
Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 31 → 8.57/day in the week after.
About

Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.


Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra's oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Absolum combines Dotemu and Guard Crush’s mastery in beat ‘em up gameplay with Supamonks' best-in-class art and animation. With its fast-paced action and endless replayability, Absolum will challenge you with multiple paths to explore and unpredictable encounters for a new experience each time you play.


Take down Azra’s elite guard with a mix of rapid combo chains and spellcasting powers, unleashing moves that feel as raw as they are strategic. Use magical counters and rare items to turn the tide in your favor and experience a combat system that demands skill and timing, pushing you to craft new strategies at every run to wreak havoc among the enemy ranks.

Lead the uprising against Azra's regime as a lone hero, or team up with a friend on your couch or online. Combine your elemental powers and synchronize your attacks into incredible chained combos!
The world of Talamh is an intricate tapestry brimming with secrets, stories, and betrayals. From the majestic mines of Grandery to the lush forests of Jaroba, every step of your odyssey will be accompanied by a magnificent soundtrack by composer Gareth Coker (Ori, Halo Infinite, Prince of Persia), with collaborations from Yuka Kitamura (Dark Souls, Elden Ring), Mick Gordon (Doom Eternal, Atomic Heart), and more!

Controllers are required to use the local multiplayer feature.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.7Kreviews | 92% | — | $5.9M |
| $24.99 | 4.9Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dotemu makes these games better than anyone. That said, this is their best one yet and I really like their library. The way the story develops it does a great job of drawing you in. The combat is simple, but engaging with enough variety in pathing to objectives to make each run feel less repetitive. Highly recommended.
Awesome Game, i can see the hype i'm awful at this genre and yet i found it fun :DDD
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7.33/day in the week to Jul 21 → 10.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $18.74−25% |
| 1.5Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game! Difficult but fun. However... PLEASE PLEASE PLEASE let us pause when playing Coop!
Очень здоровская игра! Вот чего мне не хватило так это возможности сохранения, после того как героя вынесли приходиться проходить с начала А так игрушка классная !
Best game I've played in a while <3
Extremely satisfying combat. Most builds seem viable and fun. I haven't cleared the final baddie yet, but am thoroughly enjoying the ride. This is the first beat-em-up I've been into in a very long time, but this team is the best at it.
!
难得可以双人玩的Rogue-like小众宝藏游戏!
дуже приємна мальовка і анімації типу це та гра на яку приємно дивитися і хочеться іноді трохи зупинитися і придивитися до деталей як рогалік теж добре навіть коли ти вже проходив першу локацію разів 20 все одно трапляється чи проісходить щось новеньке система сайд квестів нічо така персонажі.......................в принципі цікаві але в плані бойовки найкращими скоріш за все будуть перші лор теж доволі цікавий от прям непогано як мінімум з артистичної точки зору воно класно з мінусів що метод пограти в коопі трішки зайобує і асіст мод який для нього не працює (але під питанням) бтв не розумію звідки тут взялося обговорення про "надто воук" речі бо типу ну.... персонажка з протезом...... ну нон байнері..... ну піратка лесбійка і ШО
La DA est jolie, le gameplay vraiment intéressant, voilà les deux points forts. Les points faibles ? C'est un rogue-lite dont la réussite de la run se joue bien d'avantage grâce au build qu'au talent. Le jeu a l'audace de nous proposer un gameplay à base de parades, d'esquives, de contres risqués, de sauts à placer en fonction de telle ou telle attaque ennemie... Sauf que tout ça n'est pas si utile, premièrement car taper le premier avec un build de titan fonctionne beaucoup mieux que de jouer les muhammad ali, et deuxièmement car il n'existe qu'une situation où jouer défensif peut devenir utile : pendant les boss. Sauf que les phases de monstres "normaux" (celles pour lesquelles ils faut se contenter de taper dans le tas à l'aveugle) sont trop longues et que c'est vraiment le pire contexte pour travailler sa défense face à un boss : on a déjà un build très fort agressivement, pourquoi se prendre la tête alors à travailler proprement un boss si ça implique de risquer le game over et de se retaper 20 minutes à frapper du monstre bas de gamme ? Le problème survient quand on arrive au boss de fin : le jeu demande ENFIN de jouer défensif... après nous avoir demandé de bourriner pendant 50 minutes de run et de se contenter de bouger vers le haut ou le bas dès qu'un boss fait mine d'attaquer. En résumé c'est un gameplay légèrement gâché par le game design et le comportement des ennemis, qui auraient dû demander un jeu plus défensif depuis le début que le simple fait de foncer dans le tas pendant 95% de la run. Pourquoi je le recommande alors ? Parce que foncer dans le tas reste agréable, tout comme faire progresser ses personnages et tenter de jouer défensif dans plus de situations que nécessaire. À titre personnel je ne trouve pas les personnages charismatiques, dont le seul trait de caractère semble être le sérieux et rien d'autre, et le point commun de raconter leur passé avec l'éloquence d'une huître périmée. Par ailleurs, le jeu semble avoir reçu des subventions de nos impôts et c'est assez facile de deviner pourquoi : la majorité des personnages jouables et des alliés est composée de femmes issues de minorités ethniques ou d'ethnies inventées pour l'occasion, parmi les personnages jouables, on a aussi une femme qui dit "oublier son genre" dans ses moments de tristesse alcoolisée, et un crapaud ouvertement intersexe, et du côté des ennemis et boss, casting masculin en écrasante majorité. Je ne critique pas le choix artistique (c'est une affaire de goût et dans ce cas-là j'ai juste trouvé ça original sans être révolutionnaire) mais je trouve un peu dommage qu'il semble falloir aujourd'hui remplir un cahier des charges politique pour avoir des subventions, je ne me rappelle pas avoir vu en tout cas le logo du CNC affiché en gros au lancement des autres jeux français comme Sifu par exemple qui n'ont pas fait ces choix de casting progressiste.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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