
A Tale of Silent Depths is a turn based tactical RPG set in a post-apocalyptic underwater setting. Explore a procedurally generated Ocean, command your submarine and fight beasts, pirates and creatures beyond your crew's comprehension.
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About
Generations after the apocalypse, humanity survives inside colossal Arks: floating societies sealed in steel. You are an Ark captain: you choose where to sail, who to trust, what to hunt, and what secrets to leave buried. The ocean is procedurally generated and full of ruins, routes, and threats, some human, some not.
The world has drowned, and humanity clings to survival in the crushing dark. In A Tale of Silent Depths, you are the Captain of an Ark: a massive, mobile submarine base that is your home, your fortress, and your last negotiating chip in a dead ocean.
Command your Ark across a sprawling open-ocean sandbox where pressure is just a number and safety is a lie. Explore the depths to harvest scarce resources, salvage forgotten wrecks, and dive into ancient ruins for relics and blueprints that can change the balance of power. Build and customize a fleet of drones, who will be your frontline and combat support, then deploy them in tense turn-based tactical battles against pirates, sea-creatures, rival Arks… and things that were never meant to surface.
This is a world that reacts to you. Trade to grow rich, raid to take what you need, uncover secrets no one wants found, or gamble everything chasing horrors beyond comprehension, because sometimes the deep doesn’t just hide monsters. Sometimes it remembers you. Every decision reshapes your resources, your relationships, and the risks waiting out in the dark.
In A Tale of Silent Depths, you’re free to be a trader, an archaeologist, a pirate... or something in between. The only rule is simple:
Survive.

Chart a living ocean that changes every run: shifting routes, new points of interest, hidden wrecks, sunken ruins, and dangerous territories controlled by pirates and rival Arks. Push deeper for rarer salvage and stranger discoveries: the most valuable secrets are rarely found in safe waters.
Every fight is a puzzle under pressure. Positioning, range, line-of-sight, terrain hazards, status effects, and limited resources all matter. Decide when to commit, when to retreat, and when to gamble. One bad engagement can cost drones, supplies... or the Ark itself.
No two captains survive the same way. Each run offers a wealth of abilities, upgrades, equipment, and synergies, letting you craft specialized drone squads, captain loadouts, and Ark systems. Experiment with high-risk glass cannons, tanky control builds, stealthy scavengers, support-focused fleets, or weird hybrid strategies that only make sense when the right parts align.
The Ocean isn’t just full of enemies: it’s full of problems. Predators that stalk you across zones, pirates that adapt to your tactics, and deep-sea anomalies that punish predictable play. Learn patterns, identify threats, counter their strengths, and exploit their weaknesses. Or become another silent wreck on the seafloor.
Piece together the truth behind the flood and what came after through logs, relics, factions, ruins, and whispered rumors traded in the dark. The deeper you go, the more the world’s history (and its contradictions) surface. Not everything down there is dead, and not every truth is safe to uncover.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
日本語対応と表記されているが、文字化けしていてプレイに大きな支障がある。 英語に自信がないゲーマーには、現時点ではおすすめできない。
Buggy (annoying not game breaking), poor performance (startup), missing quality of life, empty game world. I also expect to lose at some point in a roguelike. Bugs: - Settings not persisted. Set master volume to 1% (volume is quiet). Exit game, open game (volume is loud). Low volume is applied on entering settings menu (listed fixed 1.0.3). - Quests not persisted. Start a new game, ask smiley hat man where to find pirates (get entry "after the merritts"). Exit to menu, continue game. Journal is now empty (listed fixed 1.0.3). - Item duplication. In the inventory screen left click and drag an item to the hot bar (but do not release left mouse). Right click while holding left mouse (item is added to hotbar, but not removed from inventory) - Can't learn new recepies? Left/Right clicking in inventory does nothing, puting on my hotbar does not give a use option. This is how I found the item duplication, moving that stupid recepie around trying to find a place to use/learn it. Performance: - Loading AND closing the game takes a literal minute+ (on my computer). Due to the local LLM? I get that driving some logic with an LLM is nifty, but my first experience with this game was wondering if it had crashed on loading screen. Devs know this is an issue, because the title screen includes instructions to adjust the LLM settings if you can't start the game. QOL: - Travel is tedious. No fast travel between explored tiles? Right clicking sets a tile to move to, and clicking a new location clears current movement. So if I'm traveling between locations manually (because there is no fast travel), I either wait for the sub to stop before selecting a new spot to move, or double clicking (to clear current path then set a new one). - Merchants have limited inventory space and money. Not sure why I have to buy a stack of a 10c junk from the merchant before they will buy my $1,000 blueprints. - Mining. The world is littered with clusters of rocks, that have resources in them. To mine requires clicking each one individually, some of which are hidden by terrain (requiring camera rotation to click). Maybe this is intentionally bad, and an upgrade lets me mine nearby later, but 2 hours in I was still clicking each rock separately. Maybe I'm supposed to realize mining is terrible and move on to hunting for enemies (but crafting menu suggests I actually want a stockpile of raw materials for cool stuff) - Scanner does little. It shows where resource nodes on screen are, and offscreen enemies. It also costs energy, which is a combat resource. I stopped using it, because it did not provide useful information. Empty: - Most zones were rocks trees and hills. Occasional wildlife to kill for exp, or pirates to kill for exp (and a loot box). I once found a big sea creature, which died easily and dropped money. Why am I exploring or getting stronger, if there is nothing to find, or threats to defeat? Death in traditional roguelikes: - I expected threats. A big monster to avoid. A deep chasm to to build up to explore. Pirates to run away from? But all enemies crumpled to the stuff I found early. Maybe I found OP stuff early (a weapon that fired for 1ap instead of the 2ap the other stuff required). But I expected danger, risk/reward, and mystery. I got bored wandering around mining rocks and fighting paper pirates.
