
Find out the story of a simple crazy Vlad who lies on his bed imagines a crazy journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра короткая но очень страшная, особенно момент на на начале 2 этапа. Всем советую.
Гениальная игра! Проходил и переигрывал сотни сотни раз и планирую ещё столько же! Там, где кто-то поморщится от слегка устаревшей графики и весьма невзыскательного геймлея, ценитель и эстет будет аплодировать прекрасной стилизации! Игра заявлена как симулятор путешествия по закоулкам сознания сходящего с ума человека. Так знайте: монотонное битьё по клавишам как нельзя лучше передаёт медленное отупление изолированного от общества, лежащего в психушке человека, а угловатые модельки создают атмосферу безумия не хуже, чем передовые визуальные приёмы из Evil Within! Огромная локация предоставляет широкий выбор действий и возможность во время каждого прохождения найти что-то новое! Туман и низкая дальность прорисовки объектов создают атмосферу бредового кошмарного сна, из которого нет выхода, однако открытая концовка будет в душе лучик надежды: быть может герой всё-таки спасся и с ним всё будет хорошо? Хотелось бы верить. Ведь раз протагонист игры в безвыходной ситуации смог изменить жизнь к лучшему, то получится и у меня? Или у вас? Так что эта игра не так просто, как кажется. P.S. Не будем также забывать о том, что это одна из ранних игр студии Brutal Software (экс-Narko Games), ответственной за нашумевший Vladik Brutal! Так что у этой истории действительно счастливый конец: это лишь сначала Влад Abasralsa; уже потом он станет Brutal.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
играть невозможно, но что-то в этом точно есть
А при чем здесь ключи ♥♥♥♥♥!? Евгешка, брат, братик, ды как ты заебал.
Ш/Ж иза, я одобряю. Разраба она привела к Бруталу.
10/10
купил игру -> запускаешь -> она не запускается из за того что драйвера говно -> переустановил на видюху -> переустановил Visual C++ Redistributable -> не запускается спрашиваю у ии, он сказал может старые версии конфликтуют -> удаляю их -> незапускается -> включил совместимость игра запускается вроде как старется но вылетает без обьяснений на 80% загрузки в итоге я понимаю что игра 2018 года и фиг знает для каких компов это делалось скорее всего для винды 7, 10, и остается только виртуалку качать или эмулятор ну тяжело тяжело я 3 часа сижу уже
Abasralsa
Developed by Green-eyed Taxi and published by Narko Games, Abasralsa is an independent psychological horror adventure that embraces surrealism instead of relying on conventional storytelling. The game places players in the role of Vlad, a man confined to a psychiatric institution after committing horrific crimes. Rather than presenting events through a clear sequence of narrative beats, the game immerses players in a distorted world shaped by Vlad's damaged mind. Reality, hallucination, and symbolism intertwine throughout the experience, creating an unsettling atmosphere that constantly leaves players questioning what is genuine and what exists only within the protagonist's fractured psyche. This unusual premise immediately sets the game apart from many traditional horror titles that focus more heavily on jump scares or predictable supernatural plots. The game's greatest strength lies in its ability to create an oppressive and uncomfortable atmosphere. Every environment is designed to reinforce feelings of isolation and uncertainty, from gloomy forests and abandoned structures to strange dreamlike locations that appear disconnected from reality. The use of ambient audio, eerie lighting, and unsettling visual effects contributes significantly to the sense of dread. Instead of overwhelming players with nonstop action, the game allows tension to build gradually as they explore unfamiliar surroundings and uncover fragments of Vlad's disturbing journey. This slow-burning approach makes exploration feel meaningful while maintaining a persistent sense of vulnerability. Gameplay combines first-person exploration with light survival horror mechanics. Players must search environments for items, unlock new areas, and confront grotesque creatures that inhabit the nightmare world. A selection of weapons provides methods of defending against enemies, although combat is intentionally straightforward and serves more as a tool for maintaining suspense than as the centerpiece of the experience. Resource management and navigation encourage players to move carefully through each location, while enemy encounters interrupt exploration often enough to prevent the pacing from becoming repetitive. Although the gameplay systems are relatively simple compared to larger horror releases, they effectively support the game's focus on atmosphere and psychological tension. The creature designs deserve particular recognition because they reinforce the game's unsettling themes. Rather than featuring familiar horror monsters, Abasralsa introduces bizarre enemies that appear as twisted manifestations of fear and madness. Their disturbing appearances fit naturally within the surreal environments, making each encounter feel like another piece of Vlad's fractured consciousness. While enemy behavior is fairly basic from a mechanical standpoint, their visual presentation successfully contributes to the game's overall sense of discomfort and unpredictability. Visually, Abasralsa delivers mixed results. Its artistic direction is imaginative, with surreal landscapes and eerie environmental details helping to establish a memorable identity. However, the technical quality reflects its independent origins. Character models, textures, and animations occasionally appear rough, and some environments lack the level of detail expected from more polished productions. Fortunately, the game's dreamlike aesthetic often compensates for these shortcomings, allowing the atmosphere to remain engaging even when the presentation shows its limitations. Players who prioritize artistic vision over graphical fidelity will likely appreciate what the developers were attempting to achieve. Narrative interpretation plays a major role throughout the experience. Rather than explaining every event through dialogue or lengthy cutscenes, the game encourages players to piece together meaning from environmental clues, symbolism, and the bizarre situations they encounter. This ambiguous storytelling style may not appeal to everyone, particularly those who prefer clear objectives and definitive explanations, but it complements the psychological premise remarkably well. The uncertainty surrounding Vlad's perceptions becomes part of the horror itself, leaving many moments open to personal interpretation long after the game concludes. Abasralsa is not without flaws. Its combat mechanics lack depth, objectives can occasionally feel repetitive, and the rough production values are difficult to ignore at times. Some players may also find the intentionally cryptic narrative frustrating instead of intriguing. Nevertheless, the game succeeds in offering an experience that feels genuinely different from mainstream horror titles by prioritizing mood, symbolism, and psychological discomfort over spectacle and action. For fans of experimental indie horror games, Abasralsa offers an intriguing journey into a surreal nightmare that values atmosphere above all else. Its combination of disturbing imagery, mysterious storytelling, and oppressive environments creates an experience that remains memorable despite its technical imperfections. While it may not satisfy players looking for refined mechanics or a tightly structured narrative, those willing to embrace its strange vision will discover a horror adventure with a distinctive personality and an unsettling world worth exploring. Rating: 7/10
в целом игра норм, графика и музыка классные для жанра инди хорора как я считаю, я хз это баг только у меня или это последствие юнити и холатности автора, но монстры у меня вообще тупые, не нападают и просто стоят и кричат, я бы сделал чтобы они хотя бы скримеры давали, или были быстрые, а так в целом атмосфера игры и саунд дизайн прям хорошы, прошёл за минут 30, и то потомучто я кретин не мог найти дверь, желаю автору успехов в игровой среде PS я тут вот на серьёзе делал обзор, и только сейчас увидел название игры
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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