
In the prologue of Above Snakes, you awake in a destroyed settlement and help the survivors rebuild it. After that, expand the world with world pieces, craft, farm, hunt, build a base, and fight to find out more about what happened.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In Above Snakes: Prologue you play the beginning of Above Snakes and get a feel for what the game plays like.
In contrast to other survival games, the world is not generated procedurally. Instead, generate it yourself by placing isometric tile world pieces! Start your journey in the small lumberjack settlement of Hunter's Rest and begin crafting the world around you!
Determine the landscape of this world inspired by the Wild West and dictate how it will unfold before you. You have the power to decide what’s next.
To help the people of Hunter's Rest, you can craft necessary tools from newly discovered resources. Advance in leather working, cloth weaving, and more professions to create the best survival supplies for your adventure!
Invest your resources into your very own cabin and establish a base for defense and shelter.
An immersive prologue about an apocalyptic event in a fictional version of the Wild West
An isometric world made of world pieces, created by the player throughout their journey
Craft, farm, hunt, fish, build bases, and fight in order to stay alive
Deep base building system with extensive outdoor and indoor assets
Complete quests at your own pace and unravel the secrets of Above Snakes
Full controller support, key and button rebinding, disable camera shake, disable smooth camera movements, photosensitive mode, custom volume controls for sfx, music, eating noises, and footsteps.
Genres
Stats
English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Polish, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The artwork in the cinematics is nice but doesn't cross-over to the movement of the actual player character which moves awkwardly for human movement. Mostly though, I can't recommend this game because of the writing and logic of the story. What the characters say after the catastrophe does not really align with realism - i do realize it is a fantastic story, though - all the more reason to ground it in realism. And why would the other survivor just stand there and watch the player character rebuild a whole house without helping? That was super annoying. It's little details like this that make me think there are more issues like this in the full game.
Açık dünyada hayatta kalmalı izometrik bakış açısına sahip basit bir oyun. Artı olarak ücretsiz olmasıyla beraber oynanabilecek bir oyun.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра интересная, но только пролог. Далее она платная - а на платной - она того не стоит. Прошел только пролог. Игра довольно забавная, можно строить и крафтить... Единственный минус - платная основа.
Game has promise but the controlls suck so bad. like why invent new buttons schemes outside of the norm every other survival game uses. Constantly pushing the wrong button and doing the wrong thing. Like it's almost there but is it on the level of enshrouded? Hell no.
The few hours I played this definitely is fun. Thumbs up to the developers.
Above Snakes: Prologue is a surprisingly relaxing survival crafting game that mixes Wild West themes with cozy exploration and tile-based world building in a really unique way. Instead of exploring a giant pre-generated open world, you slowly create the world yourself by placing biome tiles as you travel, which gives the game a very different feel compared to most survival games. That tile system is honestly the biggest reason the game stands out. Expanding the world piece by piece makes exploration feel much more controlled and rewarding, and it adds a nice sense of progression as you gradually shape your own little frontier adventure. It also helps keep resource gathering and exploration from becoming overwhelming. The overall atmosphere is also very cozy despite the survival mechanics. Hunting, crafting, building a home, and traveling through forests and rivers has a relaxing pace to it, especially combined with the soft visuals and calmer soundtrack. It feels more focused on exploration and creativity than hardcore survival punishment. Being a prologue/demo experience though, the content is obviously limited. Just as the systems start opening up and becoming more interesting, the experience ends. The good: - Unique tile-based world generation system - Relaxing and cozy survival gameplay - Wild West setting feels fresh for the genre - Exploration feels rewarding - Building and crafting are enjoyable - Nice visual style and atmosphere - Survival mechanics are accessible without being overly punishing - Strong sense of progression through exploration - Easy to get immersed in the world - Great introduction to the full game The bad: - Limited content due to being a prologue - Gameplay can become repetitive after a while - Combat feels fairly basic - Some survival systems lack depth - Pacing slows down during resource gathering - Limited enemy variety - UI can feel clunky occasionally - Certain mechanics feel unfinished Overall, Above Snakes: Prologue is a charming and relaxing survival crafting experience with a genuinely creative world-building system. Even as a short prologue, it does a great job showing off a unique idea that stands out in a crowded survival genre.
Des bases intéressantes pour ce qui a l'air d'être un jeu au rythme de progression vraaaaiment tranquille. Le prologue est très court et aurait peut-être pu en montrer un peu plus mais son objectif est accompli : il donne envie de s'essayer à l'expérience de jeu dans son ensemble.
