
A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Aug 3 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 97% | — | $2.5M |
| $19.99 | 3.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, it was a bit boring at first. But by the end, the story was really good, both in terms of the art and the story.
Amazing game! A wonderful story, amazing sprite work, and a great soundtrack.
Game yang sangat absolute cinema frfr!! emang lagi nyari game yang kayak gini dan until then, both peakkk
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 1.3K | 56% | $49.99 | |
| $2.5M | 7.5K | 83% | $24.99 | |
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 3.8K | 56% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.3K | 98% | Free | |
| $4.8K | 31 | 100% | $5.99 | |
| $983 | 33 | 88% | $2.55 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $954.8K | 5.8K | 99% | $7.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Spanish - Spain, Russian, Turkish
| $9.99−50% |
| 33ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5 worth to play, cerita nya juga bagus 9/10
TERIMA KASIH UDAH BUAT GAME SEKEREN DAN SEBAWANG INI 🥹🥹🫶🫶❤️❤️❤️
Masterpiece
My experience playing this game has definitely strengthened my love for video games as a storytelling medium. I’ve talked before about how I believe video games are the only medium that lets you be part of a story instead of simply watching a pre-written one unfold, like you would in a traditional movie or a book. But playing A Space for the Unbound gave me an interesting insight i wasn’t expecting. In this game, you’re able to pet cats! On its own, that’s not particularly surprising. plenty of games let you pet animals, and I always make sure to do it at least three times whenever a game has the feature because sometimes it unlocks an achievement lol. What’s interesting about A Space for the Unbound, though, is that it also lets you name these cats! This completely transformed the experience for me because it no longer felt like I was simply playing in a world someone else had built. Instead, it felt like I was playing in a world I had contributed to, a world built not just by the developers at Mojiken, but by the developers and me together. And that made the town feel more real and personal. Every time I ran into one of these cats, I felt a small sense of ownership over the world. Also, shoutout to the cat name options HAHA I honestly thought long and hard about which cat looked most like Mulyono, Jasuke, Soap, etc.
storynya bagus
Tenggelam gw dibuatnya.🎇
Ended up being a gut puncher that left me sobbing by the end. Story was absolutely beautiful and the puzzles were pretty fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.