
Mindoki rejuvenates the rogue-like genre with easy to use gameplay, permanent upgrades and Schrödinger map generation in this fully moddable, action paced, semi turn based game, a Family of Grave Diggers! Come enjoin the family, a Family of Grave Diggers!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Family of Grave digger is a 16-bit rogue-like/action rpg-style game. There isn't a story behind this game and it seems your main objective is to explore, fight, survive and discover new areas. Tha main character is well defined but, in general, graphics are very pixelized and the different areas are made using big squeared tiles. The guy is easy to control using four arrows and spacebar or using a mouse to move, make actions or combat enemies (just need to click on them to kill them) I was killed very fast and sometimes, I didn't know why, but in other cases I was poisoned by a snake in the second fight. In my opinion this is not a well balanced game. Typical inventory management, and a lot of different objects and potions to collect from chests and defeated enemies. In this case, the inventory and statistics are shown on the screen in different areas that you can change of position. You can press F1 to show a contextual help. Music is a little bit annoying and sounds are nonexixtent. The map is not complex but i miss the little map of the area in the corner of the screen or a big one when you press M key. The game has achievements but it has not trading cards. I encourage to developers to add them in next releases. I don't understand so well why an early acces game that shows this message "Beta 0.74" in the middle of the screen wants that somebody pay ten bucks for it. Sorry but there are alot of games better and cheaper than this to play more than an hour. PS: Thanks to Shade00
A fun rogue-like, though I feel it's still in it's early stages even now. I do see somewhat the direction it's taking, and I think it can be fun... maybe not something to compete with say Dungeons of Dredmor, but fun. Let me get some complaints out that hopefully the dev will respond to eventually. Currently the only items you can carry are what you equip (that includes 4 "powers"), and 8 shortcut slots. I'm really hoping they either add an inventory box, or at least make it so you can find backpacks or bags in the dungeon that either get equipped, or take up a space in the shortcut menu (which if it's in the shortcut, the key for the shortcut could be used for opening the bag) Another complaint is that the first floor is HUGE... almost the entirety of my time is just exploring the first floor, and so far I'm still only in my second life. I feel I have yet to even explore half of the first floor of the dungeon. I can't say if this should be telling me that the deeper dungeons are going to be so unimaginably large you will never finish exploring dungeons in this game, or if the dev just simply hasn't shrunk the first several floors, making them the same size as end-game dungeons.
Where do I begin to say how broken this game is. It crashes, it's missing sound effects, there's no story, no tutorial, awkward keyboard commands, and boringly repetition. The game is not challenging. You simply run into pixels and that's it. There is no family and no grave diggers here. And worse yet, the project appears to have been abandoned. Save your money.
Been playing this game since early days i was involved in the beta, what can i say but i love this game so much. Well done Mindoki games, buy it Just do it you wont regrest it. Tell Em Thatch sent you it wont get you anyting but hey you never know right. 10/10 will play for ever!
A cool rouge-like dungeons crawler and I am looking forward to the post-EA result. It is currently in early access and it has a lot of potential to become an amazing game, and I hope the final result is so.
Jeu en Bêta depuis 2016. Malheureusement trop d'aléatoire dans les souterrains, qui rend le jeu trop contraignant pour avancer, sachant que le système d'héritage des personnages, ne permet pas de continuer les souterrains précédent, ni de les connaître déjà. Ce qui amène à dire que ce RPG est un rogue like pas terminé. Surtout que la musique est en boucle. Malgré ces problèmes, celui-ci a des bonnes idées.
There is potential here, but too many bugs in the current state. Also, if you don't pick up the teleport scroll you get stuck at the very beginning...
I played One game with bad resolution, overlapping graphics and finally crashed to desktop after losing. It had some potential but it's Early Access since 2016 ? Verdict: Yeah, no. [3/10]
Ein Action RPG im Retro Look, dessen Ziel nicht unbedingt die Story sondern die Erkundung der Areale ausmacht. Des Weiteren spielt kämpfen und überleben ebenfalls eine große Rolle. Die Karte ist überschaubar, daher gibt es wohl keine Map zur gröberen Orientierung. Das Spiel ist scheinbar immer noch in seiner Beta-Phase und daher ist der Preis nicht ganz angemessen. Ob die Entwickler noch aktiv dran arbeiten ist (mir) nicht bekannt, daher würde ich eher auf ein anderes Spiel ähnlicher Art zurückgreifen.
new update, cn, cloud save plz. 202211下,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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