
It was your only way off this forsaken planet, but standing aboard a colossal stolen mech, you find yourself surrounded by unfamiliar buttons, levers, and monitors. In full VR, push, pull, press and hack everything you can find in an attempt to activate this lumbering beast and make your escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gespielt auf Valve Index. Tolles Roomscale VR Spiel. Man spielt die gesamte Zeit in einer 1-Mann U-Boot artigen Maschine und kann alle Kontrollmechanismen mit eigener Bewegung erreichen. Man steuert also nicht per Teleport oder Stick. Da einem genau gar nichts erklärt wird, muss man selber die Bedienung des U-Bootes (bzw. Nauticrawl wie es im Spiel heißt) herausfinden. Sobald man das geschafft hat erwartet einen noch ein kleines Spiel das ein wenig an Barotrauma erinnert, nur eben VR, alleine und ohne Verlassen des Nauticrawls. Alles in allem hatte ich die ca. 3 Stunden die das Spiel veranschlagt komplett Spaß. Definitiv eine der Top VR Erfahrungen.
I liked figuring out the machine, but I didn't enjoy manouvering around the world.
meh.
INSANELY underrated. FINALLY got around to playing this and I'm so glad I did. I played Nauticrawl when it first came out and LOVED it. It was practically made for me and I mentioned to the dev that it would work really well in VR. And I'm glad to see I was right. Every interaction felt tactile and immersive, though I feel like it would have been more fun if I wasn't already familiar with the controls in Nauticrawl. These games are above all else puzzle games wherein the puzzle is figuring out how the controls work. It's most satisfying the first time around. My primary issue is that it was a VERY short experience, but then again I didn't have to spend much time figuring out the controls. It's an issue I felt the first game had as well as there were multiple areas you could visit and a couple mechanics that you barely touch, but not much incentive to do so due to how the game progresses. Both games could've stood to be fleshed out a bit more. Still, this is a fantastic experience regardless and I would recommend a first-time play of this over the original.
I completed this game very quickly even though I was taking my time. I didn't end up visiting two of the landing spots but the game never directed me there before forcing me to complete the game. I got this game on sale for 13.99 and I still feel like it was kinda pricey for what you get, so I wouldn't spend full price on this game. That being said, this is a pretty high fidelity switch-flicky button-pressey I-hope-I-don't-blow-this-thing-up type of escape room. It's a very particular niche but it felt good messing with the controls on the vessel and figuring out what they do. The game says you need to master four stations, but really you're going to spend 80% of the time at just one of them. Sadly the coolest station was the one with the tentacle on the window but I solved that room in less than two minutes and only was sent in there once. It's strange they developed this complex mech-vessel thing and created all these functions for it but didn't expand the game to actually use it in many interesting ways. By the time you have a decent gist of how to operate it, the game is almost over. If these devs decided to go along with the name of this game and make a roguelike mode or DLC, I think this game would be incredible. The bones of this really cool machine are there but the devs are selling themselves short by making it only a one-off escape room.
This is a game I was really thinking I would enjoy, seeing how I enjoyed [url=https://store.steampowered.com/app/922100/Nauticrawl/?curator_clanid=40694232]Nauticrawl: 20,000 Atmospheres[/url] a lot, but I can't possibly recommend this game if you have already played the first non-VR game. I was expecting the player to be inside another kind of Nauticrawl, with its own unique way of working, but this game is [b]exactly[/b] the same as the non-VR game except that the buttons you need to push are not exactly at the same spot as it was in the original game. Other than that, the Nauticrawl works the same, the locations are the same, and the story is exactly the same too, which is truly a shame. I don't know if it's because I already played the first game either, but even the ambiance is better in the original game it seems. Finally, I played this game seated [i](because I figured the pilot is supposed to be seated, like in the first game)[/i] but it ended up being a chore because every button you need to push or switch you need to flip is so far from you that you end up having to move your chair everytime you need to push a button on the right panels if you're on the left, or lean a lot to reach it.
好玩!船长体验,很特别;复古科幻风很很很很很对我口;留的信息像谜语人,虽然没有完全读懂,但费脑子的部分也喜欢,总之大好评!
It's a fun and unique VR experience hamstrung by its needs to be obtuse as possible. It's fun figuring out how to pilot this giant mech and the audio SFX is on-point. Plus it lasts more than 30 minutes! I was sad when it was over.
I wish there were more games trying to give a unique experience in VR like Rogue Escape. I have an hour in as of this review and have not escaped yet. Keeping that in mind, it is exactly what I thought it would be; play with switches, find the work around . I have been entertained up until now. I will have to update the review when I see more of the story and progression.
Great game! Not for everyone but it's very immersive and slow-paced. It's more sim/exploration than a escape room, cool concept, similar to Capsule but with way more oomph to the mechanics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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