
Experience the dramatic conflict of samurai culture and modern weaponry between the Imperial throne and the last Shogunate in 19th century Japan.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English*, French*, German*, Italian*, Polish, Russian*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 117 reviews with recorded playtime.
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As an avid artillery user this is probably my favorite Total War title, and maybe my favorite DLC of all time. It comes off as a really polished total conversion mod in the best way possible. Even though every faction has access to the same units, there's an interesting assymetry created by the use of both traditional and modern soldiers. You can use basically the same katana samurai as in the base game, or you can use 1860s howitzers and rifles. Suprisingly, a combination of the two is pretty effective. Every unit is fairly specialized, so I find myself building much diverse armies in this DLC because of the interesting tactics that emerge. It has a similar feel to the Warhammer total wars in some ways because of this, but doesn't have as many all-purpose units and inevitable doomstacks. Also this one, much like Shogun 2 itself, has really fun naval combat. Engagements are pretty brutal and short, but very fun and satisfying to watch. I feels Empire or Napoleon-esque, but everything feels simpiler, quicker, and more responsive, which I like. Oh yeah, the Naval Bombarment strike is like my favorite thing in any total war ever. Not much else to say. Shogun 2 is really good. This is really good. Buy them both.
Genuinely the best Total War DLC ever made, it's just that good.
The economy sucks. Sieges suck because you have no bows. Your armies route at the drop of a hat and are completely uncontrollable unlike the base game. Everything feels weird and the faction mechanics suck. Navy could be fun if single ships didn't have the same upkeep of entire armies let alone a whole fleet. Generals are reworked to be both useless at what they used to be good at and are also mediatory for your army not to collapse instantly. Everyone starts with massive armies for some reason. There are a billion different units that all do the same thing is uniquely worse ways leading to massive redundancy. Season are WAY TOO LONG so get ready to sit at your enemies border for 6 TURNS. Your armies are super slow now. There are way fewer factions and there's no difference between them meaning every campaign is either Shogun or Imperial with no substance to any of the subfactions. Shogun 2 is an incredibly fun game with good variety that has been polished to a mirror shine. This game feels crappy and like they changed things for changes sake.
Gunpower warfare in total war settings is already incredible, Mixing Shogunate close-quarter units its like icing on the cake. Naval combat is fun and spectacular to look at. Soundtracks are very memorable. Its the most modern in the total war settings. Commanding advance units like Gatling gun and Torpedo boat. Soldier dueling are brutal and flows well with "Sync Kills" animation. Best of the Total war series. Although the units type are lacking and less artillery unit to choose from. Shogun 2 is also very mod friendly, which helps. With "Radious" and "FoTS Artillery Unit Pack" mod are great additions. I can see Devs put soul and heart to this game. Where total war saga truly started with Shogun 1 and end with the best sequel they could possibly make.
So yeah, this campaign could be fun but well, it's not. And I can easily explain it in two words, Naval battle. Now, the base game already had the problem that Navel battles suck (and the auto resolve is so bad that you usually cannot afford to auto resolve them). Well, Fall is ten times worse. The enemy just spamms fleets all the ♥♥♥♥♥♥♥ time but in contrast to the other two campaigns you can't just ignore them. If you ignored them in the other two campaigns it just kind of screwed you on a bit of money. In this one they can just destroy all your buildings constantly... yeah, it's not fun.
Boo its not a saga game it was a dlc. Its still the best total war game with guns and it isnt even close. They feel great, cannons feel incredible. I know ball. Its perfect.
In my opinion, may be best in the series. I got this before I got Shogun 2 and it was amazing. AI is hard and aggressive, naval battles are the best in the series, tech tree is fair, and the two unit types (traditional and modern) are very well balanced. Traditional is great for close range combat while modern is far better for range. I don't get the argument for "the art style is bland" I think that's the point. Long gone are the far more peaceful ages, where the West barely intruded on Japan. I feel like the art style is perfect for the style of the game. Though I will always prefer Shogun 2's more.
the game stopped working, why???
