
Yet another normal first-person adventure horror game in an escape room style with nice graphics, inventory, story, voiceover and good price & gameplay. Solve puzzles, collect notes. Fulfill the last will and find a testament.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A Last Will and Testament is first person adventure horror game in escape room style with lots of puzzles to solve. Fulfill the last will and find a testament.
100 Steam Achievements hidden in the haunted house! Find it!
Story & voice-over
Two endings (normal and really, really secret ending)
Beatiful and creepy graphic
Creepy haunted house ambience and music
Puzzles
Length of the game: 2-4 hours (5+ hours if you want to see the secret ending, find all collectibles etc.)
Good optimization
Hot price
Save/load game any time
Autosave
Keyboard and mouse or gamepad controls
29 langauges
Options (graphics, disable niose/VHS effect, audio, configure controls, invert y-axis, subtitles, mouse/gamepad sensitivity etc.)
Notes
Linux, Windows and Mac OS support
All resolution supports (21:9, Ultrawide etc.)
Steam clouds
Steam remote (TV, phone etc.)
Not for the faint-hearted
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пойдёт на вечер.
Too blurry, didn't like that effect at all. Couldn't see what I was doing or barely where I was going..
Кривое и косое гумно запускал заново 4 раза и каждый раз ловил какой то бог или непонимание что делать да игра стоит своих денег но смотреть особо неначто
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +18 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Çok beğendim eğlenceli ve esrarengizdi. Biraz bulmaca biraz korku tam benlik
상호작용 가능한 오브젝트 하나하나 도전과제를 심어놔서 시끄러워 죽겠음 검은 해골바가지 찾는 게임 비추
https://twitter.com/robeastx/status/1563785294079410177?s=20
氛围太难受了,画面也很模糊,就强行用这种糊糊的画面来制造恐怖氛围,看得人难受
Плюсы: - Игра пугает сломом четвертой стены, это выглядит забавно; - Атмосфера гнетущая, но скримеров нет вообще. Из этого вытекает следующий пункт; - Геймплей ощущается как спокойный, ничего не мешает в поисках предметов, разгадывании головоломок и чтении записок; - За игру можно смело ставить ценник в 100 р, так как багов и вылетов нет, времени в игре достаточно, чтобы ей насладиться. Минусы: - Жестко мариновали на скример всю дорогу, но нет! Один в конце можно было добавить :) - Головоломки однотипные, к концу начали меня дико вымораживать. Хотелось бы разнообразия.
Run does not function therefore it´s almost imposible to fulfil the game
I had fun. The game is fairly short, and it has aspects of hidden object games, but in a 3D space. The game is mostly exploring, picking things up and examining them, collecting keys to open new doors, and solving puzzles to advance in some way; either also unlocking doors or removing obstacles. I found the puzzles to be fun, they weren't crazy difficult and many of them felt familiar from other analogues in traditional hidden object games I've played. Maybe that content of having played hidden object games before gave me an edge, but I didn't find many of the puzzles hard to understand. Usually it was easy to figure out but still a little tough, or one where you have to essentially figure out a pattern or meaning to solve the puzzle. There is a little exploration, but honestly it's usually pretty clear where to go unless you're hunting for collectibles; the game has a lot of achievements and the vast majority of those are from picking up and examining various objects. There are also some other ones linked to certain progress or events in the game, but at least 85 of the 100 achievements I think are related to finding these objects that are sometimes hidden or wedged into hidden spots. There are a few of these objects to find for the achievements that are positioned in such a way that the game will not display the reticle to pick up and examine them. So, even if you find where they are hidden, sometimes the object interaction is so poorly designed that that there is no way to actually collect them. I wasted a lot of time having to adjust my position over and over and keep moving my camera around. Sometimes for whatever reason turning off my flashlight seemed to help? There is also one very obnoxiously-implemented kind of jumping puzzle in order to find a few more of those objects for achievements. The jumping is kind of unresponsive... Which, before I explain why this last couple of items are obnoxious to get, this would be a good time to also explain the only other major thing that I dislike about the game, which is the movement. The mouse moves really sluggishly even with the mouse sensitivity turned all the way up. It's hard to describe but looking around, moving, and jumping all feel like they are on a delay. So the jumping is pretty bad, but I didn't find even those limited sections of jumping to be that bad, the jumps are spaced very predictably. However, there is one completely option jumping section that is really just for grabbing a few collectibles for the achievements, and those jumps are challenging on purpose. Challenging jumps would be fine in a game with passable movement, but with the weird delayed movement in this game, these more difficult jumps are frustrating to the point of overkill. I think this should have been toned down, even the way to get up to perform that jumping puzzle is really poorly telegraphed. This is adjacent to one of the times the game will freeze you in place while some in-game scene plays out and I also was incredibly annoyed any time my character was stopped because you walk slowly enough that I really don't think there's any danger of you missing something or reaching something too soon. But the achievement hunting aside, I was able to get used to the delayed movement and just enjoyed doing the puzzles and seeing how the story unfolds. It's not super long for if you wanted to replay it to look for achievements, and it goes pretty quick once you know how all the puzzles work as well.
Players by region
Where this game's players are, estimated from review languages.
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