
Abscission is a Lovecraftian, story-driven horror point-and-click investigation game. It involves searching crime scenes for evidence, combining clues and questioning suspects. Puzzles can have multiple solutions as you guide the protagonist - Detective Will Stanhope - through the story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly good quality adventure games, a prime example of modern 2D pixel art adventures with focused moved from mundane inventory puzzles to quality narration and atmosphere - both strong points of this rather short (6 hours) game. The pixel art is cruder than in other similar games from studios like Wadjet Eye Games, but there are some subtle touches with lighting and a lot of detail in some scenes. The possibility to apply four different emotional approaches to conversation is a nice, innovative touch. The story is a rather typical Lovecraftian spin-off, but done in great style and competent writing. Overall, a very strong title that was thoroughly enjoyable from start to finish.
the things i do for love
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lovely pixel graphics, ambient score, compelling storyline, and easy interface. However, there are a few bugs, such as dialogue choices and cursor mishaps. I've noticed some dialogue choices do not change, even after certain events have happened that should've made it change. At some point, my cursor could not highlight anything, or even click on anything, which led me to restart the game. Thankfully, some segments of the game has autosave; unfortunately, they are sparse. Over all, I still had lots of fun! It's not too difficult, too long, or too scary, so it's perfect for a casual gamer like me who is into mystery horror.
Ran into a game breaking bug by choosing an alternative solution to a puzzle and then the hitbox to move forward just disappeared. And I had already blocked the other path of the puzzle. So I lost interest in going back to a super old save and trying to fix it. Edit: The game has been updated and this issue is no longer a problem. Happy to continue the game.
God I love playing games where you are a truly miserable detective who can't seem to stop messing up his entire life. Probably one of the best heroic archetypes of modern media. There were a couple (exactly two) times where I was forced to look up a guide due to some weirdly precise clicking in some puzzles. I knew something was there, but I didn't click in just the right spot. A little frustrating but I'll chalk it up to being a callback to true 90s point and clicks where that sort of thing was eveywhere. I've seen some other reviewers complain about the length. Yes, it's short but for a game like this I find the story is often at it's best if it can be kept ~3 hours. If anything, that had me enjoy it even more.
Really good and immersive Lovecraftian point-and-click game. Very well made. Highly recommended.
Players by region
Where this game's players are, estimated from review languages.
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