
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画质相比一代有长足的进步,剧情比较一言难尽,但总的来说这两部合起来算是一个让我记忆比较深刻的故事 可能只有脑回路清奇的法国人会用两部游戏来写一个竹篮打水一场空的悲剧故事吧
I am not very good with words but I just cannot stress enough how perfect this game is in every way possible. The graphics, the story, the characters and every other big and small detail of this game are just perfect. It's worth every second and every dime for it. 10000/10 I hope everyone experiences this beauty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game.
玩游戏以来这是第一个一直闪退进不去玩不了的游戏,完了3小时多当我第二次想玩的时候打开就闪退,找了各种方法试了都不行,申请退款也不行,那我只能差评了
mejor que el anterior
Absolute masterpiece
The game is really good. The bond between Amicia and Hugo grows stronger and stronger, and there’s a real sense of empathy between them. The stealth aspect is pretty well done too. The game can feel quite rigid in the way you progress through the levels, just like the first one. But definitely give it a try, it’s really worth it, and the ending is really good
Juegardoooooo
A Plague Tale: Requiem est une suite qui réussit à aller plus loin que le premier épisode presque dans tous les domaines. La direction artistique est magnifique, les environnements sont beaucoup plus variés et certaines séquences sont franchement impressionnantes. L’ambiance reste sombre, tragique et pesante, mais le jeu sait aussi proposer quelques moments plus lumineux qui rendent les passages difficiles encore plus marquants. Là où le jeu fonctionne particulièrement bien pour moi, c’est dans sa narration et dans la relation entre Amicia et Hugo. On sent réellement le poids de ce qu’ils ont vécu, leur fatigue, leur peur et surtout jusqu’où Amicia est prête à aller pour protéger son frère. Le jeu prend son temps, parfois beaucoup, mais personnellement ça m’a permis de vraiment m’attacher aux personnages et à leur voyage. Le gameplay est également plus ouvert que dans Innocence, avec davantage de possibilités pour gérer les situations : infiltration, alchimie, arbalète, environnement ou approche beaucoup plus agressive. Ça ne révolutionne pas totalement la formule, mais ça apporte suffisamment de liberté pour éviter une trop grande sensation de répétition. Un point que j’ai particulièrement apprécié concerne les rats. Dans le premier jeu, j’avais l’impression qu’ils constituaient presque directement une mécanique centrale du gameplay, avec beaucoup de situations construites autour de la lumière et de la manière de se frayer un chemin parmi eux. Dans Requiem, je les ai ressentis différemment. Ils sont peut-être moins constamment au centre des mécaniques de jeu, mais paradoxalement leur présence m’a semblé encore plus forte. Ils deviennent davantage une menace omniprésente, incontrôlable et écrasante, quelque chose qui plane constamment au-dessus des personnages plutôt qu’un simple obstacle à résoudre. Et quand le jeu décide enfin de les lâcher complètement, certaines scènes atteignent une ampleur assez folle. Techniquement, le jeu peut parfois être lourd et quelques passages sont un peu rigides, mais ça ne m’a pas empêché de profiter pleinement de l’expérience. C’est avant tout une aventure narrative, émotionnelle et tragique. Si vous avez aimé A Plague Tale: Innocence, Requiem est à mon sens une excellente suite, plus ambitieuse, plus spectaculaire et surtout beaucoup plus éprouvante émotionnellement. Une très belle expérience que je recommande clairement.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $22.8M | 12.4K | 62% | $39.99 | |
| $23.2M | 28.6K | 89% | $39.99 |