
Walk the path of a legendary mage, combining four different schools of magic to devastating effects.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Ilya so much
7.5/10 the good: -the writing is amazing -immersive -good characters -great original plot -creative chapter layout* the bad: -*creative sure, but i dont think it works for this book -too short, why are we only spending milliseconds in some of the most important moments of our lives??? its an Interactive Fiction... LET ME INTERACT WITH IT -not much choice for the mc's personality -stat management is blunt and not well done imo -we barely talked to the other main characters (but i think this is more of an issue of the book's overall length, too much information crammed into a short game) the good outweighs the bad by 75% (if that's how the math works idk) so yeah, its good but not great
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game. It's mechanically fine, but the time jumps in the story were just way too jarring. The beginning is fine, but then suddenly you're [spoiler] elite guards for a king who you might instigate a rebellion against all in one chapter [/spoiler] ? There's just not enough transitions between the states of the character that makes it feel like you don't make choices. I get it, the author was trying to tell a really epic, sweeping plot with a you're-reminiscing-while-at-your-execution framing. I think you could still tell this story with a little more of a ramp between chapters.
文笔也太细腻了,还会换视角。最后的火葬场让我扭曲的心灵得到了满足。虽然名字是重生,但结局才死掉,这个Cliffhanger也太强了吧
The ending made me cry
I've played and finished this story 3 times with different choices, I will classify it as average because of the choice the author made regarding the way the story is designed, especially [spoiler] the ending that cannot be changed and your character is doomed from day 1 [/spoiler]. I know this is intentional and that the author thinks the means are more important than the end, but I found it frustrating, as there is no real surprise to hope for after your first reading.
Although one certainty to the ending is set right from the start, it is not only what had led to it that was interesting, but the ending is bittersweet and would probably make you cry, even if you’re a grown man who never shed any tears in public (that’s my hint that I did). Hope the sequel will eventually come out and would be of the same quality.
if you're not playing this game, you are missing out big time
Amazing story, it gripped me from start till the end. However, be aware that the story is rather linear, the choice comes from how we use different skills to approach each encounter. The major and supporting characters are well developed, and the writing has great flow. The romance was what probably took the cake for me, it was well thought out, and I actually found myself grinning, swooning, and tearing up at times. Highly recommend this game to anyone if they don't mind the somewhat linear story line.
Ok, this story had a pretty good ending, but the build up was a slog and a half. I'm writing this after playing it once, so my opinion may mature with another playthrough or two. I really feel like the build up to the ending felt like a slog because we didn't focus on the characters hard enough. Like, sure, you may have had to write a chapter or two, but it would've actually made me feel something for the characters. I get there's gonna be more, but this book made me feel nothing towards the characters other than sadness at the end thanks to the unavoidable yet disastrous fate that befalls us at their hands due to no fault of their own. If any of them died before the ending, I wouldn't have cared at all. If a character dies and you failed to make me care about them, I will feel nothing, and you will have failed to write a good, engaging character. Now, I will spoil the ending a little when talking about it, so watch out if you actually care for that. It's the only good thing about this, and it's really good. Like, they didn't need to cook so hard at the end. It's like they had one good concept, that was amazing, and then didn't have either the experience or sheer skill required to properly put it to paper. In short, the protag is killed by one of their friends for killing the saintess. He killed them to stop a bunch of other deaths, but he can't say that. He cannot speak about the event that will cause all the deaths. He is killed, while unable to defend himself verbally. It is utterly amazing. The audience and protag know something everyone else doesn't, and the dramatic irony made me actually feel something towards this game. If there wasn't an alternative option, this ending would be a 10/10, propelling this title to a easy 8/10 Unfortunately, the devs ♥♥♥♥♥♥ up. Why in the name of god do your friends rescue you? I don't care if they have some vague feeling, you are ruining the only good thing about this. The concept is good because everyone believes you did something bad, and you can't defend yourself. If you remove the first half, then it doesn't matter. It is ruined. I will choose to semi-ignore it, and take the ending down one score, to a 9/10. Combine this with the rest of the game having a 6/10, the whole game is a 7/10 or 8/10. Is it worth the cost? Yea, definitely. Look, if Scarlet Hollow, peak fiction, is twenty bucks, then a forth of that for good fiction is good price for me. TLDR: Game is 70% slop, expect the end which is good, but fumbles a little.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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