
In the prologue of Above Snakes, you awake in a destroyed settlement and help the survivors rebuild it. After that, expand the world with world pieces, craft, farm, hunt, build a base, and fight to find out more about what happened.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In Above Snakes: Prologue you play the beginning of Above Snakes and get a feel for what the game plays like.
In contrast to other survival games, the world is not generated procedurally. Instead, generate it yourself by placing isometric tile world pieces! Start your journey in the small lumberjack settlement of Hunter's Rest and begin crafting the world around you!
Determine the landscape of this world inspired by the Wild West and dictate how it will unfold before you. You have the power to decide what’s next.
To help the people of Hunter's Rest, you can craft necessary tools from newly discovered resources. Advance in leather working, cloth weaving, and more professions to create the best survival supplies for your adventure!
Invest your resources into your very own cabin and establish a base for defense and shelter.
An immersive prologue about an apocalyptic event in a fictional version of the Wild West
An isometric world made of world pieces, created by the player throughout their journey
Craft, farm, hunt, fish, build bases, and fight in order to stay alive
Deep base building system with extensive outdoor and indoor assets
Complete quests at your own pace and unravel the secrets of Above Snakes
Full controller support, key and button rebinding, disable camera shake, disable smooth camera movements, photosensitive mode, custom volume controls for sfx, music, eating noises, and footsteps.
Genres
Stats
English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Polish, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has promise but the controlls suck so bad. like why invent new buttons schemes outside of the norm every other survival game uses. Constantly pushing the wrong button and doing the wrong thing. Like it's almost there but is it on the level of enshrouded? Hell no.
Above Snakes: Prologue offers a compact but memorable introduction to a survival experience that approaches exploration differently from most games in the genre. Developed by Square Glade Games and published by Crytivo, it combines wilderness survival, crafting, construction, quests, and exploration within a fictional frontier setting affected by a mysterious catastrophe. Because this is a prologue rather than the complete adventure, its overall scope is deliberately limited, but it succeeds at demonstrating the central ideas without overwhelming the player with unnecessary complexity. The most interesting feature is the unusual method of constructing the world. Instead of simply walking across a large predetermined map, players gradually expand their surroundings by placing new world pieces. This turns exploration into something partially controlled by the player. Discovering the wilderness is therefore not only about revealing hidden locations but also about deciding how the environment develops. It is an inventive concept that gives the game a recognizable identity and makes progression visually satisfying, since the playable landscape becomes larger as the adventure continues. The story begins around Hunter's Rest, a settlement devastated by events that have transformed the surrounding frontier into a dangerous place. The player becomes involved with the remaining inhabitants and gradually investigates what happened while helping people recover. This narrative framework provides useful motivation without forcing the experience into a rigid sequence. Objectives guide players toward important mechanics and locations, while the survival structure still leaves room for gathering resources and exploring at a comfortable pace. Resource collection forms an important part of progression. Players search the wilderness for useful materials and turn them into equipment necessary for surviving farther away from safety. Crafting is supported by activities and professions such as leatherworking and cloth weaving, while hunting, fishing, farming, and cooking provide additional ways to obtain or prepare supplies. Individually, these mechanics are fairly straightforward, but they work together effectively. Gathering one type of resource often contributes to another objective, encouraging the player to alternate between exploration, production, construction, and preparation. Building a personal cabin adds a relaxing contrast to the dangers outside. Materials collected during exploration can be used to establish a functional home and gradually improve it with various indoor and outdoor building elements. The construction system provides enough freedom to make a base feel personal rather than purely utilitarian. Returning to a developed cabin after exploring hostile territory creates a pleasant rhythm, and this mixture of cozy building with wilderness survival is one of the prologue's strongest qualities. Danger remains an important part of the setting. The catastrophic circumstances surrounding Hunter's Rest have introduced hostile threats that make equipment and preparation worthwhile. Combat prevents exploration from becoming completely peaceful, although fighting does not dominate every aspect of the experience. The focus remains spread across survival, investigation, resource gathering, and construction. Players looking for nonstop action may find the pacing relatively relaxed, but anyone who enjoys methodical survival progression should find the balance more appealing. The isometric visual perspective works particularly well with the world-building concept. Newly placed terrain is easy to observe, giving expansion a tangible sense of progress. The stylized environments also provide a surprisingly attractive interpretation of an apocalyptic frontier. Despite the darker narrative premise, the presentation does not constantly rely on bleak scenery. Natural landscapes, constructed areas, and colorful environmental details give the adventure a warmer personality than its survival theme might initially suggest. Another positive aspect is the amount of attention given to player comfort and control customization. Full controller support suits the straightforward movement and exploration, while rebinding options allow players to adjust controls according to preference. Camera shake and smooth camera movement can be disabled, and a photosensitive mode provides an additional accessibility consideration. Separate audio adjustments also offer more control over different categories of sounds. These details may not fundamentally change the gameplay, but they make the overall package more accommodating. The primary weakness comes directly from being a prologue. Just as its collection of systems begins to suggest greater possibilities, players will encounter the limits of this introductory version. Progression, exploration, and long-term development cannot reach the complexity expected from a full survival game. Certain mechanics consequently feel like demonstrations of ideas rather than systems intended to support dozens of hours of play. This should be considered part of its intended purpose, however, rather than a major design failure. Steam Deck compatibility is excellent because Above Snakes: Prologue is Steam Deck Verified. Its controller-oriented functionality, readable interface, appropriate controller icons, and compatibility with the handheld's environment make it well suited to portable play. The slower rhythm of gathering materials, expanding terrain, crafting equipment, and improving a cabin also feels naturally suited to shorter handheld sessions. Players interested specifically in playing on Steam Deck should therefore encounter a substantially smoother experience than games requiring extensive manual configuration. Overall, Above Snakes: Prologue presents a refreshing variation on familiar survival ideas. Its greatest achievement is making expansion of the actual landscape part of progression rather than treating the world as a static container for resources and objectives. The combination of frontier atmosphere, world-piece placement, crafting, professions, hunting, fishing, farming, quests, combat, and cabin construction provides considerable variety for an introductory release. Its limited length prevents these mechanics from reaching their full potential, but the prologue effectively communicates what makes the larger concept interesting. For survival enthusiasts who appreciate exploration and building as much as combat, it provides an engaging glimpse of a distinctive wilderness adventure. Rating: 8/10
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就是内容有点少啊,还没玩呢,就结束了。
就玩了序幕,挺好玩的,意犹未尽。便宜一点的时候买吧
Es original la posibilidad de colocar diferentes ecosistemas al mapa general .
玩法,挺吸引人!就是夜晚体力下降的有点快!
还行,要是建筑还能升级就好了。 丢地块的还是不好玩,迷雾好多了
2023 we are 2025 ,little oldies but can be fun
Nice game for 2h or so.
Très bien pour se faire une idée du jeu. Sans ça je n'aurais probablement pas acheté la version complète !
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