
A short, active incremental game about sucking up a range of cute and mischievous Ghosts with a Vacuum and harvesting their Ectoplasm.
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A short, active incremental game about sucking up a range of cute, mischievous Ghosts with a Vacuum and harvesting their Ectoplasm.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Spiel ist scheiße programmiert, da es mich nicht rein lässt dazu kommt es warum sagt mir das verdammte spiel ich hätte gespielt obwohl ich nicht mal rein komme!
A nice chill game to play on my Steam Deck. I like how the music subtly changes the further in you get and how addictive getting all the upgrades is. The only thing I want to know is - are the ghosts all ok together in the vacuum or are they going to form a big super ghost and get revenge someday?
If you enjoy incremental games then this is right up your alley. Cool visuals mixed with simple yet addictive gameplay. The skill tree works like it's own little Metroidvania map which was a cool idea and is also how you progress through the game. Played fully on steam deck which was great because the touch screen worked wonders. Would recommend :)
Simple, clean, and fun to pass time with if you want a game to relax with. The ratio between grind and power spike is even early on, but snowballs a bit too much towards the end of the game for me. The game is pretty short, though I enjoyed it. Will definitely continue to play it. Dev is fast to patch bugs listed in discussion, which is a huge plus imo. You are much appreciated.
100% ist schnell erreicht, was aber okay ist, sonst würde es wahrscheinlich schnell langweilig werden. Preis passt und der Skilltree ist grösser als erwartet. Aktuell lässt sich das Spiel auf Deutsch nicht starten, könnte aber noch gefixt werden.
看过ai小说吗? 这游戏就给我这样的感觉 细细想下来 其实没什么问题 增量游戏该有的都有 数值也没有崩溃(至少我玩到这里没有) 但太普通了 普通到无聊 毫无风格 也没有趣味性 我感觉自己像是在给作者打工😂
Do you like Incremental games? This sure is... one of them! I absolutely hate giving thumbs down reviews, and I know it feels cheesy to give one after 49 minutes of gameplay, but I feel like it's warranted, because I could not be assed to keep playing this one. Were it a simple reskin of one of the dozens of great bog simple incremental games out there, just with ghosts and vacuums, it would have done fine, but they put their own spin on it, which, good for them, I just feel like it doesn't land. IMHO, The skill tree commits two of the most egregious sins possible in an incremental game. 1) It's *way* too big for no apparent reason. There isn't really many unique upgrades yet the tree sprawls around into different "areas" to have multiple copies of the same node you've unlocked in several other areas. Where you would condense the tree down to about 1/10th of the nodes in every other game of this type by having nodes with multiple levels (a tried and true incremental approach), they have gone for a "bigger is better" approach and just spread it over hells half acre. And guess what, the upgrades you click on on the far right side are the same ones you'll see copies of in every other area, in the absense of anything new mechanically. Just more Life, Power, Radius, Etc. 2) There is no real feeling of progression, even after an hour with something like 150+ nodes unlocked, the gameplay doesn't feel any different, I don't feel a marked difference in my damage or anything like that. I'm upgraded, but I feel more or less the same as I did at the start of the game. That alone is enough for me to be unhappy with the game, but there's also some other stuff: - At least based on where I am, there is absolutely zero variance in enemies. There's the standard ghost sprite that just shows up in different colours, or there's a BIG GHOST (that also shows up in different colours.) That big ghost drops currency I've yet to find a use for, so I have a bunch of it and nothing to do with it. - The game is extremely bad at telling you anything. It's clear that to move into some of the other areas on the skill tree, you need some specific boss items, but there's no indication of where they drop, and everything about the naming conventions suggests that a whole pile of what you're looking for is behind the door you can't open because you don't have that stuff. - Speaking of those specific bosses, it's incredibly unclear how you find them/trigger them. I think it MIGHT be based off nodes in the skill tree but it's not really explained and there's so many hit numbers pinging on the screen if there's a tooltip in game it's not obvious at all. Bla bla bla I sure do talk a lot. At the end of the day, if you like incremental stuff and get this in a bundle, you might have fun with it, but if you pay shelf price for it, and/or aren't an incremental games fan, you'll probably be disappointed / bored.
Bought this as part of a bundle. Feels like more of a chore than a game. The skill tree does not feel meaningful at all, despite its sprawling nature. I stopped reading descriptions of what the individual unlocks do very early. Some incrementals get this feeling near the end as the currency gain outpaces the skill tree and you're just chasing the completion aspect, but this one hits so early and its just not satisfying. The art/design feels a little too "busy" compared to other games in the genre, where the individual effects and assets are decent on their own, but when combined they feel like they muddle each other and it just feels more like visual chaos, where more satisfying games are maybe a little more "clean" feeling. Usually I will wait until I've beaten the game to post a review, but I've already had to put this one down a couple of times because it just wasn't scratching the itch. I'll probably try to push through to completion regardless, but there are other games out there that do it better.
i beat the game
On of the cutest short incremental games I have played in a while. don't let the play time fool you this should take four to five hours to finish for most people, I let the game run a little whilst sitting on voice because this game was something that I played while waiting on others. the graphics and soundscape sell the cute ghost and vaccum aesthetic but the real treat for me was the skill tree being set out like you're exploring buildings and rooms within them. give this one a go if you want a high effort, short incremental.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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