
Can you and your friends master the ocean's magic and save your school? Dance, fight, and flirt with the other sea nymphs, selkies, and sirens!
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Can you and your friends master the ocean's magic and save your school?
Atlantis Academy is a 250,000-word interactive underwater fantasy novel by Dorothea Sparrow, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
You have spent your life on the border between land and sea, with a water dragon as your closest companion. Your sea nymph mother died, leaving you with a mysterious legacy; your human father disappeared before you were born. Now you are finally eligible to learn magic at the Academy of Atlantis, alongside sea nymphs, selkies, sirens, and other denizens of the deep.
Navigate the cliques and clubs of this undersea school: will you join the Followers of Amphitrite in their pursuit of tide magic, become the Headmaster's protegé, or just work on making the school dance the best it can possibly be?
As idyllic as your magical underwater haven might seem, Atlantis is not safe from the dangers of the world above. Oil wells and human garbage pollute the seas, and earthquakes shake the ocean floor. Nor is it protected from inner conflict: there are deep secrets buried in the Academy's past that threaten to overturn its order and leaders.
Most perilous of all is the ancient evil that is rising from the deep: the monster Proteus, who sank Atlantis beneath the waves long ago. What will happen when it returns? Can you save the school—and the city—from a second destruction?
Play as male, female, nonbinary, or genderfluid; gay, straight, or bi.
Befriend a talking walrus, hatch a hydra, swim with humpback whales, and immerse yourself in the wonder of phosphorescent coral.
Romance a cheerful selkie, a mysterious tide mage, or a bold siren.
Deepen your bond with your water dragon and try to reunite him with his family.
Choose your magical specialty: storm magic, animal communication, or tide magic! Or focus on defending yourself with your spear, or searching for buried treasure.
Uncover the secrets of your own past to find the father that you never knew.
The magic of the ocean is yours to command!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Focuses on doing many things rather than doing a few things well.
An interesting concept helps this one shine despite it falling into the same unfortunate formulaic design of most recent Choice of Games titles. The villain is obvious from the beginning, there are many mysteries that you can learn about and which all come together to support the path to one of the endings. Huge bonuses in its favor, in no particular order: 1. The importance of the Academy is not overstated. If you want your character to be all "I must get good grades!" you can be, but you can also take the approach of "Yeah I don't give a ♥♥♥♥ about grades, I only came here to improve my magic. I'm gonna go do <other thing> now and maybe I'll come back." This is refreshing - a lot of games set in a school setting can sometimes become myopic about the importance of the setting in contrast to the larger conflict of the plot. 2. There's a racist bully, after putting up with his crap a few times, you can just say "♥♥♥♥ this" and murder him. 3. There's a guy who kidnaps your pet dragon, when you rescue him you can end that bastard's life. Numbers 2 and 3 make me sound bloodthirsty but just think about all the games you've ever played where there's an antagonist but the goodie-two-shoes protagonists just turn the other cheek over and over and over, giving the antagonist an opportunity to screw with you and gloat. Isn't it wonderful to be able to simply say "No, your part in this story has ended."
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Довольно приятная история в сеттинге подводного мира. Есть отсылки к классической "Русалочке" (наша мать по сути Ариэль), к легенде об Атлантиде и даже, как мне кажется, вайбы Лавкрафта тоже. Единственное, что вызвало у меня недоумение, это потенциальные возлюбленные. У нас есть четыре персонажа с которыми можно завести роман и три из них женского пола. То есть если вам нравятся мальчики, то у вас нет выбора х) Один мужик на весь океан) Я прошла игру два раза, первое прохождение играла за доброго персонажа, который вроде всем нравился, но толку с этого особо нет. Второй раз играла за злого персонажа, с попыткой вернуть себе трон. Мой главный герой был очень сильным и владел магий грозы и смог уничтожить древнее существо с силой бога. Ну, подумала я, с такой то силой я могу без проблем захватить себе трон, но... тут игра тебя обламывает. Оказывается ты "недостоин" трона. Я чего-то не понимаю, но по мне это глупо. Игра позволяет нам играть за злого персонажа, позволяет нам убить своего врага (например отравить его и обречь на смерть после долгой агонии), но при этом ты, имя всю силу и возможности, не можешь стать тираном и тупо силой захватить власть. Почему? Это как-то нечестно и нелогично.
The writing is good but it's hard to enjoy when things keep breaking immersion because they make no sense for the setting, which is sorely underutilized. It's an enormous waste of a good premise. [list] [*]You are given a dorm room... which just looks like an ordinary room with an underwater skin. Why ? It's underwater, you don't need to be limited to a room with only the floor for circulation, it could have been ANYTHING else. It could have taken any shape and be usable in all three dimensions. But no, it's just a regular dorm room with some seaweeds for decoration. Even though it used to be a building on land, there are absolutely no adaptations made now that it's underwater ? [*]You sleep in a bed and your dragon in a basket. UNDERWATER. Why ? How ??? [*]You have a desk. UNDERWATER. Apparently things on it don't just float away when you create currents by moving near it. [*]There's a library. How do you have a library underwater, you might ask ? Does it use some alternative writing supports that works underwater like stone tablets ? Does it use something original and creative like books with pages made from large creature scales ? Nope, it's the most boring solution instead : just a regular library with a magic air bubble around it... [/list] Everything is like this. It's like it's was written with a regular magic academy setting in mind, with the underwater theme just slapped-on haphazardly without much thought about its implications, the result being immersion breaks almost every paragraph. I gave up on this game after the cucumber left on the desk when I realized that since my character arrived at the academy, I'd spent more time being distracted by things that made no sense and disappointed by the lack of originality in the setting than I spent time actually reading.
I recommend it although with with a big flaw. The idea and world building and even character customization are nice and well worked upon. But damn either i made some weird choices and lost some content or the ending is so rushed it literally let my face with a ''what the f*** just happened?'' expression... why build the nice world and characters just to end it faster than a car waits for a red light? I'm confused.. so much potential..
Good
Although some pages of this story were a little terse, for the most part I genuinely enjoyed how the story was unfolding. All the way up until the final chapter, which seemed horrendously rushed. The final showdown lacked detail, making it difficult to visualize. Key characters were killed off ignominiously in the span of one paragraph. And worst of all, the protagonist (me) played very little part in the confrontation, using basically none of the magic that the whole story revolved around teaching me. It was as if the author loved the story they were making at first, but then grew tired of writing it near the end, and wrote just enough to wrap it up and get it over with. After the positive experience I'd had with playing the "Undying Fortress", this one left me feeling tragically dissatisfied. Which is too bad, because it was really shaping up to be a good story.
I love 'Choice of' games, but this one felt all over the place in terms of story & options. You're given the one original aim, to then be thrown another, and then another, and before you know it, the storyline is convoluted and any choices you make either seem to not matter at all, or just lead to throw you into the next new throw away situation. I tried to focus on one area of power (as is typical in these type of games else you're spread too thin) just for half the skill checks to not even include that power, and then a key point (I wanna say 2/3 in) left me so deflated with the writing I've given up finishing it completely.
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