
A Tale of Two Kingdoms is a graphical adventure in the style of the classic Sierra games. Set in the world of Celtic mythology and fairy tales, it features many sidequests and alternate endings, and a cast of fairies, a hungry giant, and an evil sorcerer stalking you...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 29reviews | 90% | — | $5.5K |
| $10.19−15% | 14ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl%27s-Game-Treasury/]my curator[/url] for more reviews like this) Excellent adventure game in the style of classic Sierra titles, both in the good and the bad parts. If there was to be a new King's Quest game, I would want it to be something like this. It really understands what made the old KQ games tick, and while it also inherits some of their issues, it learned its lessons and doesn't have any hard walking dead situations - only situations that prevent you from getting the best ending. I first played this many years ago, back in 2008, when it was a freeware game released on the AGS homepage. This is an enhanced edition that completely reworked all the graphics, added full voice acting, and additional content like a playable intro scene where the original only had a text scroll. The new graphics are gorgeous, classic 256 color pixel paintings just like you know from early 90s adventure games. It really is one of the best-looking adventure games of recent times. The scenes are colorful and detailed, with many animated elements like flowing rivers, fluttering flags, and plenty of animals moving across the screen in the forest areas. Every single screen in this game is a feast for the eyes. The gameplay is as classic as the graphics. Pick up items, talk to NPCs, encounter problems, figure out how to solve them with the items you collected. If you ever played a point & click adventure you know what it's like. One feature that took me a while to figure out is that you can ask NPCs to do something for you, which also lets you look at their inventory and ask to borrow an item from them, which took me a while to figure out. For a long time I had no idea how to get into a toolshed in the village, until I asked the druid to do something for me and noticed a key in his inventory. That this option exists should perhaps have been communicated better, because I'm not aware of any other adventure games that have this feature. The game world is pretty open and lets you explore pretty much everywhere as soon as the prologue is over. Most screens hold something of interest, and many will have you come back at different points in the game. Sometimes, depending on which chapter you're in, a cutscene might play out that gives you new information, or an event happens that gives you a small puzzle to solve. This makes the world feel dynamic and makes the story feel like it's progressing around you as you solve the game's puzzles. The downside to the large open world is that there's plenty of backtracking, which can take a while especially later on, even if you know what you have to do, because there's plenty of screens to cross. Also, like classic King's Quest games, there are plenty of missable things and if you want to get the best ending you probably have to play through the game multiple times, as a lot of the ending permutations depend on optional side quests you have to complete before certain points in the game. Luckily, unlike classic King's Quest games, none of the missable items and side quests are necessary to get an ending. Whatever you do, you WILL be able to get AN ending. And in addition to the final ending where you save the kingdom (which has different outcomes based on which side quests you solved), there are several alternate endings you can choose before the grand finale. This gives the game a lot of replayability for an adventure game, especially considering that many situations can be solved in different ways. The story is a classic fantasy tale with clear Celtic mythology influences, like faeries and druids. You play as Maeldun Whiteblade, who once led a successful rebellion against the tyrant king Vortigern. This Vortigern now invites you in friendship, because he needs your help against an invading goblin army. But then, a mysterious assassin murders King Vortigern, and you find yourself framed for the murder! After escaping from jail, you have to find out who really killed the king, and solve the goblin problem as well. The story is solid and competently told, with charming characters and a wonderful fairytale tone. There is some humor in the game, but overall the writing takes itself seriously and doesn't indulge itself in stupid meta-jokes, which is very refreshing. It's a genuine tale of fantasy told by people with love for the genre. Overall, this is one of the best contemporary point & click adventures out there and absolutely worth buying. It has a lot of charm, an open world with tons of optional puzzles that lead to multiple endings, and a wonderful vibe that will enchant you from beginning to end. There are some frustrations like excessive backtracking and missable items, but the missable items and side quests help to contribute to the replayability and there are no walking dead situations, so it's not a big issue. Thoroughly recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Hungarian, German*languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
The game has many redeeming qualities, but it replicates early adventure games in a bad way. The good: - Writing. It's exceptional. If you yearn for literature-grade texts of Legend and Sierra games, ATTK will definitely scratch your itch. - Graphics and voice acting. Top-notch. It's a true delight to admire the art. The bad: - Game design. You have to wander a huge world, constantly backtracking, dying and losing items. For me, it kills all the enjoyment. This is not a contemporary pleasing AGS adventure. It's a grind: long, tedious and often unpleasant work. Be ready for it.
