
Untangle a web of wants and wishes from the residents of Harris Avenue in this brief PSX-styled puzzle-adventure game. Bask in the piercing heat of a summer afternoon, explore an intricately hand-crafted environment, and discover what A Good Deed On Harris Avenue has to say.
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About
At the southern end of Harris Avenue, there is a house. Tasked by a kindly neighbour, you are to deliver a letter to the resident of this house, but the resident won’t accept it. By understanding and trading with the litany of other street-dwellers, try your best to see the request lumped upon you through.

Drawing design inspiration from a selection of classic games, A Good Deed On Harris Avenue takes place in a single location. Explore and become intimate with this rich, hand-crafted pocket of the world, featuring 11 different houses, each boasting unique, explorable interiors created with a high level of care and intent.

This game was created to serve two desires: deliver an interesting and innovative puzzle experience, and to say something of note. A Good Deed On Harris Avenue accomplishes both of these goals in a single motion. Play it to find out how.

It's about 1 hour long, and takes approximately 30 minutes more than that to get every achievement.
Features a hand-crafted atmosphere designed to replicate the feeling of the hottest of hot summer days.
The titular "Avenue" is an intimate, rich, environment perfect for getting absorbed in.
Features meditative, At-Your-Own-Pace gameplay.
The visuals draw primarily from PSX/Dreamcast aesthetics, and combines aspects of their visual identities (resolution, aspect ratio, colour depth, etc.) and unifies them with a modern technical backend (high framerates, high quality audio, etc.).
Runs flawlessly on Steam Deck (a consistent 90fps on OLED, and 60fps on LCD).
Dog:

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*languages with full audio support
Reviews
A Good Deed on Harris Avenue is a “find and use” errand-based game that takes place on a single street with houses and a store. You wake up to a phone call and a request to bring a CD to your neighbor. You complete the delivery, receive cash, and start a cascade of errands. Each building on the street has an item that can be retrieved by completing a task for the resident of a different building. Until you discover the beginning of the trail (the errand that starts the row of dominos falling), you will spend your time circling the neighborhood. I have invested close to an hour in this game. Since there is no explicit save function, I have started over 4 times because I kept quitting before finding the thread that advances the chain of errands. It is possible that an auto-save might be implemented, but I did not reach a milestone that triggered it. I hesitate to be overly critical when a developer has put time and effort into a game. However, A Good Deed on Harris Avenue is not ready for prime time. The navigation is not intuitive. You rotate your character using the D-Pad or A/S/D keys to face a specific direction and then use the “W” key (or D-Pad) to move forward. Turning often results in a “spin” which requires correction. If you are not facing exactly right, you will stick on the edge of an object in the environment and must turn until your forward movement is unimpeded. The “E” key or “A” button is used for interaction. This advances dialog and interacts with objects. I found objects but could not interact with any of them beyond the original neighbor visit at the start of the game. The graphics are highly pixelated and quite primitive. There is dialog that is in text only. Human movement is a gliding shuffle in a forward direction. The only exception is the dog. I’m going to give a black Labrador Retriever a thumbs up, no matter what! For me, Harris Avenue is not an environment that is enjoyable enough to spend the time needed to do Good Deeds. There are many games out there at this price point that are more engaging and feel finished. I would not recommend A Good Deed on Harris Avenue in its current state. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
复古的低多边形独特美学风格,从主界面的设计开始就很有氛围了。大道上的每个房子里都有独特的人物和场景设计,看得出是一个很有烟火气的社区。善良的主角做好事帮哈里斯大道上的镇民们跑腿。什么给废弃房子送信啦之类的。有的住户想要给隔壁送表白信,但是笔没有墨水。还有人炸了自己的烤箱只能给孩子们吃麦片。不过任务貌似是单线的,要按顺序来完成。有些任务指引不是很明确,再加上这机翻的中文,比较容易卡关。大道上的蝉鸣很有夏天燥热的气息。行走的方式实在是有些别扭。WASD旋转人物,长按W人物会往前行走。这样子多少有点不好控制。
Short and sweet; funny and distinct. A good game to play through in a sitting while drinking a nice mug of tea. Some great humor just in the use of set dressing and character design. Even encountering a new character's milieu in this game can produce a laugh.
