
A Token War combines deckbuilding and turn-based strategy into a unique and challenging game. Acquire new tokens to use in battle, upgrade your stronghold, and cast spells to decimate your foes. With both designed and random battles, your tactics must change each time if you intend to win!
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About
Prepare for battle! A Token War combines deckbuilding, turn-based strategy, and challenging tactical gameplay in a game that will challenge your strategic assumptions – encouraging creativity as you develop new and varied battleplans for every level.
As you progress through the game, you’ll build up your arsenal of unique Tokens to employ in battles across five distinct regions. Upgrade your stronghold to maximize your strength – and utilize powerful spells to turn the tide of battle. With a combination of both random and designed encounters, each game requires you to come up with unique tactics in order to utterly crush the enemy!
A New Style of Deckbuilding: Build a collection of unique tokens and spells, and strategically select them so that each battle utilizes your strengths and creativity rather than fate.
Designed and Procedural Encounters: Each encounter combines designed and procedural elements to create a more varied and dynamic experience. Try out different Upgrade/Token/Spell combinations to find the most effective composition for each battle!
Powerful Upgrades: Earn new and powerful upgrades for your stronghold, which can dramatically alter your tactics – or bolster your current strategy.
Local Versus Mode: Bring the fight to your friends and family using a shared pool of tokens.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Not the game for me. This is more a puzzle game, than a roguelike or a tactics game. And I don't really like puzzle games. There are a lot of battles where it is hard to know what is important to target. Is it important to target some tree-stump before it spawns it's unit? Who knows. Oh, it turns out to spawn a super powerful enemy unit.... well that sucks, good to know for "next time" i guess. Don't like the way turns are done. You can only do 2 actions per turn with any unit. That means you barely use the units that you placed, and just focus on using your actions to move around your most powerful units. (same system that the game Floppy Knights uses)
Challenging but fun. Overall a great game. 10/10 would recommend to Emmit and everyone else.
One of the best strategy games I've ever played. Have gone through both difficulties, and "true strategist" mode is where ATW really shines - you have to think up with a new approach for each playthrough, which gives the game a lot of replay value. As advertised this mode can be quite difficult, though, so be prepared for a real challenge. Would recommend to any strategy fan.
A good game to mellow out to, but also one that will challenge you, especially in the later levels. Excellent art and soundtrack make it feel like a handcrafted wooden board game. Gameplay is something of a cross between Hearthstone and XCOM. I would recommend this game to any fan of turn-based tactical or deck-building games, or a casual gamer looking for a board game-like experience.
Yeah this game is awesome. Really good game, and to be honest it is very unforgiving when you are not absolutely 100% on your army and what is going on, sometimes the game is over just like that, and it kind of reminds me of chess in a way. But overall, very great game. The difficulty is UP there, but it isn't tremendously difficult. Like many games, once you get the hang of it, it gets very easy. I will say this: your strategy should at SOME point, revolve around playing a BIG threat to put pressure on the opponent. The whole idea of having a tank is important almost all of the time. Kraken, the 10/10 retaliatory threat, the animate landmass spell, etc. you SHOULD be looking at playing those cards at some point. The game isn't broken, you just need big threats.
вполне приятная пошаговая стратегия
Nice simple graphics, nice sound, but for me game it's too difficult so i don't have fun from it. If it would be "easier"(more checkpoints, healing of stronghold after matches, weaker opponents, etc.) it would be very good game. Overall 4/10 from me - because of its difficulty.
Buona strategia, niente bug, possibilità di utilizzare soluzioni diverse. Voto: 7/10
COOL AND GOOD
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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