
Real time strategy, auto-battler and city management game. Organize and equip small squads of angels and devils in a procedurally generated world. Conquer and expand your cities in a campaign against time.
Most likely between $288 and $2.9K. How we estimate →
Checked against 8 developer-reported gamesmedian error
A Thousand Years has sold an estimated approximately 168 copies on Steam, for about approximately $968 in gross revenue.
About approximately 168 copies on Steam (mid estimate), modeled from its 5 reviews — low confidence. Not a figure the developer has reported.
About approximately $968 gross, most likely between approximately $288 and approximately $2.9K — roughly approximately $644 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $408.3K | 766 | 77% | $19.99 | |
| approximately $37.5K | 91 | 78% | $14.99 | |
| approximately $2.1K | 12 | 67% | $5.99 | |
| approximately $925 | 3 | 67% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $968 | 61 | 57% | $0.99 | |
| approximately $966 | 60 | 88% | $0.99 | |
| approximately $965 | 51 | 96% | $0.99 | |
| approximately $971 | 62 | 98% | $0.99 | |
| approximately $962 | 72 | 54% | $0.69 | |
| approximately $974 | 59 | 75% | $0.99 |