Outstanding! Crystal Shard - this was more than well worth the wait. I hope I get to wait, yet another time, for a new release from your studio in the future! This game really does kicka*s and superbly dethrones simular games in the genre. Sierra should take notice and Activision should be sending the game developers an advance on their next project.
Loved this game. Is actually much better designed than most of the classic adventure games. Puzzles mostly make sense and are not too abstract. Clearly made with a love of classic Sierra games in mind.
This is a tribute and throwback to the classic adventure games of last century. Unlike Heroine's Quest it is not also an 'affectionate parody' of the genre or the mythology it's based on. I bought it partly because I liked those games and it is fun to play that way again. I also bought it in part because I really enjoyed the free Heroine's Quest but I don't want to join yet more online services just to donate money. While I enjoyed those old games, I wasn't very good at them and I played this using the walkthrough for the original edition of this game. It worked quite well but for some reason the developers took it down. At any rate, I didn't get the full effect of wandering around wondering what to do. The basis of these old-style adventure games was moving around and picking up or at least looking at anything more pixellated than the painted backgrounds. Then you would apply the various items to the puzzles you encountered and seeing what worked ... if you survived. This game doesn't have the hidden dangers the King's Quest series was infamous for. You can usually see danger coming. However, it can usually also see you, so you are barred from saving until you survive. You should save after anything important or that you just don't want to do again. I quite enjoy this game. The Two Kingdoms of the title are the mortal kingdom of Theylinn and the Faerie Realm that co-exists with it. Theylinn has requested aid from your group to help against an army of goblins. Then Theylinn's king is assassinated and you are blamed. While the goblins and humans prepare for war, you investigate the murder and seek out the Faeries to resolve things diplomatically. I enjoy the theme of seeking peace. I love elves so I quite enjoyed dealing with the faeries and seeing their realm (although they rather exasperate the character you play). The game looks and sounds beautiful. The voice acting is quite good. The first chapter especially wouldn't have such diplomatic tension or sarcastic humour if just left to the writing. The main thing I didn't like was the cutscene mechanic. If you look in the Achievements you will see that there are 20 to try and witness. Their purpose is partly to give you clues to the murder and partly to show that other characters are trying to affect the situation, even if only you advance the plot. However, getting the cutscenes is a combination of finding the right trigger and then, often, waiting for the cutscene to run by repeatedly entering and leaving a scene. If you didn't know they were a specific thing to look for you could easily miss about a third of them. For that matter, you can easily lose some potential later actions by simply solving puzzles 'too early', in chapter 4 rather than chapter 5, although you are more likely to lose story-only cutscenes. I would recommend this. It might be a little random by modern standards, but it is more than just nostalgic fun.
Knights, castles, and sword fights—medieval times have been universally fascinating and appealing almost as long as they have been in existence. A Tale of Two Kingdoms by developer Crystal Shard takes medieval gameplay to the hilt (pun intended), from the music to the dialogue to the setting design. A simple explore-and-combat game, it plays like a classic early video game, where you have to click on the different items in each scene and interact with them in a certain sequence in order to progress to the next chapter. This game may be old fashioned, but it is definitely not easy. You must always make use of your surroundings in each scene, and discovering the solution often requires you to think several steps ahead. These combinations of simplicity and complexity, the familiar and the unknown all contribute to A Tale of Two Kingdoms’ solid credentials as a great game. As mentioned before, A Tale of Two Kingdoms challenges you to think ahead and solve problems completely on your own. The mouse does let you toggle between viewing objects and using objects, and so clicking on something to view it will probably reveal interesting information. However, it is up to you to piece together the multiple clues and discover the right way to achieve your objective. For example, one of the earlier challenges was to get past a bored guard in a castle chamber. I clicked on the kitchen on the far side of the room and was told that my character stole a bottle of liquor. From there, I easily guessed that I wanted to spike the guard’s drink in order to make him fall asleep so I could slip by. My go-to thought was to slyly place the bottle in a conspicuous place in the room so the guard could see it, but the game kept telling me that it was not wise to place the alcohol anywhere in the room. After almost a full hour, I finally realized that I needed to open one of the side doors in order to distract him, and then pour the liquor in his cup while he was distracted. As obvious as it seems in retrospect, this actually required a lot of creating thinking outside the box. I would definitely say that this game sharpens your critical thinking skills, which I do not often find with these types of games. The other major aspect that I appreciated about this game was how genuine it was in terms of creating a true medieval ambiance. From the music, which sounded like it was composed centuries ago, to the beautifully detailed backgrounds of battlements and great dining halls, I felt fully immersed in the historical time and location. On the other hand, A Tale of Two Kingdoms also includes incredibly strong female characters, such as Branwyn, who is a fearless fighter and one of the protagonist’s main companions. Of all things, I am glad that gender norms in the game are not exactly the same as the traditional medieval beliefs that prevailed during that time. All in all, a surprisingly stimulating gameplay and impressively authentic game design keep A Tale of Two Kingdoms a relevant and enjoyable game today.
