
From the creator of Rock Band™ and Amplitude™ comes a fresh new approach to the traditional shoot 'em up! All the action is driven by an entrancing soundtrack- no beatmatching required. The Idol System introduces a tactical layer on top of proven shmup gameplay allowing for a range of play styles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game. Although its a little short.
well the music is nice, the artwork is great, but its just all sprites and bullets. I mean really, i have no idea what bundle this got thrown in but otherwise i got myself a refund. this is the kind of game people make for some highschool project. The scrolling background gives an impression of a larger world, but actually this is just one square, stick some enemy sprites in it, make them shoot bullets and have some [strike]cursor[/strike] hero avoid them and shoot bullets back. That's really all there is to it, and well yeah, mehh
This game made me develop a photosensitive disorder
Tags: Shootemup & Bullet Hell Additional Tags: Delete Local Content & Remove from Library TLDR: Gimmick is you must assign ghosts to hotspots you control in a touhou game. Gets a bit too much to handle on top of the regular action. Play Beat Hazard2 instead. The game actually is based around a radial menu with right stick. Then you can use shoulder pad buttons to assign spirits to spawners. A angry spirit spawner spawns bullets that hurts enemies, while a kind one will spawn healing tablets. The game is meant to be somewhat of a tense but relaxing stroll, enjoyed for its audiovisuals, and keeping you engaged by putting you in constant threat, linking the music behavior to your shooting patterns and giving you a bunch of options and tools, giving you reasons to be defensive and guard a portion of the screen or zero in on specific enemies to take them out. After a quick run down the basic concepts such as the circle dot hitbox, the game explains how shoulder pad buttons help you swap powerups and you can then apply those powerups to nearby ... powerup factories. For example if animated with green it will heal, with blue it will attack your foes. The engine slows down time while you swap ghosts and apply them around so this can actually come in handy and be used on the fly which is nice. Foes can bulletsponge a bit and it gets tempting to use the sword which makes it near impossible to dodge bullets. The dash is also rather imprecise and not as handy as you would think. Altogether it is still an enjoyable game that uses gimmicks to make up for controls that are a tad deficient. The bosses have cleaner, better executed spellcards and the encounter design is much better than the seemingly random encounters you face during the regular stage. For an evolution on the same concept where the music actually affects your firepower check Beat Hazard. https://store.steampowered.com/app/618740/Beat_Hazard_2/
The game has a decent concept and a soundtrack that turns out really nice. The problem is in terms of shmup games it does that very poorly. It feels like you're flying around in a flash game and shooting being tied to the audio just means there are times youre just doing nothing.
i love this sh*tty game so damn much, all the text and dialog makes you groan, the art is so deviantart but it sets such a perfect atmosphere for the tone of the game, the controls are...there sometimes, the music is CRAZY good, it's so full of heart, ever since i was a kid harmonix was always the coolest studio to me and stuff like this is totally why, there is so much potential here and they have just always struggled to find an audience. this game is so unique not just as a rhythm game but as a shooter, the totem system is such a sick idea and adds tactics to a genre that's quite devoid of that kind of thing, it's just such a beautiful hidden diamond ore that needs the right person to love it to shine. i think you should buy it. thank you
Bullethell music game. It's great! A very lmited number of levels but the concept is SO friggin cool that's it worth it. It's got that good sort of challenge any good bullethell has but nothing you can't handle if you frequently go for this kind if thing.
音ゲーかと思うじゃん? 弾幕シューティングなんだなぁ、これが。 敵が音楽に合わせてテンポよく出現、発砲してくるも、相手を打ち落とす時にはそんなの一切関係なし。 何とも間の抜けた弾撃ちっぱなし状態で、イマイチ爽快感が感じられない。 また、操作もキーボードとマウスに一部対応しているが、ほぼゲームパッド必須である。 ステージ数は3つと少なく、難易度だけ変えて同じ景色を何周もするスタイル。変わり映えしない。 正直、数分で飽きる。 有料体験版か?と思ってしまう。 トレーディングカードを出し切ったら、そっとアンインストールすることをお薦めする。 Dance Centralを作ったデベロッパーだからと安心してはいけない。
Dreams defend the night Neon spirits test your will Hope wakes with the dawn
Dieses Spiel ist sicherlich nicht das beste Bullet-Hell, aber es macht einigermaßen Spass, solange das Spiel geht. Mit den restlichen/üblichen Harmonix-Titeln oder dem großartigen Amplitude hat das nicht viel zu tun leider. Der Artstyle und die Musik sind okay, aber nicht weltbewegend. Von der technischen Seite passen die Frames, es gibt aber in dem Spiel keinerlei Optionen außer Audio, manche Screen Resolutions werden nicht unterstützt und die Steuerung ist nicht furchtbar, könnte aber besser sein. Es fühlt sich bisschen langsam an für ein Bullet-Hell, und die Steuerung der Geister ist nicht präzise, das dauert ewig bis man die in die Löcher setzt wo man sie reinhaben will. Außerdem ist das Spiel kurz, es gibt 3 Level die jeweils ca. 10 Minuten dauern. Das ist alles, außer man möchte diese 3 Level dann noch auf höheren Schwierigkeitsstufen spielen. Schwierigkeitsgrad ist normal. Für den regulären Preis zu unpolished und zu kurz, für 2 Euro würde ich mit viel gutem Willen eine Kaufempfehlung geben für Bullet-Hell-Fans, aber im Endeffekt ist man mit Nex Machina wesentlich besser beraten, wenn man ein großartiges Bullet-Hell will mit mehr Umfang, besserer Steuerung, besserer Musik, wo einfach alles perfekt sitzt und auch wesentlich fordernder ist. Oder wenn man ein großartiges Rhythm-Game will das o.g. Amplitude. Ist das beste in dem Genre meiner Meinung nach. Insofern ist dieses Spiel völlig vernachlässigbar. Gespielt: alle Level beendet, höhere Schwierigkeiten angetestet; mit Controller
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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