
Take command of an 'Age of Sail' ship and her crew, exploring a vast, story-filled world that reacts to your decisions. Engage enemy vessels, fortifications and sea monsters in brutal tactical combat, all framed in an art style inspired by classic Naval Oil Paintings.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Discover a huge amount of unique, story-filled islands across diverse biomes and themed areas: Fight ghost ships in the Haunted Seas. Ward off giant arachnids in the Spider Islands. Regions filled with poisonous gas, icebergs, cannibals and much more await.
Engage enemy ships, fortifications and sea monsters in vicious combat, employing your best tactics to out-manoeuvre and out-gun the enemy. Weather and environmental conditions affect your battles: Tidal waves, lightning strikes, volcanic bombardments and blizzards are just some of the modifiers that impact your strategy.
Abandon Ship focuses on ‘Age of Sail’ ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Life in this world can be brutal. Death is permanent. But the journey doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope.
By escaping to a Lifeboat, or even being stranded, alone in the water, there is a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can bring to bear.
Dozens of diverse weapons and upgrades are available to utilise on the various ship classes you can acquire. Customise your vessels appearance by capturing enemy ships intact. Your trusty crew gain experience and traits to help provide an edge over the enemy.

Explore a fantasy world that reacts to your actions. Engage in piracy and become a hunted Captain. Undertake quests that may drastically change the environment – or the entire world. Make decisions that create allies or enemies that return to help or seek vengeance.
Play multiple stories, including the main campaigns tale of overthrowing a Cthulhu-esque Cult, a Freeplay mode about rebuilding the legacy of your forebears, and shorter tales, such as the combat campaign focused on rescuing your sister, or Sword of the Cult, where you play as one of Father’s children, climbing the ranks until you’re granted the ultimate weapon: The Kraken.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 73% | — | $764.1K |
| $4.99−80% | 31ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We should be able to have more ships. I attacked one and couldn’t keep it, which makes no sense in a pirate game. If we capture a ship, we should be able to take it. Ships also have very low crew limits. Even small wooden ships could hold around 12 people, but most ships in the game only allow 6. We also can’t properly loot ships or take prisoners, which are basic pirate features. It’s already a great game, but if you add these things, it would be perfect for me.
Взял по скидке. Вроде не особо интересная игра, но внезапно для себя наиграл в ней почти 30 часов. В моменте купил военный корабль и начал топить всех подряд, а кампания ещё продолжалась и несколько интерес начал тонуть. Мир большой, не исследованный, а ты уже имба и никто не в состоянии оказать тебе сопротивление. Но тем не менее, было приятно играть.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, French, German, Italian, Japanese, Simplified Chinese, Polish*languages with full audio support
| $4.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кайф стоит своих депнег
fun
Got tedious over time, especially the kraken fights. Story was ok, but the different biomes felt more annoying than like spicing up the combat. I liked the concept, but it kinda fell flat. Overall, it felt more like a mobile game than a pc game with all of the drag and drop interfaces.
