
A Priest Walks Into a Graveyard is a retro-style action roguelite game with elements of horror. Choose a cool hat, boost your priest abilities and survive as long as you can in a graveyard full of hostile and never-ending creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Bless me, father, for i have sinned.
[h1] レトロ風のシンプルなプチシューター [/h1] 扇状に飛ばす十字架や ゲージを消費して発動する聖なるオーラで範囲攻撃 それらを駆使して敵を倒してレベルアップし ランダムに選ばれた3つの強化を選択して強くしていく。 実績は各種帽子で5分間生き残る事 実質5分でクリアできるサバイバーと考えるとかなり気軽に遊べる。 いや武器は1つスキルが1つ、サバイバーと言うよりは全方位シューターか…? 横から一直線に突撃してくるゴーストは無敵な上に攻撃判定を吸われ かつ当たると割と大きいダメージを受けるので油断は禁物。 [spoiler] ポーズした時ちょっと注意、ゲームの再開は左のボタン 真ん中の再生ボタンを押すとタイトルに戻される [/spoiler]
This music has me up in the graveyard at night trying to rave with some corpse girls. People been dying to get in there.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 26 reviews with recorded playtime.
A Priest Walks Into a Graveyard, developed and published by LGV, is a minimalist top-down action roguelite that embraces arcade sensibilities, survival mechanics, and a retro pixel aesthetic. At first glance, its premise feels almost like a punchline—placing a lone priest in a hostile graveyard swarming with supernatural enemies—but beneath the humor lies a tightly focused survival experience built around reflexes, incremental power growth, and score chasing. The core gameplay loop revolves around enduring relentless waves of enemies for as long as possible. The priest automatically attacks nearby foes, freeing the player to focus on movement, positioning, and resource collection. This design places emphasis on situational awareness rather than complex input combinations. As the battlefield fills with undead creatures and hostile entities, survival depends on maintaining distance, navigating procedurally generated layouts, and strategically collecting upgrades that enhance offensive and defensive capabilities. The automatic attack system streamlines combat into a rhythm of evasion and power scaling, making each run accessible while still demanding attention and quick thinking. Procedural generation ensures that no two sessions unfold identically. Graveyard layouts shift subtly between runs, altering choke points, escape routes, and item placement. This randomness keeps the gameplay loop fresh despite its simplicity. Enemies gradually escalate in number and strength as time progresses, creating a natural difficulty curve that rewards early efficiency and punishes hesitation. The sense of mounting pressure mirrors classic arcade survival titles, where the primary objective is endurance rather than narrative progression. Power-ups form the backbone of progression within each run. Players collect temporary enhancements that modify firing rate, damage output, movement speed, or grant special effects that shift combat dynamics. These upgrades allow for varied build paths even within the confines of a straightforward system. Some runs may emphasize speed and evasion, while others focus on maximizing damage output to thin out crowds more aggressively. In addition to temporary boosts, the game includes persistent unlockables such as hats that grant permanent bonuses, offering a meta-progression layer that encourages repeated play. Visually, the game leans heavily into pixel art nostalgia. The graveyard setting is rendered with simple but effective environmental details—tombstones, dark foliage, and shadowed pathways—that reinforce the eerie atmosphere without sacrificing readability. Character and enemy sprites are distinct and animated clearly enough to maintain clarity during chaotic moments. The restrained color palette contributes to the moody tone, while ensuring that projectiles and threats remain visually distinguishable during intense waves. Sound design complements the arcade feel with brisk, looping background tracks and clear audio cues for hits, pickups, and enemy spawns. While not elaborate, the soundtrack supports the fast-paced survival structure without becoming distracting. The minimal narrative presence keeps attention on mechanics, as there is little exposition or story framing beyond the central premise. This choice aligns with the game’s arcade roots, focusing purely on gameplay challenge rather than storytelling. Replay value is driven largely by score chasing and leaderboard competition. The objective is simple: survive longer, defeat more enemies, and optimize upgrade combinations. Each failed run becomes an opportunity to refine strategy and experiment with new power-up paths. The quick session length makes it well-suited for short bursts of play, allowing players to jump in and out without significant time investment. Ultimately, A Priest Walks Into a Graveyard is a compact and focused roguelite that prioritizes immediacy over complexity. Its automatic combat, escalating enemy waves, and incremental upgrade system create a satisfying loop rooted in classic arcade design. While it does not aim for deep narrative immersion or expansive systems, it succeeds in delivering a streamlined survival challenge that rewards quick reflexes and adaptability. For players who enjoy retro-inspired, score-driven action games with procedural variety, it offers an engaging and repeatable experience within a modest indie package. Rating: 6/10
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Totally amazing game buy it now
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