手紙を届けるために住民の悩みを解決していくオーソドックスなADV🐑 PS1風のグラフィックとクセのある操作でとても懐かしい気持ちになりながら森に囲まれた集落を歩き回る、素朴な交流と純文学のような世界観がとても良い。 日本語のテキストは少し削れてしまっている部分もあるが意味は通る範囲でプレイに支障はないと思う、フラグ管理がしっかりしており今やるべきことの道順はしっかりしているので実績の15分内クリアを目指してもよいかもしれない。 ドビュッシーの楽曲が流れるエンドクレジットが沁みる。
Ok but, that brush is bugged.
[h1]《哈里斯大道上的善举》简评[/h1] 本作的美术表现形式,选择了PSX风格。PSX是索尼公司于2003年到2005年发行的一款基于PlayStation 2的综合影音终端,整合了PlayStation 2游戏机、DVD刻录机、数字录像机、电视调谐器和媒体中心,也算是具备了游戏主机的功能。但是由于其距今都有二十多年的时间了,所以本作的PSX这种美术风格,可以明显到非常复古,怀旧感十足。初看或许没啥感觉,但是看久了,诶嘿,还有点韵味。 基于这种PSX风格美术基础之上,玩家的操作同样也非常的复古,尤其是角色的移动,A和D是控制角色身体向左或者向右转向的,W和S则是控制角色前进和后退的。这种复古的操作方式,对于习惯了现代操作方式的玩家来说,还是有蛮别扭的,不是那么容易习惯。希望制作组在某些方面,还原复古风格的同时,一些不必要的弊端也不必要一起复刻出来。 虽说游戏的玩法是解谜,但是个人觉得更像是一款角色扮演游戏。玩家需要做的只有一件事情,那就是将这封信所到那个人的手中。不过,想要完成这个送信的过程,玩家就需要在这个仅有十来栋小房子的“社区”里,通过完成任务链中一环接一环的任务,最终达成这个目的。 每一个任务,有点类似于以物易物的过程,玩家将某个道具带给对其有需求的NPC,然后获得新的任务道具用到下一个NPC,绝对是角色扮演游戏里经典的跑腿系列任务链模式。至于解谜性质,估摸着也就是在没有任务详情、没有任务指引的情况下,玩家仅根据每个NPC互动聊天的信息获悉相关任务目标而已。 整个任务链的环节其实并不多,毕竟有个成就就是15分钟内通关游戏(二周目熟悉流程、克服操作不适之后,解锁该成绩不算难),玩家一周目时间大部分还是花费在熟悉地图、熟悉任务、熟悉NPC方面,要知道游戏里基本上啥都没告诉玩家,全靠玩家自己摸索。 要说游戏有什么内核或者立意,个人觉得啥都没有,就像角色扮演游戏里的跑腿打杂类型的委托任务,除了挣点钱、经验值、道具,貌似也没有其它的意义了。而游戏里每个NPC的对话或者说他们的任务,都是一些个人烦恼,所以男主无偿帮助他们解决生活中的烦恼,不求回报的行善意之举,现实社会里需要这样的大好人,这就是游戏的意义么,或许吧。 最后,游戏的四个成就,都不难解锁。通关游戏(一周目通关即可,简单),游戏过程中将篮球扔进河里(知道有这么一个成就,游戏过程中就可以完成了),15钟通关(一周目够呛,二周目轻松),游戏总时长2个小时(挂着游戏到2个小时就好了)。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
A great deal. One of those games that can be beaten in a single-sitting in an evening, like a long drag of a cigarette or experimental film in game form. Excellent vibes. If you're a fan of trading sequences/sidequests from The Legend of Zelda series, this game is basically one of those condensed into a concise and fun package - down to the kooky Zelda-like charm of the residents of Harris Avenue. It's also a narrative/dialogue-focused game which doesn't talk your ear off and says a lot of sweet things without actually *saying* them - it's great! Well worth the price of admission.
