
A Liminal Place RMSTER is a solitary game, and relaxing on some levels. ALPR Uses Body-Cam, Analog Horror and Found Footage style. Including realistic Liminal Spaces, and "Backrooms" levels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏场景很好,但是有些问题。 第一是没有存档功能。次次退出重进=重开。 第二是渲染场景不真实,我指的不是什么清晰度,核游可以没有清晰度但是不能这么离谱啊,暗处的水反而是亮的,很多池子跳不下去,能跳下去的池子,人在里面没有水声。电梯里进去了直接一黑一亮到下一个场景,电梯开门关门运行动画都懒得做。。。 第三是我居然会死在能看见底的池子里。好不容易看到一个不太深的池子能跳下去了,居然死了,死之前看到的是很普通的池子底。。。are you sure??? 第四,死之后在电梯里重生,然后就无法行动了,画面卡在电梯里。。。除了重启然后从头开始一遍,别无他法 第五,有些场景有bug。有个场景是从一个房子二楼的电梯出来,看到二楼窗子外面有个红光点,下到一楼可以到马路上,发现红光点在自己对面,马路边有一排一样的房子,自己是从最左边的房子出来的。然后沿着马路往右走走到最右边的房子从一楼进去,从二楼电梯离开。但是走到最右边房子一楼门口的时候红光点已经消失了,上到二楼这个红光点又出现在二楼窗外。。。bro是不是场景忘记更换了。。。不过第二次从红色云海平台循环进入这个一排房子场景的时候红光点就没有了。 本来场景挺好挺有感觉的一个游戏,体验太差了。。。。。。优点就是场景很好吧,有创意且不千篇一律,核游的超现实感把握得很好。就是出于上述原因,玩起来有些累。 还有一条,最后那个椰树海滩场景能不能让人多逛逛?别那么快消失啊orz
Gostei bastante. espaços liminares super criativos e bonitos. Vou jogar novamente depois das atualizações recebidas! 10/10
This one is hard to judge. Especially for a one man project and the fair price. I also liked the visuals. You had fresh ideas like the cars beeing stuck in the floor, the sky level and also the beach where a day was extremely short and the shadows were just dancing around. I wish I could have stayed at the beach a little longer. But there is a little but here. Don't worry, nothing big, could be fixed and should be fixed. First of all I jumped into a deep pool, fell and died. The game even gave me a cause of death. I woke up in the elevator beeing stuck. I could not move. And ESC to go back to the menu doesn't work. So I had to restart the game. Luckily you allow some starting points because the very first level was really a level I don't want to play again. This was also the Level which made me put the game away the first time. The second bug is the wooden slope just before you enter the room with the skyscrapers. I jumped down the slope and was standing next to it and could not get back up. Jumping is not allowed. So I had to ALT-F4 to get out (again) and restart the game. Run through the poolrooms a third time. The last one got me in the sky Level. The door just would not open allthough I had the key. I ran against it again and again and finally got through. I know it must have been a lot of work. I liked the different footsteps on different grounds, like on gras. I liked how the clouds were diffusing. I also liked the sounds. Just give it a little polish. Liminal games make you want to explore, look behind anything you find in the game. Try to open any door, jump in all the pools. If you die and then a bug makes you have to restart the game, you lose interest in exploring, the main reason at least for me to play these games. And please add a rubber duck somewhere :-)
Not what I expected.. 5 / 10
im sorry
A Liminal Place Remastered is a fascinating independent project that fully commits to the concept of liminal horror. Developed and published by Mirage Entertainment, the game invites players into an unsettling collection of empty environments inspired by internet folklore, dreamlike memories, and the increasingly popular Backrooms subgenre. Rather than delivering a conventional horror campaign filled with enemies and scripted scares, it focuses on the emotional impact of isolation. Its environments are designed to evoke a strange sense of nostalgia, presenting locations that feel oddly recognizable despite never having existed. The result is an experience that is equal parts atmospheric exploration and psychological immersion. The game's presentation immediately stands out through its use of a body camera perspective and detailed lighting techniques. Every hallway, flooded chamber, and abandoned room is framed as though it were recovered footage from a forgotten expedition. Ray-traced reflections contribute significantly to the visual identity, creating subtle details that make the environments feel more tangible. While the settings themselves are often minimalistic, their careful use of sound and lighting transforms them into memorable spaces. Moments of complete silence can be just as effective as the occasional unsettling audio cue, reinforcing the feeling that players are trapped somewhere outside reality. Exploration forms the core of the gameplay loop. Players wander through a mixture of handcrafted and procedurally generated areas, occasionally encountering straightforward puzzles that break up the experience without disrupting its pacing. The game intentionally avoids hand-holding, allowing players to move at their own pace and discover its mysteries organically. Some locations are surprisingly serene, featuring calming water effects and peaceful scenery, while others lean heavily into the unsettling atmosphere associated with analog horror. This contrast keeps the experience from becoming entirely one-note, even if the overall gameplay remains relatively simple. However, A Liminal Place Remastered is not without its flaws. Its indie origins are apparent in several aspects of the design. Technical issues can occasionally interrupt immersion, and some levels feel more polished than others. The absence of a save feature is perhaps the most significant drawback, particularly for players who prefer shorter sessions or encounter unexpected interruptions. There are also moments where the game's boundaries and progression systems feel underdeveloped, resulting in an experience that can occasionally seem more like a concept showcase than a fully realized product. Even so, there is an undeniable sincerity behind the project that helps offset many of these shortcomings. What ultimately makes A Liminal Place Remastered worth discussing is its commitment to a specific artistic vision. Mirage Entertainment understands the appeal of liminal spaces and successfully translates that fascination into an interactive format. It is not a game built around action, competition, or even traditional storytelling. Instead, it asks players to embrace uncertainty and appreciate the emotions that emerge from exploring places suspended between memory and imagination. Those willing to engage with its slower pace and experimental nature will find an experience unlike most mainstream releases. A Liminal Place Remastered will not appeal to everyone, but it does not seem interested in doing so. It caters to players who enjoy atmospheric exploration, internet horror aesthetics, and reflective gaming experiences. Although its technical limitations and sparse mechanics prevent it from reaching its full potential, it remains an admirable effort that demonstrates creativity and ambition. For fans of liminal spaces and Backrooms-inspired adventures, it offers a memorable journey through the strange and the familiar. Rating: 7/10
oynamayın bk gbi
Симулятор ходьбы в ламповой обёртке Backrooms который проходится за 15-20 минут. Всё просто: ищем лифт, едем на следующий уровень и так до финала.
*minor spoilers* best dollar I've spent, other than ceiling generation issues on level 0 and not being able to move after falling in a water hole in the pool rooms its a really nice short experience, with great graphics and great ambiance, especially in the poolrooms. excited for more content to be released very much worth the dollar trust me!
Прикольно побродить полчасика без хоррор элементов и кайфануть. Первый левел задушил
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