
Abyss Kitchen is a survival action game in which you play the role of Lop a cook who accompanies a party of adventurers, and guides them with the power of food. Feed yourself in the dungeon and eat whatever you can to keep from starving and falling down. Eat up anything that stands in your way!
Modeled estimate, not a reported figure. How we estimate →
About
This is a survival action game in which the player becomes Ropp a chef of a beast girl who accompanies a party of adventurers and supports them with food. Be self-sufficient in the dungeon and eat whatever you can to keep from falling down from hunger and moving forward. Eat up anything that stands in your way!
Let the party take charge of the battle!
When the party encounters a monster, it will automatically start fighting. Sometimes stray bullets will fly at you, so dodge them and collect ingredients.
Observe the monsters and support the party from the rear!
Monsters create a gap before they perform a big move, and if you hit them with an attack at this time, you can take them down for a long time. Ask your party to perform a special move to finish them off.
Everything he collects is foodstuff
Everything is an ingredient for Lop, from the plants she collects to the corpses of demons she dismembers. By cooking them while camping, they can be turned into sumptuous dishes. Cooking has various effects such as HP recovery and increasing attack power, so you need to judge the composition of the dungeon and serve appropriate dishes.
In a land dotted with numerous unexplored dungeons, there was a village that was severely starved. Many adventurers challenged the dungeons, but none of them brought back treasures yet because they could not procure food in the village that served as their base.
Then, a beast girl came to the village and said to the adventurers, “I can get food in the dungeon.
She said, I can get food in the dungeon and fill my stomach on the spot. This is my chance to get my hands on the treasure!
The adventure of Lop the cook begins now.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
スクロール型アクション クリアまでは6時間程度 探索で食材や薪集めつつ、即席料理で味方強化しつつ、ボスを攻撃して倒したらキャンプで料理をして味方の強化をするといった流れ。 集めた食料や薪は持ち帰ると料理の開発やお金に換えてキャラ強化に使用といった流れでゲームは進んでいく。 料理は美味しそうに描かれててキャラも可愛かった。 難易度的には序盤は強化が不十分だとやられるけど、中盤後半はやられる事は無かったから結構優しい方だとあると思いました。
リソースを管理しつつ弾幕を避けるユニークなゲーム。 個性的なシステムに慣れてからがとても楽しい。