Ces quelques défauts ne sauront faire oublier le principal: A Tale of Two Kingdoms est un jeu d'une richesse insoupçonnée avec une grande liberté laissée au joueur et un univers coloré et très vivant grâce aux doublages, à la qualité d'écriture et aux animations omniprésentes. Il s'agit d'un indispensable pour les amateurs du genre qui trouveront là un véritable feeling à l'ancienne tout en ayant le confort d'un jeu moderne d'autant que cette version améliorée propose un véritable lifting graphique par rapport à l'original Test en entier ici : https://www.game-focus.com/2017102859978/game-focus/nouvelles/tests-de-jeux-video/a-tale-of-two-kingdoms-pointer-et-cliquer-en-toute-liberte-59978.php
A classic!!
[h1]An Extraordinarily Interesting Adventure[/h1] A Tale of Two Kingdoms, although released in 2007, feels like it was made in the golden age of adventure games. It feels like the King's Quests, Space Quests, Eco Quests. These games were so much better then than they've become in the last 2 decades or so... I don't know what happened. This is one of the [i]good[/i] ones, and it has something special that I don't remember seeing in any other adventure game: There are multiple solutions to several puzzles, and optional "objectives." I've finished the game with a whole lot of items I never found any use to, and without any idea of how to do some things I wanted. Obviously, that led me to a so-so ending... and very curious about how to do everything I couldn't. This stuff must be [i]really[/i] hard to implement. Predicting and preparing (programming-wise) for all possible paths and outcomes certainly took a [b][i]lot[/i][/b] of thought and work. A Tale of Two Kingdoms also [i]doesn't[/i] have that "hold spacebar to show all interactables on screen" crap. I [i]hate[/i] that. For some reason, adventure games' developers these days think it's a good thing to include a cheat in their game. It's so F'ing stupid... ... but that doesn't happen in this one! Very much the opposite -- as in golden-age adventure games, in aToTK not only you [i]cannot[/i] so easily cheat, but you must also actually interact with things to find out what they are. There's none of that "hover the mouse over anything and the game automatically tells you if it's an interactable or not, and what it is" BS -- another dumb-down mechanic I hate. Most adventure games these days are boring, very linear, and you usually find yourself confined to 2 or 3 screens at a time. In aToTK, you're free to roam some 20 of them and, as chapters change, new things happen in these locations. And, it should be noted, often things you could do in the past chapter(s) can no longer be done. You can also die in aToTK. A lot, actually. And there are some timed events, for a change of pace. This is a very good -- and very challenging -- game from start to finish. This is what a [i]true[/i] adventure game should feel and play like.
this game is so freaking epic, it brings me joy and gives my life meaning when i play it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 14 | 82% | $10.19 | |
| $18.4K | 123 | 100% | $8.99 | |
| — | 0 | — | — | |
| $20.9K | 147 | 76% | $8.99 | |
| $1.6K | 54 | 98% | $1.99 | |
| $13K | 615 | 81% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 60 | 98% | $3.99 | |
| $5.5K | 251 | 95% | $0.99 | |
| $5.5K | 67 | 87% | $2.99 | |
| $5.5K | 120 | 94% | $2.00 | |
| $5.5K | 272 | 48% | $0.99 | |
| $5.5K | 183 | 94% | $1.49 |