
This is a short casual 2.5D platform puzzle game with a unique hand-drawn art style. A wee seagull who wants to get some chips at the pier, but accidentally falls into a vent system of an office building…
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
A seagull with existential wisdom, is heading toward the pier to get some fries. Unfortunately, amid the forest of high-rise buildings, it accidentally crashes into a glass window and falls into the ventilation system of an office building. In this overlooked world, a diverse array of creatures live, each with its own unique perspective on life...
A self-developed 2.5D puzzle game that delights the senses with its hand-drawn visuals, cute animation and vibrant sounds. Proceed at your own pace in figuring out the routes to carefully designed levels, explore the vent world and meet new creatures. Trying to confront the meaninglessness or nihilism of life through an existentialist approach.
Playtime: 15-30 mins.
Features:
Black & White, Hand-Drawn Art Style.
Sudoku-Inspired Puzzle Mechanics.
Meet new Friends! Each of them has a witty quote.
Casual philosophy ideas.
Genres
Stats
Languages: English
Reviews
The hand-drawn style is absolutely gorgeous. The game overall does come off as a bit unpolished (lot of writing mistakes and little lags) and it is in need of improvement, BUT I do disagree with the some reviews about the textures. The design, textures and the overall vibe is cute and I think appropriate with the style. The seagulls movement feels smooth, the puzzles are doable and it is a very fast experience. I loved the "companions" and for me personally I played with one sitting.
Bu, benzersiz el çizimi sanat tarzına sahip kısa, gündelik bir 2.5 boyutlu platform bulmaca oyunudur. İskelede patates kızartması yemek isteyen küçük bir martı, yanlışlıkla bir ofis binasının havalandırma sistemine düşer…
Related
Related
Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
This is not a deep game with deep philosophy that will change your life. It's a short little rough title with random mildly philosophical quips, that serve more as comic relief than as thought fodder. Yes there's the occasional typo, there's some textures that are clearly smaller textures stretched so that the resolution is thrown out of whack, and the in stage artstyle isn't the most cohesive thing on the planet: however, it still does feel reasonably cohesive, the intro and ending little cutscenes are rather distinctive and have a very neat artstyle, the level design is alright, and it really doesn't overstay its welcome. For free, I cannot complain.
It does feel kinda bad throwing shade at a game that's literally free, but... it's just not a good experience. It's listed as a puzzle platformer, but in practice it's more of a maze and minor memory test. Yes, there's in retrospect some minor puzzle elements to not take a bad decision if a given path ends up failing, but it's more down to luck whether your initial run through a given level was successful or not. You can only see one row and a half a time and ironically enough your seagull character can't fly to undo paths, so sometimes you'll have to take a death and see what you could have done better. It's a shame the gameplay is so disappointing since the presentation is really solid. Hopefully Jellyfei will give us more games with more interesting gameplay (there's two older projects on itch but they seem to be rather rudimentary so not gonna judge Lifei for them) in the future.
免费 没中文 没成就 海鸥的游戏 一只怀揣存在主义哲思的海鸥,正朝着码头飞去,想要觅得一些炸薯条。可不幸的是,在林立的高楼丛林间,它不慎撞上一扇玻璃窗,坠入了一栋写字楼的通风管道系统。在这片被人忽视的天地里,栖息着形形色色的生物,它们各自怀揣着独一份的人生见解…… 这是一款自主研发的 2.5D 解谜游戏,以手绘画面、灵动可爱的动画与鲜活生动的音效,带来愉悦的感官体验。你可以按照自己的节奏,探寻精心设计的关卡通关路径,探索通风管道构筑的世界,邂逅全新的生灵。游戏以存在主义的视角,尝试直面生命中的虚无与无意义感。 游戏时长:15 至 30 分钟 特色: 黑白手绘美术风格 灵感源自数独的解谜玩法 结识新伙伴!每个角色都有妙语连珠的台词 兼具休闲趣味与哲学思考
A fun game with a lovely asthetic, well worth playing for casual and hardcore gamers alike.
I’m really not a fan of this game. The philosophical themes it tries to explore are extremely surface‑level, and the overall presentation feels rough in a way that doesn’t come across as intentional or artistic, just unfinished. The textures are inconsistent, intersecting, and generally look poorly put together. The opening cutscene ran at such a low framerate that it was genuinely uncomfortable to watch. I’m not sure whether that was the Unity launcher struggling or the game itself, but either way it didn’t leave a good first impression The music becomes repetitive very quickly, and the writing is full of typos — not just in the game, but even in the trailer. One line in particular, “often safer to be IT chains,”. It gives the impression that the script wasn’t properly checked or polished. Without reading the store description, you would never know the setting is supposed to be a vent system in an office building. The game doesn’t communicate that visually or narratively, which makes the environment feel vague and disconnected from its intended concept. There are no settings whatsoever — no resolution options, no audio controls, nothing. Overall, the experience feels too sloppy to be interpreted as deliberate artistic design. Instead, it borders on laziness, with technical issues, unclear visuals, and unpolished writing overshadowing any deeper meaning the game might be trying to convey.
I found this game too short but in a good way. Please add more stuff!
Really nice game! Loved the hand-drawn style and gameplay mechanics. One of the levels almost drove me crazy and almost made me quit the game but eventually I found the right combo. Considering the given time for development and everything that was done it's a really good game. Hope one day you'll add more levels!