I’ve been playing A Tale of Silent Depths for a while and I gotta say, I ended up way more hooked than I expected. The immersion in this game is really, really good. There’s something about exploring this huge underwater world that just pulls you in. I legit kept saying "okay, one more area" and then suddnenly an hour had passed lol. The map feels surprisingly big and rewarding to explore, and finding weird places, routes and little discovereis gave me that old-school sense of adventure that a lot of games kinda miss these days. The game is built around exploration in a large procedural ocean setting. The pixelart is also pretty awsome and fits the atmophere perfectly. It has this moody underwater vibe where the visuals and the setting work really well together. Nothing feels out of place and the whole thing has a cool identity. Some moments felt weirdly relaxing and creepy at the same time, which is kinda hard to pull off. I had a lot of fun with it and honestly I think this game deservs more attention. Definitely recomend it if you enjoy exploration and getting immersed in a world.
Awesome game. There might seen to have quite some empty spaces through the map, but that's deep ocean. I met some quite interesting stuff while travelling with my submarine. Loved the Sharkskull city, and the Bonanza encounter is quite hard. Saw the big purple whale once but kept my distance. A disclaimer is that I played the game during the beta, but the evolution is considerable: from playing just a few hours after release, I must say this game is fun. Not quick paced action pewpew fun, but a contemplative, exploration and quiet fun. Sometiems things get tense sure, but that's a good balance in my opinion.
This game is genuinely interesting and has a lot of potential but for now it feels a bit like early access. I explored around for about an hour and couldn’t find anything to do other than fight tiny but mighty sea creatures and combat is difficult. I met some people in the very beginning but I couldn’t tell what they were and I didn’t get a quest from them after chatting so it was a bit confusing. The town didn’t really look like a town or anything but a gathering of rocks with a statue. Tentative thumbs up for the amount of potential this has and its design and theoretically will be super fun if more gets added to the map. For now it feels empty. Sunless Sea is one of my favorite games ever and I was hoping this would be similar. Steam deck players - it’s possible but not great. The text boxes are cut off and you have to update the AI settings to get it to run. I’m wondering now if that has anything to do with how empty it felt.
Gostei bastante do jogo! É um jogo de exploração com combates baseados em turnos. Explorando descobrimos a história do que vem acontecendo no cenário do jogo. Ainda estou me adaptando ao sistema de coleta/fabricação/trade do jogo. O que encontramos pelo mapa é uma incógnita, inclusive outros exploradores, são amigos, inimigos ou mercadores? Gostei bastante, senti falta de algumas mecânicas, mas enviei para a equipe de desenvolvimento espero que o jogo fique ainda melhor. Obs.: é fácil perder a noção do tempo jogando.
For a pixel game i cant run it on my laptop it crashes everytime during loading screen to begin a game. No matter what options i use in the configuration and Total War Warhammer III is running good on medium settings on my machine.
This game brought back nostalgic memories for me! It reminds me of the time I played X-Com UFO Defense and Terror from the Deep! Wonderful games! A Tale of Silent Depths, however, is unique and brings very cool exploration and resource management mechanics. The game's atmosphere is great and makes you feel comfortable while exploring the region with your Ark. The turn-based combat system is wonderful, which is why I mentioned above my memories of the old X-COM games. This game is definitely worth it! I'm loving it!
im geniully confused. has potential, but lacking direction in any way. its point and click supplies collector with elements of drone and equipment fights. maybe i put not enough time to play it, but after 2 hrs im not sucked into it. its not time wasted but also not time worth spending. also found few anoying bugs like hud dissapearting duriong fights, music is good but monotoneus.
Did not expect to get this sucked in. You're captaining a sub in a dead ocean and every dive feels tense in the best way. Combat actually makes you think, no two runs play the same. Massive game from a small studio. Get it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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