Cool atmosphere and unusual kind of strategy game
Abandon Ship is a naval strategy and survival adventure developed and published by Fireblade Software that combines ship management, tactical combat, exploration, and narrative progression into an experience heavily inspired by classic seafaring adventures. Rather than delivering a purely historical sailing simulator, the game introduces fantasy elements, mysterious dangers, and supernatural threats that transform the open ocean into an unpredictable and dangerous world where every voyage carries consequences. The result is a strategy title that balances resource management and tactical planning with storytelling and exploration, creating an adventure that feels both personal and expansive. The story places players in the role of a captain attempting to survive after escaping the influence of a dangerous cult connected to ancient powers beyond ordinary understanding. From that foundation, Abandon Ship opens into a world filled with dangerous waters, rival captains, isolated settlements, hostile creatures, and difficult moral choices. Rather than guiding players through a rigid sequence of events, the game emphasizes discovery and consequence. Decisions shape relationships, influence progression, and gradually define the identity of the captain players become throughout the journey. The centerpiece of the experience is undoubtedly its naval combat system. Battles unfold in real time while allowing players opportunities to issue commands and adjust strategy under pressure. Combat demands far more than simply firing cannons at enemy ships. Crew members become one of the most valuable resources aboard the vessel. Players constantly assign sailors to different duties ranging from repairing damage and extinguishing fires to operating weapons and protecting vulnerable areas of the ship. The battlefield can change rapidly, forcing constant adaptation. Ship positioning also becomes critical during encounters. Poor maneuvering can expose weak points or create opportunities for enemy attacks, while intelligent movement allows captains to control engagement distances and maximize offensive efficiency. Larger encounters become tense management exercises where success depends on balancing aggression with survival. Battles rarely feel automatic because even small mistakes can quickly escalate into disasters. Environmental hazards strengthen this tension considerably. Dangerous weather systems and unpredictable ocean conditions introduce additional complications that prevent encounters from becoming repetitive. Violent storms, freezing waters, volcanic threats, and hazardous environments force players to adapt strategies beyond direct enemy engagement. The ocean itself often feels like an active threat rather than simply a setting where combat takes place. Ship progression provides another satisfying layer of long-term investment. Upgrades gradually improve offensive capabilities, defensive strength, and overall ship performance while additional vessel types expand strategic possibilities further. Capturing enemy ships and acquiring new equipment create consistent incentives to continue exploring and improving naval strength. Building a capable ship becomes deeply rewarding because every improvement contributes directly to future survival. Crew management adds further depth. Sailors are not interchangeable resources but important members of the voyage whose strengths and abilities influence performance during combat and exploration. Building an effective crew composition becomes just as important as upgrading cannons or reinforcing hull strength. Maintaining balance across responsibilities creates an ongoing strategic layer that strengthens immersion throughout longer campaigns. One particularly memorable design choice separates Abandon Ship from many strategy titles within the same genre. Defeat does not always mean immediate failure. Losing a vessel can create setbacks without ending the adventure entirely. Captains may survive catastrophic encounters and continue fighting to rebuild from disaster. This system reinforces the survival identity behind the experience while making setbacks feel like part of an evolving story rather than punishment through immediate game over screens. Exploration remains consistently rewarding thanks to varied locations scattered across the world. Strange islands, mysterious regions, dangerous encounters, and unexpected discoveries encourage curiosity throughout the campaign. The world feels alive with opportunities and threats existing simultaneously. New locations often introduce surprises that maintain momentum even during longer play sessions. Visually, Abandon Ship establishes a memorable style inspired by traditional naval paintings. The artistic direction gives the game a distinct personality that separates it from many strategy titles focused on realism. Ships cut across dramatic oceans that resemble moving illustrations, creating a presentation that supports both the adventurous atmosphere and supernatural elements exceptionally well. The game occasionally reveals pacing issues during extended sessions. Resource gathering and progression requirements can sometimes slow momentum more than necessary. Certain gameplay routines may become familiar over time, particularly for players expecting constant escalation. However, strong combat systems and rewarding exploration generally overcome these occasional frustrations. What ultimately makes Abandon Ship stand out is how effectively it transforms survival into storytelling. Every battle won, every storm endured, and every difficult decision gradually builds a larger narrative unique to each player's journey. The sea becomes unpredictable, dangerous, and constantly rewarding to navigate. Abandon Ship succeeds because it blends naval combat, strategy systems, survival mechanics, and exploration into a cohesive experience filled with tension and discovery. It captures both the danger and excitement of commanding a ship through hostile waters while delivering meaningful progression and memorable moments along the way. Abandon Ship delivers a rewarding naval adventure supported by strong tactical combat, atmospheric world design, and meaningful survival systems that make life at sea both challenging and highly engaging. Rating: 7/10
小而美,还可以
一般般,玩下来没什么提升,事件也就反复那几个,地图做的不错。
Really fun game! I like it!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 31 | 74% | $4.99 | |
| — | 0 | — | — | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $861.9K | 3.6K | 80% | $9.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $8.3K | 74 | 86% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $764.3K | 613 | 46% | $34.99 | |
| $764.4K | 1K | 88% | $39.99 | |
| $763.7K | 2.6K | 87% | $9.99 | |
| $764.6K | 1.2K | 86% | $24.99 | |
| $764.9K | 3.7K | 92% | $12.99 | |
| $763.3K | 1.8K | 92% | $14.99 |