredictability can lead to both exhilaration and frustration. Death resets progress, though certain permanent upgrades and gold carry over between runs, creating a gradual sense of advancement. The further you descend, the more intense the opposition becomes, culminating in a confrontation with the dreamer himself—the warlock whose unconscious mind fuels the nightmare. What makes this structure fascinating is how the world itself evolves as players across all copies of the game collectively contribute to the warlock’s defeat. This shared meta-progression means that the more players succeed globally, the closer the world gets to permanently changing. It’s a clever and ambitious feature that gives the game a communal sense of purpose beyond individual playthroughs. One of the most distinctive features of Abyss Odyssey is its soul-stealing mechanic. By defeating certain enemies, players can absorb their essence and transform into them, gaining access to new move sets and abilities. This system adds tremendous variety to the gameplay, allowing experimentation with different combat styles and strategies. Some monsters fight like slow, hulking brutes, while others are nimble and precise. This mechanic rewards exploration and risk-taking, as the strongest souls require mastery of timing and combat awareness. However, balancing issues occasionally undermine the mechanic; not all forms are equally viable, and switching between them can feel disorienting. Still, it adds a layer of replayability that encourages experimentation far beyond the initial roster of characters. As creative as Abyss Odyssey is, its ambition sometimes exceeds its execution. The procedural level generation, while providing variety, cannot match the handcrafted precision of fixed-level design, leaving some areas feeling repetitive after several runs. The difficulty spikes are inconsistent, occasionally making progression feel unfair rather than challenging. Enemy AI can oscillate between overly aggressive and strangely passive, disrupting the flow of combat. Moreover, while the fighting system aspires to deep technicality, it lacks the responsiveness necessary to rival true fighting games. The result is a combat experience that feels conceptually rich but occasionally clunky in practice. Yet, these imperfections are inseparable from the game’s identity—ACE Team’s titles have always thrived on creative audacity rather than conventional polish. Beyond its single-player campaign, Abyss Odyssey also features cooperative and competitive multiplayer modes, which highlight the depth of its fighting system in a new light. Cooperative play allows two players to tackle the abyss together, sharing the challenges of its procedural labyrinth. Competitive duels transform the game into a full-fledged fighting arena, revealing how much potential its mechanics hold when stripped of roguelike structure. These modes showcase the game’s versatility, even if they never quite achieved the popularity necessary to sustain an active online community. Ultimately, Abyss Odyssey is a deeply idiosyncratic work—flawed, fascinating, and fiercely original. It is a game that prizes imagination and atmosphere over accessibility, asking players to embrace its strangeness and occasional rough edges. While its combat may not have the precision of a true fighting game and its procedural generation can dilute its pacing, its art direction, concept, and bold design make it unforgettable. Few games manage to feel so much like a living dream, full of beauty, menace, and mystery. Abyss Odyssey stands as a testament to ACE Team’s commitment to experimental game design, the kind that invites admiration even when it falters. For players willing to venture into its surreal depths, it offers an experience that is challenging, unconventional, and unlike anything else in the genre—a flawed masterpiece that captures the magic of imagination itself. Rating: 6/10
Awkward controls
Karakter vuruşları çok hantal , düşmanlar çok hızlı ve seri saldırılar yaptığından dengeli değil.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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