一般,同质化太严重了,玩一会就腻了
Above Snakes: Prologue offers a compact but memorable introduction to a survival experience that approaches exploration differently from most games in the genre. Developed by Square Glade Games and published by Crytivo, it combines wilderness survival, crafting, construction, quests, and exploration within a fictional frontier setting affected by a mysterious catastrophe. Because this is a prologue rather than the complete adventure, its overall scope is deliberately limited, but it succeeds at demonstrating the central ideas without overwhelming the player with unnecessary complexity. The most interesting feature is the unusual method of constructing the world. Instead of simply walking across a large predetermined map, players gradually expand their surroundings by placing new world pieces. This turns exploration into something partially controlled by the player. Discovering the wilderness is therefore not only about revealing hidden locations but also about deciding how the environment develops. It is an inventive concept that gives the game a recognizable identity and makes progression visually satisfying, since the playable landscape becomes larger as the adventure continues. The story begins around Hunter's Rest, a settlement devastated by events that have transformed the surrounding frontier into a dangerous place. The player becomes involved with the remaining inhabitants and gradually investigates what happened while helping people recover. This narrative framework provides useful motivation without forcing the experience into a rigid sequence. Objectives guide players toward important mechanics and locations, while the survival structure still leaves room for gathering resources and exploring at a comfortable pace. Resource collection forms an important part of progression. Players search the wilderness for useful materials and turn them into equipment necessary for surviving farther away from safety. Crafting is supported by activities and professions such as leatherworking and cloth weaving, while hunting, fishing, farming, and cooking provide additional ways to obtain or prepare supplies. Individually, these mechanics are fairly straightforward, but they work together effectively. Gathering one type of resource often contributes to another objective, encouraging the player to alternate between exploration, production, construction, and preparation. Building a personal cabin adds a relaxing contrast to the dangers outside. Materials collected during exploration can be used to establish a functional home and gradually improve it with various indoor and outdoor building elements. The construction system provides enough freedom to make a base feel personal rather than purely utilitarian. Returning to a developed cabin after exploring hostile territory creates a pleasant rhythm, and this mixture of cozy building with wilderness survival is one of the prologue's strongest qualities. Danger remains an important part of the setting. The catastrophic circumstances surrounding Hunter's Rest have introduced hostile threats that make equipment and preparation worthwhile. Combat prevents exploration from becoming completely peaceful, although fighting does not dominate every aspect of the experience. The focus remains spread across survival, investigation, resource gathering, and construction. Players looking for nonstop action may find the pacing relatively relaxed, but anyone who enjoys methodical survival progression should find the balance more appealing. The isometric visual perspective works particularly well with the world-building concept. Newly placed terrain is easy to observe, giving expansion a tangible sense of progress. The stylized environments also provide a surprisingly attractive interpretation of an apocalyptic frontier. Despite the darker narrative premise, the presentation does not constantly rely on bleak scenery. Natural landscapes, constructed areas, and colorful environmental details give the adventure a warmer personality than its survival theme might initially suggest. Another positive aspect is the amount of attention given to player comfort and control customization. Full controller support suits the straightforward movement and exploration, while rebinding options allow players to adjust controls according to preference. Camera shake and smooth camera movement can be disabled, and a photosensitive mode provides an additional accessibility consideration. Separate audio adjustments also offer more control over different categories of sounds. These details may not fundamentally change the gameplay, but they make the overall package more accommodating. The primary weakness comes directly from being a prologue. Just as its collection of systems begins to suggest greater possibilities, players will encounter the limits of this introductory version. Progression, exploration, and long-term development cannot reach the complexity expected from a full survival game. Certain mechanics consequently feel like demonstrations of ideas rather than systems intended to support dozens of hours of play. This should be considered part of its intended purpose, however, rather than a major design failure. Steam Deck compatibility is excellent because Above Snakes: Prologue is Steam Deck Verified. Its controller-oriented functionality, readable interface, appropriate controller icons, and compatibility with the handheld's environment make it well suited to portable play. The slower rhythm of gathering materials, expanding terrain, crafting equipment, and improving a cabin also feels naturally suited to shorter handheld sessions. Players interested specifically in playing on Steam Deck should therefore encounter a substantially smoother experience than games requiring extensive manual configuration. Overall, Above Snakes: Prologue presents a refreshing variation on familiar survival ideas. Its greatest achievement is making expansion of the actual landscape part of progression rather than treating the world as a static container for resources and objectives. The combination of frontier atmosphere, world-piece placement, crafting, professions, hunting, fishing, farming, quests, combat, and cabin construction provides considerable variety for an introductory release. Its limited length prevents these mechanics from reaching their full potential, but the prologue effectively communicates what makes the larger concept interesting. For survival enthusiasts who appreciate exploration and building as much as combat, it provides an engaging glimpse of a distinctive wilderness adventure. Rating: 8/10
Here I will leave the cat, whoever pass by can pet it and give it a thumbs up ( I'm trying to get award :3 ) /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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