
Psychological Body Horror visual novel in a space setting with different endings depending on your actions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Nick Stranger vs Tetsuo The Iron Man; place your bets now!! (body horror freaks will love this visual novel)
You can easilly see all the endings under 40min if you reload at every choice to see every outcome and if you're a fast reader. It's really short but it's still good, and some endings are horrific as expected.
8/10 At first I was a little confused on how to progress in the game, after I explored the ship I couldn't figure out how to continue without any objectives. However, after a little bit I was able to figure out sleeping is the answer. I really enjoyed this game with so many different and surprising endings it was really addictive to try and find them all. Great work. Never disappointed in this dev's games. Worth the money.
Very short but effective visual novel horror. One of the endings (the one the title is a reference to) is one of the most disturbing i've seen in a long time. Yes, the art is AI generated, at least partially. Would I prefer that wasn't the case, yes absolutely, but I also understand why a solo developer might have to rely on it in some cases, while making small projects. That said, the game was worth it for the horrendous body horror nightmare that is the ending I mentioned above.
Enjoyable body-horror visual novel themed in space, reminded me of a mix between movies 'The Thing' and '2001: A Space Odyssey', although I do feel it was cut too short and with the general level of detail and general potential for there to be much more going on I also can't complain at the price and it gave a good spooky story to read through. Once I went through and completed my original ending, you then return to the last checkpoint and complete some further choice actions to see the other endings, the music and art style mixed well so overall if you're after a short horror story I can recommend it.
Na, ganz ok... Ist schnell durchgespielt... Das ist eine Art Visual Novel mit unterschiedlichen Endungen.
Немного ностальгическая игра, возможно из-за своего минималистичного видеоряда. Поводов для оптимизма сюжет не дает, но что поделаешь. Камни, которые мы вынуждены хранить, неизбежно тянут нас на дно. Отдельное спасибо за потрясающую композицию с флейтой во время флешбеков, прямо переносящую в тревожный позднесоветский кинематограф вроде Посетителя музея или Писем мертвого человека. Снова отличный проект от SpoocleMacBoogle!
Another entertaining story focused spooky game from MacBoogle. This one has simple point and click adventure/visual novel mechanics. Short but with several paths, approximately 120 minutes in total of content. The story outcomes are unique and some of them unexpected, I especially liked a couple of the paths that were wild (food path in particular). Not bad for the price, overall worth playing for the story. I think the graphics could have been improved slightly, game kinda lacks artistic cohesion. The low resolution black & white color is a bit harsh on the eyes. I would have preferred like 16-64 color higher resolution grey/green/orange scale instead.
Games that promise body horror generally don't come through with the promise in the way that A THOUSAND MOUTHS TO SCREAM has! I consider myself a seasoned veteran when it comes to gross horror but this definitely pushed my limits at times and I loved it! Multiple endings are always a winner for me with games like this and the end-to-end story was a decent enough length that it never felt like a slog (the checkpoint system was a nice touch) https://www.youtube.com/watch?v=hjwjXpFhWPc
another byte sized treat from spooclemacboogle.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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