
A girl awakens in a castle void of color and time, affixed with the Curse of Thorns upon her back. After meeting a sleeping giant, the two work together to escape. Help them unravel the mystery of the thorns and the history behind the somber castle.
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Languages: English, Japanese
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Sehr viel Zeit in diesem kleinen, aber doch schon recht großem, Spiel investiert. Schöne Geschichte, die man sich Stück für Stück zusammenbaut. Definitiv zum Empfehlen.
15時間ほどでクリア。 25時間ほどで全実績解除。 一人の女の子と、一体の巨人の物語。 良かった点 ・ロゼちゃんがかわいい。 歩く姿も、ジャンプする姿も、バッタリ倒れこむ姿もかわいい。しかしどうあろうとかわいそうな目にあってしまう。かわいそうで、かわいい。つのもかわいい。 ・巨人もかわいい 見た目は不気味だが、一緒に城を回るうちに、とても頼もしい相棒に思えてくる。のそのそ歩く姿は愛らしく、ロゼちゃんを抱えて守る姿は頼もしい。目的のためには暴力的になる姿は勇ましく、最初から最後まで寄り添ってくれる存在だった。食虫植物には負けちゃうけど。 ・重苦しくも儚い雰囲気にBGMがマッチ 古城は血と瓦礫と異形によって構成されている。ダークで暗く、鬱々としたBGMが華やかなロゼちゃんと安心感のある巨人を蝕むようである。しかし耳には心地よく、気付けば数時間やりこんでしまう。沈んだ状態は、安らぎと似ているのかもしれない。 ・容赦ない処刑描写 新たなステージに進むためには、「血」を捧げる必要がある。巨人には血が流れておらず、少女には血が流れている。つまり、そういうことになる。隠すべきところは隠しているが、最期までの過程はやたら詳細に描写されており、悪趣味である反面、妥協は無い。 ・プレイヤーの想像に委ねたストーリー ステージのいたるところに落ちている故人の記憶や、過去の歴史書、個人の手記等で考察を重ねることができる。また、エンディングは、人それぞれでbadにもgoodにも解釈できる余地が残されている。 もう一声な点 ・一部ギミックが面倒かつ不可解。 茨地帯を木材に乗って滑り進むギミックがあるが、謎に加速が足りなかったり、急に木材が止まったり…謎の挙動を示す箇所がある。一応木材の後ろ側に位置取ることで加速が増すようだが、全く説明が無いため謎解きとは別に試行錯誤する必要がある。終盤に出てくる木材桃白白ゾーンでも、同じように後ろ側に位置取ることでギミッククリアが安定する。 ・ギミック解決に必要な資材がセーブポイント前に出現 最終盤に樽が必要なステージがあるが、セーブポイントの前にしか樽は存在しない。樽以外の謎解きについてもやや難易度が高いため、樽の存在を忘れてしまい時間をかけてしまった。 不死とは善か?死は救いか?ストーリーを通して考えさせられた。辛くとも、抗って進む少女を見たい人にはお勧め。 追記 つのをはやす方法の自分用メモ (今のセーブデータではもうやり直せなくなったので、多少記憶が怪しい点あり。) [spoiler] 全てのコレクション収集後?に、書庫3の天文学の書があった、最上段の足場まで行く。3枚のステンドグラスそれぞれに「!」の表示が出るため、下記順番にてそれぞれ反応させる。 「中央、左、中央、中央、左、中央、左、右、中央、左、右、中央、中央、右、中央、右(左だったかも?)、左、中央、左、中央、左、左、中央、左、中央、中央、右、右、中央」 その後、一段下の足場の左側に、秘密の部屋へと通じる通路が出現する。秘密部屋で左に進むと、ロゼのみが進める通路があり、更に左に進むとアイテムを入手可能。その後、コレクションメニューよりそのアイテムを選択することで、つのを生やせる。[/spoiler]
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUPER recomendo! Jogo simples e incrível! Uma história bem legal, puzzles bem elaborados, trilha sonora ótima, ambientação muito boa, enfim, é um jogo muito bom!
what is this?
极力推荐!美术音乐这些都不错,就是后期有些关卡稍难一点,哈哈~
クリア日: 2018/01/31 👍️
[h1]微グロ注意[/h1] 死にゲーとは言えど謎解きの難易度も程よいですし、取り敢えず楽しかったです!!!!
