
Newly arrived at a boarding school in Victorian England, Sara Crewe uses her love of books and storytelling to build new relationships. But what happens to a fairy-tale princess when she loses everything?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
前排提示 本作算得上恋爱感情的 应该只有两个半 杰西(但是真的很难磕) 小女仆贝基(这是好的) 埃芒加德(半个) 其他都是朋友 扭曲的朋友 和亲人 虽然本作攻略对象大部分都是小女孩(记得没错的话有一位甚至是8岁) 所以心态摇摆不成熟也可以理解 但是看到女主角被狂怼但是某几位攻略对象(特指"那两位")毫无作为一下就妥协实在是难以评价.. 在女主最困难需要安慰的时候 基本上大部分攻略对象都是干瞪眼或者根本就不在 只有小女仆贝基是真的小天使 [spoiler] 她甚至把自己赚的钱都给女主保管了天哪 其他线基本都是女主单方面的大量付出 然后女主才能得到一点点甜头 [/spoiler] 甚至在其他线也有很多剧情 大女仆线甚至还打算和贝基计划未来(在其他人的线都正宫感拉满了) 某大女仆虽然说确实没有义务帮女主 但是教个女主拍个毛毯就好像女主欠了她多大人情一样 "这不是我的工作我不该开口的"(所以你要感谢我哦) 甚至一开始因为minchin和一个破产小女孩儿置气 也就sara这种主角才能不计较了 每打一个线我就会想起贝基有多好 不愧是封面真女主
This game is lovely. I enjoyed every minute, it's now one of my favorite visual novels ♥
When the Steam backlog finally gets too mocking one has to start from the oldest entries. And needless to say even if I knew what to expect from the latter half of the game and had to go over the same scenes with sad violin playing on background they still hit like [i]that[/i] Miyazaki gif about feels. But I heard no bell and obviously saved the best ones for last, B > J > E = La > M > Lo. And damn, the only adults in the school really are so spiteful that they either got too little or too much of the vaunted cane of discipline.
A Little Lily Princess, developed by Hanabira and published by Hanako Games, is a thoughtful and heartfelt visual novel that reinterprets the classic story of A Little Princess through interactive storytelling and gentle yuri romance. Drawing inspiration from Frances Hodgson Burnett’s original novel, the game places players in the role of Sara Crewe, a bright and imaginative young girl sent from India to attend a London boarding school. While the foundation of the story follows the familiar arc of privilege, loss, and resilience, this adaptation expands upon the emotional relationships within the setting, allowing players to shape Sara’s bonds with those around her in meaningful ways. The narrative begins with Sara arriving at the seminary as a wealthy and adored student, nicknamed a “little princess” because of her background and demeanor. Early chapters focus on establishing friendships, adjusting to the school’s routines, and navigating subtle rivalries among classmates. However, tragedy soon disrupts her comfortable life, and Sara’s social standing collapses overnight. Forced into servitude within the same institution where she was once admired, she must endure hardship while maintaining her compassion and dignity. This transition forms the emotional backbone of the story, exploring themes of perseverance, kindness, and inner strength. Unlike purely linear visual novels, A Little Lily Princess incorporates light stat-raising and scheduling mechanics that add an element of strategy to the experience. Each in-game week allows players to choose Sara’s activities, such as studying, working, or spending time with certain characters. These decisions influence her statistics and determine which events become available. This structure encourages careful planning and experimentation, as building certain attributes or prioritizing particular relationships unlocks new scenes and route developments. While the overarching plot remains recognizable, the individual character arcs can vary significantly depending on player choices. The romance routes are a central feature of the adaptation, offering six potential companions whose relationships with Sara can evolve beyond friendship. Each character brings a distinct perspective and emotional dynamic. Some routes highlight loyalty and long-standing camaraderie, while others delve into unlikely alliances formed through shared adversity. The romantic elements are handled with sensitivity and restraint, focusing on emotional connection rather than overt dramatics. The result is a series of heartfelt stories that emphasize trust, understanding, and mutual growth. The character writing stands out as one of the game’s strongest elements. Sara herself is portrayed as imaginative and empathetic, retaining her resilience even in the face of humiliation and hardship. The supporting cast is equally