
Walk the path of a legendary mage, combining four different schools of magic to devastating effects.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazing story, beautifully written. There's also an attention to detail in the worldbuilding that is always appreciated!
This CYOA ending had me sobbing. Thought some choices may seem... lacklustre, to say the least in terms of an outcome, it is still incredibly well written and something I could overlook with the story itself. Definitely at 9/10
I played this in one sitting, four and a half hours. I read more quickly than most. Even with the mostly glowing reviews, this was a pleasant surprise based on the (lack) of quality I've found in most of these games. A solid recommend if you like a good fantasy story told well.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot say I enjoyed "A Mage Reborn" all that much. I found the time skips jarring, and they pulled me out of the story multiple times, especially when you were suddenly dropped into memories without warning. (5/10) Also, the romance was shallow and only amounted to a few meaningful interactions. In the end, I barely felt closer to my love interest than I did at the start. Not to mention, each playthrough plays out very similarly. Even so, the latter part of the game is what I think fared the worst. A significant war you take part in is told through something like a short recap, and you skip past several years to more or less find yourself fighting the main antagonist, only to get an unsatisfying ending. However, the writing was competent, and the story was unique enough to be interesting. So, in the end, I would say the game may be worth a read, if barely. Just do not go in expecting too much based on all the positive reviews. (5/10)
[h1] Bitter Sweet [/h1] If you are looking for a happy ending choice story. [b] This game is not for you. [/b] the story begins with your end, while you reminisce about your past. It's incomplete since this is only the first book, and so far January 2025 there is a demo but no news of the release date of book 2. [h2] Negatives and/or mistakes by my end [/h2] [list] [*]The Character relationship shows 7 yet you only meet 3 [*]Story feels rushed after the plaque chapter. [*]I wish there was more with Aunt Betsy. [*]Spoiler for the last chapter [spoiler] the neck curse.. was there really no way around it, i mean sister managed to break off hers by simply clawing at her neck. did the protagnist really think so little of their "friends" that a simple gesture a troubled gaze would go past their heads.. Especially since they are basically found family for the protagnist.... [/spoiler] [/list] Overall An enjoyable experience i wouldn't want to repeat.
Ok, this story had a pretty good ending, but the build up was a slog and a half. I'm writing this after playing it once, so my opinion may mature with another playthrough or two. I really feel like the build up to the ending felt like a slog because we didn't focus on the characters hard enough. Like, sure, you may have had to write a chapter or two, but it would've actually made me feel something for the characters. I get there's gonna be more, but this book made me feel nothing towards the characters other than sadness at the end thanks to the unavoidable yet disastrous fate that befalls us at their hands due to no fault of their own. If any of them died before the ending, I wouldn't have cared at all. If a character dies and you failed to make me care about them, I will feel nothing, and you will have failed to write a good, engaging character. Now, I will spoil the ending a little when talking about it, so watch out if you actually care for that. It's the only good thing about this, and it's really good. Like, they didn't need to cook so hard at the end. It's like they had one good concept, that was amazing, and then didn't have either the experience or sheer skill required to properly put it to paper. In short, the protag is killed by one of their friends for killing the saintess. He killed them to stop a bunch of other deaths, but he can't say that. He cannot speak about the event that will cause all the deaths. He is killed, while unable to defend himself verbally. It is utterly amazing. The audience and protag know something everyone else doesn't, and the dramatic irony made me actually feel something towards this game. If there wasn't an alternative option, this ending would be a 10/10, propelling this title to a easy 8/10 Unfortunately, the devs ♥♥♥♥♥♥ up. Why in the name of god do your friends rescue you? I don't care if they have some vague feeling, you are ruining the only good thing about this. The concept is good because everyone believes you did something bad, and you can't defend yourself. If you remove the first half, then it doesn't matter. It is ruined. I will choose to semi-ignore it, and take the ending down one score, to a 9/10. Combine this with the rest of the game having a 6/10, the whole game is a 7/10 or 8/10. Is it worth the cost? Yea, definitely. Look, if Scarlet Hollow, peak fiction, is twenty bucks, then a forth of that for good fiction is good price for me. TLDR: Game is 70% slop, expect the end which is good, but fumbles a little.
One of my fave IFs
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Amazing story, it gripped me from start till the end. However, be aware that the story is rather linear, the choice comes from how we use different skills to approach each encounter. The major and supporting characters are well developed, and the writing has great flow. The romance was what probably took the cake for me, it was well thought out, and I actually found myself grinning, swooning, and tearing up at times. Highly recommend this game to anyone if they don't mind the somewhat linear story line.
very gud!
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