It really should be called Shallow: Bare Minimum. I got a laugh out of it for all the wrong reasons. I got it because it looked like one of those "PS1 Like" games made by a very passionate developer... after loading it; this game looks and plays like an awful tech demo for the 3DO. No offense to the developer. This game IMO isn't even worth the $2.39 I spent on it... there are FREE games out there that blow this game away. I can't possibly recommend this to anyone... it's like buying someone's tech demo project they made while trying to learn how to program in college. It holds little to no entertainment value. Again, apologies to the developer for the harshness... no disrespect or anything. We need more PS1 style games... so I'm rooting for the dev to get better. Maybe in the future we'll get some really good PS1 styled games from Daniel H. May I play some of it here: https://www.youtube.com/watch?v=E7ymDun824c
Really sweet game. Simple and meaningful. Very good for a first ever game <3
[h1]孤独且寂寞的好意[/h1] 其实在刚开始游戏之前,我一直认为这会是一款比较特殊的“恐怖游戏”毕竟仿PSX画质的低分辨率+诙谐的剧情,再来点恐怖的反转已经算是大部分作品的正常习惯,所以当我打开游戏之后,随着游玩深入发现——这居然是一款如此正常的游戏? 其实游戏的剧情非常简单,两个字就可以概括整个流程——那就是“送信”,但这个过程却意外令人坎坷。故事的主人公是“你”,而你居住在这个名为哈里斯大道的地方,这是个小到不能在小的居住区,只有几栋房子、一个超市。在一个炎炎夏日,你接到了家对面邻居的电话,他想要买你手中的电影,当你送过去之后,它却又要求将一封非常重要的信件拿给这条路尽头的一栋破旧房屋,但不知为何房屋的主人拒绝接收这封信。于是你需要想尽各种办法来完成这个任务。 而这个过程,那就是去挨家挨户的聊天,解决他们的烦恼,从而一点点获得他们的帮助来完成任务。当然毕竟是PSX画质的游戏,所以里面有些画面处理多少会让人有些不安——例如8号房内的电视,黑漆漆的环境,加上电视里的不良杂音,我真的以为下一秒就会有鬼脸朝我扑来。 整体的流程并不算长,甚至在成就列表里还有要求玩家在15分钟通关游戏的要求。一路上几乎没有跌宕起伏的剧情,也没有足够强烈的目标驱动。我始终无法理解,为什么仅仅因为一封信很重要,就一定要坚持完成这趟旅程;也无法理解,这一路上的坚持究竟有着怎样的意义。 但在流程之中,我会慢慢意识到,制作组真正想表达的,或许并不仅仅是主人公的善意,更多的是属于玩家自己的善意。因为在日常中当你在做一件枯燥、无趣,甚至充满挫折与挑战的事情时,你一定无数次产生过放弃的念头。但最后,可能你并没有停下脚步,反而选择坚持到底,并亲手完成了这件事。 或许,这份坚持本身,就是这段旅程真正的意义;而能够做到这一点,本身就是一件非常了不起的事情。这是个在普通不过的小镇,但它就算再普通的事物,也会有打动你的那一刹那。 不过游戏的操作希望作者能够在有时间的时候修改一下,对于2026年的玩家来说有点过于反人类了。我已经很久没玩到过这种坦克式移动的游戏了,如果可以换成常规的WASD来控制方向,再用鼠标转向会好很多。 而且游戏中的引导也做的不太合格,像是游戏中有一条狗吊着钥匙跑了,结果到地方一看是一个全封闭的笼子,我不知道自己应该怎么做,互联网上也因为这个游戏过于冷门找不到任何攻略,一个人研究了好久。 [h2]最后,总结——简短的有趣旅途。[/h2] 本以为是一款借着PSX画风搞跳脸的心理恐怖游戏,当我小心翼翼的打开后,迎接我的却是一段围绕“送信”展开的旅程。整体流程不长,玩法就是不断帮助邻居解决问题,来完成送信这个任务。玩家愿意坚持完成一件枯燥事情的善意,我想便是这个游戏存在的意义。不过,本作的操作和引导还有待改进,坦克式移动可能会让人抓狂,同时引导不到位的谜题也容易让人卡关。如果能改善这两点,这会是一部更值得体验的独立作品。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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