モンスターのキャラデザやゲームとしてのシステムは面白かったがボリューム不足が否めない。 新ステージへ進む度に新たに登場する敵ボスのキャラデザは若干の楽しみではあったが 紹介動画を見て「このシステムは何だか面白そう」と思い購入した人にとっては 数ステージやった所で間違いなく飽きが来る。 値段が半額以下なら納得だが1500円で出すのであればもう少し操作キャラの攻撃手段なり 飽きさせない要素を入れて欲しかった。 他の方も書いているが探索率を100%にするためにそこまで必要が無い物を黙々と集め 自分が弾幕やギミックを避けているうちに気付いたらボスが倒されクリアするという流れが延々と続くので クリア時の達成感や爽快感も特に無い。 一応評価出来る点も。 以下ネタバレ [spoiler] ラスボス戦でのタイトル回収とそこでの戦闘システムはとても面白かった。 後は好感度最大時の百合展開は人によってはウケるのかもしれない。[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
強烈希望出掛機版本,不用手動檢材料,還能玩一會,滿可愛的。
能不能出个原声音轨啊,音乐真的很好听
原來廚師都可以有戰鬥力的 操作方面除了用手把時會和滑鼠有時相撞導致準星不穩外,其他都沒有問題 還有就是大部份的開局前期難發育,有時會想要是犒能再快一點就好了
かわい
good
Another Banger by Pico games, while I enjoyed yuri sword saga more still a really fun and enjoyable time, I like all the characters and I think the base gameplay is fun. looking foreword to the next Pico games, game. also as usual the character design and the food looks amazing
还算不错的短篇,流程不长,一晚上就通关了,还顺便就全成就了。看得出来成本都倾斜在玩法和美术上了,大部分时间都是进关卡开刷,局外只有一个类似据点的地方,用来花费资源升级等。 主要玩法是在关卡内瞄准地点刷资源,同时偶尔需要做攻击动作,队友在前线会自动移动,只有怪阻拦的时候会停下来,打完怪就继续走。刷资源可以累计快速料理给队友升级。升满级的队友再喂料理就能放大招。主角可以用弩或者炸弹进行攻击,偶尔会用到,比如打BOSS恰当时机打硬直以及某些后方的怪等。后面中间还会有营地环节可以做料理获得相应的收益。就创意而言还算可以,跟做菜进行结合,各种菜品的美术也是下了功夫,最后的BOSS战也跟料理紧密相连有点意思的。紧凑的流程也搭配了比较丰富的怪物,虽然不少怪物在后期就是重复出现了,整体还凑合(其实是都忙着收割资源没空理好吧)。 另外十字准星是用来“高速搜索”的,要这个准星对准物体的中央(大概就是绿条位置)才能快速把这个物体拆掉,要善用"高速搜索"不然速度很慢。 战斗中才能开出来一个暂停菜单(至少我没找到这个菜单在战斗外用什么按键打开),这里面可以设置操作方式、难度等,可以根据自己需要进行调整。 部分设计会有点小缺陷,比如每个关卡最后boss打完就留了10s给玩家收割,十字镐没升级完基本上是不够时间的。剧情比较单薄,有些背景设计其实也算是有点意思,但是都没展开,然后好感剧情都是简单讲讲人物相关,最后就是跟女主搅在一起了,是的四个都是,但都是一句话就带过了。局外成长比较局限,最关键的都是主角的升级,而城镇相关的就是解锁人物和增加队伍HP,但是没有设计队友的额外能力,那些升级主要是加血和好感,比较可惜。 局外的话主要是关卡刷下来的食材等资源会直接转化成统一的数字,在据点可以升级和转化成钱,同时增加关卡内营地能够做的菜还有解锁人物、刷好感等。由于前线比较吃紧,钱足够的时候就尽早解锁人物,而且刷关卡也是刷好感的重要一环。 然后关卡是可以重复刷的,最开始钱不多的时候也可以先稍微重新刷一些之前的关卡。然后能力升级优先十字镐这种,因为主角的刷资源是整个玩法的核心,而且你把关卡的探索率刷到100%就有额外的资源奖励。探索率主要是跟地图上直接生成的资源挂钩,打通关下来看跟后面跑出来的怪、怪扔出的生成物、陷阱和障碍、杂草(只会出枯木的草丛)等没有关系,所以重点把地图上一上来就有的资源,比如长果子的灌木丛、直接就生成的动物尸体、杂物堆等这种明显爆除了枯木外各类资源的清理掉一般就可以了。如果速度不够就把十字镐尽快升级。 后面可以升级炸弹,弩在后期可能没有炸弹好用了。 最开始的一两个关卡可能要稍微重复刷一点,解锁全部同伴之后,一路按照顺序推,如果感觉100%探索很吃力就稍微刷刷打通的关卡,把十字镐也尽快升级,其他的也是该升级的升级,只要每关都保证100%探索率,在倒数的前两个关卡左右就差不多能全部东西点完了,好感也刷的差不多了。 如果觉得流程比较短,也可以等后面打折吧。整体来说也是甜品级游戏,美术方面也算不错,如果这个做菜等玩法有进一步开发和扩大规模可能也会不错。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.3K | 560 | 96% | $4.73 | |
| $74.4K | 165 | 88% | $14.99 | |
| $74.4K | 332 | 73% | $8.22 | |
| $74.3K | 239 | 92% | $18.99 | |
| $74.3K | 318 | 75% | $11.99 | |
| $74.4K | 120 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| — |
| 0 |
| — |
| — |
| $1.2M | 2.8K | 95% | $19.99 |
| $1.8M | 2.1K | 77% | $24.99 |
| $135.4K | 172 | 99% | $19.99 |