layered, with personalities that range from warm and supportive to insecure or antagonistic. Even characters who initially appear one-dimensional are given opportunities for growth and nuance, especially through the branching routes. This depth enriches repeat playthroughs, as players gain a fuller understanding of each character’s motivations and vulnerabilities. Visually, the game adopts a soft anime-inspired art style that complements its Victorian setting. Character sprites are expressive, and event illustrations add emphasis to pivotal emotional moments. Backgrounds capture the atmosphere of the boarding school and surrounding London streets, reinforcing the period tone without overwhelming the narrative focus. The soundtrack features gentle compositions that enhance the emotional beats of the story, creating a consistent and immersive mood. While the scheduling system adds replay value, it can occasionally feel unpredictable, as certain events depend on stat thresholds or random outcomes. This may require multiple attempts to unlock specific routes or endings. However, for many players, this element of uncertainty mirrors the unpredictability of life itself and enhances the sense of accomplishment when a desired outcome is achieved. The presence of multiple endings further encourages exploration, making each playthrough feel like a new perspective on the same foundational tale. Ultimately, A Little Lily Princess succeeds as both a respectful homage to its literary source and a fresh reinterpretation that centers on character agency and emotional intimacy. It transforms a familiar story of hardship into a branching narrative rich with friendship and romance, allowing players to shape Sara’s journey toward happiness. For fans of character-driven visual novels, historical settings, and gentle yuri romance, it offers a layered and emotionally resonant experience that balances classic storytelling with interactive depth. Rating: 8/10
一部改编自著名儿童小说《小公主》的百合游戏 官方无中文,需要中文补丁的话可以在百合会论坛找到 游戏主要机制是收集活动资源并依靠资源触发攻略角色事件,玩的时候莫名联想到了火山的女儿 人设不错,音乐很好听,系统操作玩起来比较流畅,没出现什么问题 在六条攻略路线中,个人觉得贝基线是最好磕的,也是玩起来最舒服的一条线 不得不说,萨拉单膝下跪向贝基求婚的cg画的真的很好看很甜,谢谢有被帅到(萨拉牛逼!但是感觉穿这一身真的好像魔法少女啊hhh)
This is a very cute VISUAL NOVEL. I don't know why it's marketed as a Life Sim--there is a minuscule amount of time balancing, but this is NOT a Life Sim or a Raising Sim.
Well this was absolutely lovely. All of the girls were lovely and their routes were all very interesting, my only real complaint is that I wish there was more development for each girl. I'm very impressed they managed to make Lavinia likeable in her ending, in fact it was probably my favourite. The relationship between Sara and each girl is varyingly romantic or more ~close feelings~ and I actually found that quite nice, The variety was rather pleasant and fit the broader yuri exploration of "feelings between girls" rather than 100% romance. There's some rather orientalist elements that no doubt are a holdover from the book but I felt they weren't particularly egregious and they were "period appropriate" so to speak without being terribly unpleasant. All-in-all this was a really delightful experience and definitely one that I was sad to have to put down once it was over.
เกมดีสนุกมากสาวๆก็น่ารักกันมากเลย ตอนยังไม่ถึงรูทบางคนก็น่าถีบอยู่ วนจุกๆ6รอบ ความสำเร็จเต็มเกมแรกในชีวิต โอ้เย้
I enjoyed the game, but replaying is somewhat tedious, because the main story line is not slightly impacted in any way by the events. You merely do activities to earn points to unlock events. It would be better if the girls had a reputation system which affected details in the main story line - adding scenes, losing access to scenes, and changing dialogue. The music in the second act is beautiful and well-written.
Новелла отличная, текст приятно читать, спрайты персонажей отличные, все красотки. Самая любимая и милая ветка это Джеси и Лотти. Самое, что мне здесь не понравилось это 1 акт и рут Лавинии. 1 акт мне было скучно читать и неинтересно уже в середине, но я его начал пропускать только под конец. 2 акт мне больше всего понравилось, было интересно и беспокойно за Сару. Моя оценка 7/10. Советую тем кому нравится юри
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