
Darkness tears reality apart. Hordes of beasts, monsters, and abyssal demons surge from the depths mindless, driven only by destruction. Adventurer, the line needs you! In 《Abyss Horde》, defend against ever-stronger waves. Every run builds a new defense; every upgrade shifts the tide.
Modeled estimate, not a reported figure. How we estimate →
About
Darkness tears reality apart. Hordes of beasts, monsters, and abyssal demons surge from the depths—mindless, driven only by destruction. Adventurer, the line needs you! In 《Abyss Horde》, defend against ever-stronger waves. Every run builds a new defense; every upgrade shifts the tide.
A dynamic mash-up of tower defense and roguelite. Every run is a fresh challenge with random upgrades and deep build variety, ensuring no two battles are ever alike.

Use Gold for permanent skill tree upgrades and Soul Shards to buy randomized Runes during runs, enabling both long-term growth and in-battle power spikes.

Higher Luck increases chances of rare upgrades and powerful Runes. Balance strategy and randomness by boosting Luck through meta or in-run choices.

No fixed path to victory. Choose from dozens of towers and combine them with diverse passive skills and Rune effects to freely create your own combat style.

A single run must clear every unique map. Wipe at any point, and you restart. This sustained pressure makes final victory a true triumph.

As difficulty rises, enemies grow stronger, paths become more complex, and resources tighter—only true masters will reach the end of the Abyss.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㄱ재밋네
高難易度だけどビルド構築が病みつきになるローグライト防衛 難易度のアビス3までプレイ。 適当なビルドだと一瞬で押し切られる歯ごたえ抜群の難易度ですが、だからこそ戦略がハマった時の爽快感がたまらないです。 会心特化+デバフ(出血・燃焼)の組み合わせや、保険の復活ルーンを仕込んでのギリギリの逆転劇など、試行錯誤の幅が広くてついつい何回も遊んでしまいます。 フォントの可読性やバフのスタック表示などUI周りに少し不便さは感じますが、ゲーム本編の面白さがそれを上回っています。タワーディフェンスやローグライトが好きなら間違いなく買い。個人開発応援してます! ▼アビス3初見撃破の実況・解説動画 https://youtu.be/MNV8qYYlQrQ -------------------------------------------------- Addictive rogue-lite tower defense with deep build crafting Played all the way through to Abyss 3 (highest difficulty). It's tough—if you don't think carefully about your build, the horde will melt you in seconds. But that high difficulty makes a successful strategy feel incredible. Stacking Crit rates with Bleed/Burn debuffs, or pulling off clutch revives with safety-net runes, makes every run feel fresh and full of trial-and-error fun. While the UI font readability and buff stack numbers could use a bit of polish, the core gameplay loop and boss fights are fantastic. Highly recommended for TD and rogue-lite fans!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid recommend at this point in time as most of the performance issues are now ironed out, only time I now start to have issues is when pushing 90+ waves in endless. The game is a simple tower defense game that is fun for what it is, don't expect something very advanced when playing it. Most of the strategy is what upgrade to get when and if you need to grind more currency for the meta upgrades or if you are strong enough for the current difficulty setting. You will likely get 15-20 hours out of it unless you want to continue to push as far as you can in endless. 100% worth the asking price.
데모 2시간 해보고 구매했음 똥겜 그 자체인데 사실 난 똥을 좋아함 특이한점 없음 기존게임들과 다른점 없음(정말 하나도 없음) 배속 처음부터 2배속 지원 극호감 근데 2배속이 끝인게 비호감 끝. 이것만으로 게임 설명 100프로 함
Kill enemies,gain xp,buy towers and upgrades. Good Game.
Zum Anfang viel zum Rumprobieren, was Spass macht und motiviert, aber am Ende eher langweilig, was dann nicht zur Empfehlung reicht. Man weiß einfach welche Kombination aus Türmen besser ist als andere und es gibt keine sinnvolle bzw. ausreichende Möglichkeit darauf einzuwirken was kommt. Solange nicht alle Turmplätze belegt sind, wird viel zu viel Mist vorgeschlagen. Ich habe zig mal neu gestartet, um was zu bekommen, was im Ansatz Sinn ergibt. Helden mit zig Perks sind zu 80% sinnlos. Es kommt nur auf einen Wert drauf an (Schadenshöhe), da sich alles prozentual von diesem Wert aus entwickelt. Einziger Held mit Sonderperk (+20% Gold) ist mittelmäßig und taugt nicht fürs Endgame. Die letzten beiden Helden, die man freischaltet sind auch nur mittel und haben nichts Besonderes. Dann gibt es offensive und sehr viele defensive Upgrades, Wenn ich defensiv gehe, schaff ich es in keinem Fall. Es gibt im Grund nur die Taktik: Voll DMG, damit alles fällt und Defensive nicht nötig wird. Erfolge teilw. kryptisch formuliert. Es fehlen ZIG Tooltipps, die erklären, wie die Werte funktionieren. Das ist echt Mist so, teilweise pures Raten. Bugs August 2026: - Helden laden ihre Spezialfertigkeit teilw. nicht auf. - Glück verändert sich im späteren Verlauf und wird schlechter (erst 50 Stufen/Upgrades gut gemischt, dann über mehrerer Runden 20-50 Stufen nur grau/grün) Mathe sagt, passt nicht. - wirklich extrem blöder passiver Skilltree. Man MUSS einfach bestimmte Skills ganz durch skillen um bestimmte Schwierigkeitsgrade zu schaffen. Kein Zufallsglück oder gute Taktik können da Erfolge bringen. Viel zu langwierig zum Upgraden. Von meinem 50 h sind 40 nur Goldgrind, damit ich den Skilltree voll bekomme. Das Spiel wäre sehr gut als 10-20 h Spiel. Aber so um Stunde 25-30 wird es einfach nur noch nervig schlechte Upgrades wegzuklicken und Gold zu grinden.
Good simple fun. Pretty balanced challenge from 1st to last difficulty. Lots of builds that work and nice variety of mobs and skills.
Great little TD roguelite with metaprogression. Kinda grindy and takes time but its nice when all comes together to beat another level ;)
Enjoyable. (8/10) for 3$ But Priest+Ice+stun build is must needed for 100% clear. To dev, Add some CC to another characters. Add new class tower. Resists are useless. Add+1 lvl to active and passive trait is penalty in some situation.
It's fun and challenging, without inducing stress. There's enough content here to make this worth the price
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $30.1K | 144 | 78% | $5.99 | |
| $22K | 149 | 90% | $4.99 | |
| $21K | 226 | 65% | $2.99 | |
| $11.1K | 151 | 75% | $3.99 | |
| $7.6K | 98 | 77% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 59 | 80% | $9.99 | |
| $18.7K | 292 | 73% | $2.99 | |
| $18.7K | 158 | 92% | $4.99 | |
| $18.7K | 150 | 89% | $4.99 | |
| $18.7K | 84 | 71% | $15.19 | |
| $18.7K | 57 | 84% | $14.99 |