
In this Shakespearean comedy adventure, can forbidden love conquer adorable fairy outlaws? Magic, bears, and cross-dressing disguises await in the forest!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Sometimes anticipating twists does not ruin your enjoyment. If you are familiar with Midsummer Night's Dream, there isn't anything that will surprise you, but the setting is different enough that you aren't reading an exact translation. It's still a romp in the woods. You've got star-crossed lovers, magical enchantments, and nobles-in-disguise. The faeries read a little more like Artemis Fowl than Shakespeare. There's more tiny wings and petulance than innuedo and bickering. (Your reading of Artemis Fowl may vary.) Of interest, this game only has a Faerie Queen, and no Oberon or Puck. Even so, I enjoyed the game. There's some options for replayability. It's a nice way to spend a few hours.
I enjoyed A Midsummer's Night's Choice better than some of the other Choice of Games' selections. The writing is quick and jaunts along, much like the game's narrative. The plot itself wasn't necessarily unique, but it is imitating that sort of starcrossed romantic comedy thing and it didn't bother me. If you're looking for a serious story, you might want to turn away from this one. The characters were endearing and it felt like my choices did make a difference in how the story proceeded. I'd have to play another run through to be more sure of this, but there were definitely a few times my choices didn't go as planned because of how my stats changed. A lot of the choices and selections don't feel as in depth as something like Choice of Robots, but it did not detract from the story immersion. There were some areas that could have been edited to flow better (redundant word usage was also a bit of an issue in certain places). Overall, this was a really enjoyable CYOA and I'm looking forward to playing it again! If you're looking for some light-hearted comedy-romance, then this would be a fun game for you!
I liked this one more on its second play-through than the first. It is well-written and long enough to make it acceptable at its price. The writing is clever and tongue-in-cheek. Another reviewer compared it to Artemis Fowl and I think that's apt. I definitely felt that the major supporting characters each had enough distinquishing personality to make them interesting. The choices that I made seemed to effect the overall story which is something I really like in a CYOA novel. It isn't necessary to be familiar with Midsummer's Night Dream to enjoy it but I think it would definitely help and make a player more appreciative of the style and characters. I would not call this a parody nor a reboot of the play, just a cleverly inspired little game.
So while the story did have some charm, I simply couldn't attach myself to it. Whenever the dialogue forces me repeatedly to act like a prissy child.... it doesn't sit right. I simply can't recommend this game as it is a very forced narrative. I'd give this a 3/10.
Reviewing (mostly) every game (or DLC) in my library, part 529: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) RIP Shakespeare, you would have loved Interactive Fiction. Well, at least you would have loved [i]A Midsummer Night's Choice[/i], a play (literally!) on [i]A Midsummer Night's Dream[/i]. I've been a huge fan of Kreg Segall, and I'm not surprised this game is so enjoyable. I can see so much of his later style in his first work: his emphasis on humor, wordplay, an ending chapter that branches, and Shakespearean allusions. Of course, there are so many allusions to Shakespeare, and I loved each and every one of them. A word of warning, though: I don't think someone unfamiliar with Shakespeare will be so enthused. I genuinely think [i]A Midsummer Night's Choice[/i] stands on its own two feet, yet much of my delight came from meta knowledge about Shakespeare's plays, life, and language. [b][h2]Pros:[/h2][/b] ✅ [b]Shakespearean allusions.[/b] There are so many I could only scratch the service! But the allusions go far beyond surface-level references to [i]A Midsummer Night’s Dream.[/i] Segall pulls from Shakespeare’s broader comedic toolbox: mismatched lovers, secret identities, nature as liminal spaces where social rules dissolve, and noble families whose problems can only be solved through theatrical excess. Character names, dialogue rhythms, and even joke structure echo Shakespeare’s habit of setting up misunderstandings purely so they can collapse in spectacular fashion later. There are moments that feel explicitly modeled on Shakespearean devices—overheard conversations, sudden reversals, identity reveals, and magical explanations that exist solely to restore order—and the game uses them knowingly, often with a wink. For readers familiar with Shakespeare’s plays, these choices feel intentional and rewarding, turning recognition itself into part of the pleasure. The prologue even begins as a stanza in iambic pentameter, which ... okay, NERD. ✅ [b]Ending.[/b] Again, this is Shakespeare-related, but the ending is so ... I literally laughed out loud. In many Shakespeare comedies, the plays ends with a happy ending: marriage, reunion or reconciliation, festivities, a restored order, perhaps a [i]deus ex machina.[/i] Segall takes this trope and dials it a notch up, but it somehow makes perfect sense and is so ridiculous. It’s not just a happy ending; it’s every happy ending, stacked on top of each other, delivered with a straight face. And somehow, against all odds, it works. MAJOR, MAJOR ending and story spoilers, but [spoiler]at the beginning of the story, you pick a distinctive birthmark. You also have some unexplained control over magic. Your mother is mysteriously dead. Your father is deathly ill. You have gotten lost in the forest. Fairies hate humans, and vice versa. Well, SURPRISE! Your mother is actually the Faerie Queene who has given you up to your father but regrets it. You know this, of course, by your matching birthmarks. You're the king or queen of the forest because of your blood. Your father is ill because of a curse the Queene has cast, but she lifts it. You get to marry who you wish. And you get to do whatever you want, even rule over your father's (or mother's lands). Yay!)