Review for A Total War Saga: FALL OF THE SAMURAI Playtime: (Initial Impressions) FALL OF THE SAMURAI is a masterful evolution of the Total War formula—arguably one of the most cinematic, immersive, and mechanically sophisticated entries in the series. Though it’s labeled as a “Saga,” it feels like a full-scale historical epic in its own right. Set in 19th-century Japan during the Boshin War, the game places players in a time of immense transition, where the clash between tradition and modernization fuels both its mechanics and its narrative tension. ⚔️ Gameplay & Innovation This game brilliantly merges traditional Total War mechanics with modern-era innovations. You’re no longer fielding just samurai and spearmen—now you’re managing line infantry, Gatling guns, ironclads, and railways. Yet, despite this modernization, the game doesn’t feel like it has lost its roots. The tension between old and new is the very soul of the game. Combat now features gunpowder warfare at the forefront. Ranged units dominate, making line of sight, cover, and terrain more important than ever. Traditional melee units still have their place, but timing their charges is crucial. Watching your outdated samurai bravely charge into enemy rifle fire is emotionally impactful—and strategically disastrous if misused. 🚂 Campaign Map & Progression The campaign map introduces new tools of war—railroads for troop movement, modern economic structures, foreign influence, and naval bombardments. These additions make your strategic planning more dynamic and your expansion more meaningful. The tech tree reflects the ideological split between modernizing Imperial factions and traditionalist Shogunate loyalists. The game also introduces a compelling system of modernization points, which affect everything from unit access to public order. Modernization brings better tech, but risks upsetting your traditional population. This creates a constant balancing act, forcing you to pace your evolution carefully. 🧠 Narrative & Atmosphere FALL OF THE SAMURAI excels at conveying the turmoil of its era. It’s not just a game about armies—it’s about identity, loyalty, and national transformation. Whether you side with the Emperor or the Shogun, the weight of your decisions shapes not just your faction, but the fate of Japan itself. The visuals are striking for their time, and the audio design—especially the music and voice acting—adds powerful emotional resonance. From the pounding of cannons to the mournful melodies of the shamisen, every sound reinforces the game’s historical weight. 🚢 Naval Combat A major improvement over SHOGUN 2 is the reworked naval warfare. Modern warships with explosive shells and torpedoes offer bombastic battles and can be called in to support land sieges. Sea power feels truly influential, rather than a sideshow. ⚠️ Critiques • AI can still struggle with handling modern line warfare, occasionally favoring suicidal charges. • The learning curve is high for new players unfamiliar with gunpowder-era tactics. • Some may miss the elegance and purity of melee-based combat from earlier titles. 🧠 Conclusion A Total War Saga: FALL OF THE SAMURAI is more than a standalone expansion—it’s a transformative experience. It tells a powerful story through gameplay mechanics that emphasize change, loss, and progress. If SHOGUN 2 is a tale of ancient tradition and loyalty, FALL OF THE SAMURAI is the final act—a swan song for the old world, and the thunderous birth of the new. Rating: 9/10 “A powerful hybrid of Total War elegance and industrial warfare—haunting, exhilarating, and unforgettable.”
My ranking all TW games, current states, with all extensions but without any mods : S : WH2, FOTS, 3K A : WH3, S2, Atilla B : WH1, R2, Napoleon C : M2, Rome/Remastered, Troy, Pharaoh D : ToB, Empire E : Medieval, Shogun For the ones liking naval battles, you have to know it is only in few games : Pure Naval only : Empire, Napoleon, S2, FOTS (FOTS allows Naval artillery in ground battle is ships are close, but they are not directly in ground battles) Pure Naval or mixed with ground : Rome 2, Attila, ToB So yes it kicks- ⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Risen 2: Dark Waters | $1.7M | 6.7K | 80% | $9.99 |
| Kindergarten 2 | $1.7M | 5.7K | 98% | $14.99 |
| MotoGP™20 | $1.7M | 3.2K | 89% | $19.99 |
| The Room Two | $1.7M | 20.8K | 98% | $4.99 |
| Wanderstop | $1.7M | 3.1K | 93% | $14.99 |
| YAPYAP | $1.7M | 9.2K | 84% | $7.49 |