
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 29.2Kreviews | 92% | — | $7.8M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got it for free on 13th of January 2019 Can recommend if you already own it... Other than that it's an ok game Not bad Not great Mixed overall
♥♥♥♥♥ fun
Por desgracia aunque la premisa es buena y la idea atractiva la ejecución no lo es tanto... El gancho es impreciso (a veces funciona a gran distancia a veces falla a medio metro), las físicas se sienten raras en ocasiones no sabiéndote dar un patrón de juego, el camino a seguir es confuso cuanto menos,por no decir que muchas veces te será imposible de primeras averiguar como seguir a parte los puntos de control están colocados malamente a veces los ponen antes de una zona fácil que es tediosa repetir para llegar a la zona que tiene más enjundia y luego en zonas complejas los espacian demasiado, la cámara es incomoda da la sensación a veces de ir a ras de suelo... Una lástima porque con más pulido podría resultar un buen juego para una tarde de juego tranquilo.
I'm not sure why this game has a positive reception. The story is forgettable on many levels, the platforming and controls are mediocre to rubbish and it's particularly bad on the Deck with sticks, but only a tiny bit better with a KB/M. I generally finish games and this isn't overly long, so I'll push through the slop, but I will not recommend it.
Annoying platforming -- caveat: on the Steam Deck -- made this a repetitive slog. Maybe I would've continued if I cared even a tiny bit about the story.
Love the story line
A grappling-hook game! I found the last level to be a bit of a crazy difficulty spike that got me aggravated, but it's otherwise a cute and simple game. VERY 2014 aesthetically and in storytelling, if that means anything.
The game is fine and would give it a mid-rating if I could, to be honest. To be bought on sale for a few euros, not worth its full price. It's very short, ambient is nice... but for a parkour game, there are way too many unpolished elements (clipping, weird physic interactions...). Sometimes it's not intuitive enough (like you're stuck in a room with no exit and apparently you ([i]obviously[/i]) had to shoot your grapple to a random object to trigger the next phase). Parkour games are rare, which adds them an intrinsic value, and this one is passable, but could have been longer and had better QA, maybe fine tune those UE3 physics to get better air inertia and not bounce like a rubber ball.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.6K | 566 | 71% | $9.99 | |
| $20.3K | 358 | 91% | $2.99 | |
| $2.4M | 6.7K | 91% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $155.1K | 2K | 80% | $3.99 | |
| $106.7K | 1.1K | 75% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 21.1K | 97% | $9.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 38.6K | 94% | $14.99 |