Cool experience
Schönes Jump n' Run mit Rätsel in einem ganz eigenen Artstyle. Es war an einigen Stellen herausfordernd, vor allem der Endfight.
The giant can lift Rose. He can also throw her like a rugby ball. [h1]My Experience[/h1] A young girl named Rose wakes up in a ruined castle with no memory of what had occured, and with a strange rose on her back. She wanders and runs into a helpful giant along the way. They both venture to explore the castle and find out what went wrong. It's a puzzle platformer where you swap between two characters with different abilities, and making use of them to reach the end of every stage. I gotta warn that there is some upsetting imagery depicting suicide, like hanging is in the game. Otherwise there's mainly blood here and there. I love this NIS team's style of cute art with a hand-drawn and sketchy quality to it. The animations are of a similar, not perfectly smooth but its part of what gives it its charm. A fairy tale book appeal maybe? The world is largely monochrome with barely anything standing out other than red, but the strange scenery gives off a fantastical impression, along with some sights really letting you take in that something had gone horribly wrong here. I found the controls a little odd and at times actually led to me messing up but otherwise no issues. Just takes a lot of getting used to. The gameplay is primarily about manipulating the environment to get where you need to go. Rose can absorb the color out of objects which will cause them to freeze in place, and also give color so that they become animate again. The Giant meanwhile can carry and throw colored objects, including Rose. Each chapter has its own little gimmicks. Given it's a puzzle platformer, some physics is involved, but said physics has a lot of hiccups and it can get especially infuriating due to some puzzles require precise timing, precise throws, precise jumps, etc... One early section of the game, the Courtyard, required me to bounce off mushrooms to get up somewhere. Sure, not my first rodeo. I kept trying it for so long and didn't understand what I was doing wrong. I looked up a guide and it looked like I had to make an extremely precise bounce at a specific point in the mushrooms to get up to the next section. I bounced on those mushrooms a few times before I managed to get up. But get this... A little later on, I realized you can actually manually jump on the mushrooms for a significant boost. The game did not teach or show me this in any way, I figured it out from the walkthrough I was watching when I noticed the player managed to jump higher than I did. Are you serious? In that same chapter, the Courtyard, there was a stretch that neither the Giant nor Rose can pass safely that a big bug monster was walking across. By now you've seen this monster before and probably understand that it's gonna eat Rose if it can. I was stuck there, and had to refer to the walkthrough again. Guess what? You can actually jump on the monster's back and basically ride it across the gap. There was nothing in the game before this that suggested you can do that. These issues are mainly in the courtyard, but I encoutered a few rare similar issues later on, but for the most part it was smooth sailing from there. There were times where I got stuck and referred to the walkthrough again, but I can safely say most of those were "Oh nevermind I'm just dumb" moments. Still, maybe its because I suck at puzzle games but a few felt too obscure to the point where I was genuinely questioning how players were supposed to figure that out. There's a couple that require you to backtrack a room to grab an object to bring with you into the next as its part of the solution. Man... Oh one more example - There's a puzzle where Rose has to ride on a bench sliding down a slope. Sounds fun right? The solution is to slightly move Rose just enough to help the bench get over an obstacle. Enjoy dealing with the physics. Puzzles and rage aside, there's a handy retry feature to let you go back to the last checkpoint and reset the room so you can try figuring out the solution from 0 again. You also have a really handy map that you can instantly move to any level, which will be necessary if you want to 100% the game and get the true ending. It's a slow paced game, neither the Giant nor Rose move fast which some might find a little annoying, myself included but ultimately it didn't bother me much. The story is mostly wordless, told through some text fragments you can pick up throughout the game and short cutscenes. So without spoilers I found the story entertaining and interesting but not much more than that, I guess the puzzles sucked any and all attachment out of me. [h2]Conclusion[/h2] I know I did a lot of complaining, but half of it is just me sucking at puzzle games and a bit of personal preferences. I had fun with it and it kept me hooked enough that I still kept going to see it through to the end. The physics and obscure solutions are gonna be annoying though. I also want to mention that the base price of the game is pretty steep in my opinion, so I recommend getting it on sale. At least it's not htoL#♥♥♥. [i]Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.[/i]
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