[/spoiler] This is so ... It’s so absurd. It’s so indulgent. It’s so wildly over-the-top that it borders on parody—and yet it makes perfect sense within the logic of Shakespearean comedy. This is what those plays are doing, just usually with a bit more restraint. Segall refuses restraint entirely, and that commitment is what makes it land. The ending isn’t trying to be subtle or profound; it’s trying to be joyful, theatrical, and deeply silly. It’s f*cking stupid in exactly the way it’s supposed to be, and that’s why it feels earned rather than cheap. ✅[b] Writing.[/b] Segall’s writing is sharp, playful, and literate without ever feeling smug about it. The dialogue moves quickly, jokes land cleanly, and the prose understands exactly when to be light, when to be theatrical, and when to step aside and let the choice itself do the work. It captures the heightened, slightly ridiculous tone of Shakespearean comedy while remaining readable and modern, which is a harder balance to strike than it looks. Even when the story leans into absurdity, the writing commits fully, giving the world its internal logic and making the silliness feel intentional rather than sloppy. ✅[b] Commentary Track.[/b] This is such a genius idea; I don't know why more authors wouldn't charge $1 for a Commentary Track. I would buy it in a [i]heartbeat[/i] for my favorite works. Just as promised, you learn all about the jokes and references in the game. The way it works is quite simple, actually. You download the DLC as usual. However, when there's a choice with available commentary, a choice will appear to look at the commentary. You can read it, then go back to where you were seamlessly. I was impressed by how through the commentary is! There's notes for virtually every choice, and I honestly learned so much. It was like I was back in 9th grade English again. You get sneak peeks into character names, tropes that show up in Shakespeare's plays, historical facts, literary jokes you might have missed, and the specific traditions Segall is riffing on or subverting. I enjoyed [i]A Midsummer Night's Choice[/i] so much more because of this DLC. Moments that were already charming became smarter; jokes landed harder once I understood the reference; narrative decisions felt more intentional. [b][h2]Cons:[/h2][/b] 🟥 [b]Linear.[/b] This is not an IF where you choose your protagonist's background or backstory. Your character is largely fixed: you are a noble heir, and a bit of a prissy child. This, paired with the comedy of the title, might rub some readers the wrong way. Additionally, the chapters themselves are largely linear with little interaction, only in how you react to scenes. I didn't mind this personally, but I wouldn't recommend this to a beginner. 🟥[b] Quick romances.[/b] Segall stays faithful to Shakespeare’s fondness for love-at-first-sight and whirlwind romances, where intensity matters more than time spent together. That choice makes sense mechanically and thematically—this [i]is [/i]a story drawing from theatrical tradition. But this decision doesn't translate to the IF page as well as it does on stage. For example, you can have one (1) conversation with a fairy. In a later scene without having any interaction with her, you can say you love her. Similarly, you don't get a lot of time with the ROs, as the story necessities you being alone, lost in a forest. While I understand it's a stylistic choice, it was one of the most jarring moments in the narrative. 🟥[b] Not recommended for beginners or those unfamiliar with Shakespeare.[/b] To me, a great part of my enjoyment came from from recognizing the allusions, tropes, and structural jokes Segall is playing around with. While A Midsummer Night’s Choice can stand on its own narratively, readers without that background may find parts of it less funny, less surprising, or simply confusing rather than clever. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
From the title, you may expect a CYOA version of "A Midsummer Night's Choice," and while there are clearly strong elements of that play in the work, it's safer to say that this is a tale that relies heavily on Shakespearean comedies in general. This game weaves together mistaken identities, tangled romances, and a bit of fairy glamour to create a reactive story that feels like you're playing through one of the Comedies--it's vibrant and familiar, without feeling derivative. The focus is on the story and your choices, but there is a light stat system that means success or failure in certain events depends on your previous choices, while not constraining you to having threaded a narrow needle to have a satisfying story (unless you're achievement hunting, that is). There is a lot of freedom to play your role in a multitude of ways, and chances are you will be entertained whatever the result is. I know that I laughed out loud multiple times throughout play, for example when I seduced [REDACTED]. There is also a lot of freedom to explore queer themes through the choice of your character's gender, and the genders of your companions--as well as even how you feel about having spent time presenting as the opposite of your birth gender. It's a surprisingly touching approach without getting heavy-handed. All in all, if you'd like to spend a couple of hours with a reactive text, I'd say that this is a good choice.
I really enjoyed this one and think its one of the better CYOA out there.
It's a pretty cheap game and I thoroughly enjoyed it for 2 hours straight, start to finish. I'll probably end up playing it a few more times just to see more dialogue options.
这一部的情节就如作者自己所说,很大一部分是参考的《仲夏夜之梦》和《皆大欢喜》的桥段,森林啊变装啊,传统父权的压迫&建立在父权制度之外、贴近自然且由女性掌权的“狂欢节”空间blabla,[strike]梦回毕业论文。[/strike]不过比较舒服的是,根据玩家的选择结尾不再有必要结束狂欢节并“回归正轨”,可以真正获得追逐爱情之外的自由,所以十分推荐用女性主角无恋爱线过一遍剧情! DLC还包括不少其他戏剧相关的豆知识,感兴趣可以也买来看看!
MOst importantly - it's hilarious. Well, maybe not that hilarious, but it is funny. And in my oinion, humor is the decisive factor in whether a story was good or not. However, that's not the only good bit. The story was interesting, the characters were fun, the plot was nice, etc. etc. 10/10. Really, the best one I've read so far. Too bad it's not cheap, because that would make it even better. Also, it's not very long. Yes, I know it says 190k words, but it took me 1:20 hours. Still, that's one great hour.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Seasons | $4.5K | 60 | 73% | $4.99 |
| TitTok 3 | $4.5K | 65 | 82% | $4.99 |
| FunkyMouse's ISO | $4.5K | 72 | 49% | $1.99 |
| Dark Alley Elf | $4.5K | 82 | 60% | $2.99 |
| 10mg :) | $4.5K | 90 | 98% | $2.99 |
| Future Proof | $4.5K | 75 | 88% | $2.99 |