
From the creator of Rock Band™ and Amplitude™ comes a fresh new approach to the traditional shoot 'em up! All the action is driven by an entrancing soundtrack- no beatmatching required. The Idol System introduces a tactical layer on top of proven shmup gameplay allowing for a range of play styles.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A horizontal SHMUP from Harmonix. Only three levels and limited tracks but each level has six difficulties with each giving different unlockables. Ghosts to equip that can posses two kinds of objects for different effects and relics for different passive abilities. What music there is is nice, decent amount of unlocks to change things up, and some story notes attached to each level and difficulty. The actual gameplay just isn't very good, dull combat and enemies.
Once upon a time I bought [b]A City Sleeps[/b] and was so unsatisfied with the product it became the only game on steam I've ever refunded, even to this day. Plagued with problems from lackluster controls to poor readability, the latter being a MAJOR problem give the genre of the game. Conceptually a rhythm-centric bullet hell is a good idea, but the execution is just not good enough.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as I like bullet hells, this one kinda falls flat. The high-contrast art style actually makes it substantially harder to differentiate anything at a glance, requiring you to look more closely at any given part of the screen to tell what's going on. Obviously, in a game where you have to at least roughly know where all the bullets and enemies are to make any informed decision about where to dodge, this is kind of hindrance. Plus, while the player character's hit box is fortunately visible, her large sprite makes it unintuitive and the health/energy UI sitting right underneath make it hard to tell at a glance where her hit box is, making dodging even more of a hassle than it needs to be. I also don't honestly think the rhythm mechanics work very well. The fact that your basic shots fire in time with the music seems like it ought to be cool, but it ends up making your primary weapon hugely unreliable. There are times where your damage output can drop significantly within the course of a second, or suddenly change from a straight shot to a spread, and there's not a whole lot you can do about it. Also the ghosts are kind of a joke. I didn't get far enough to get more than one extra ghost and relic each, but unless the first two offense-oriented ghosts are just incredibly underpowered, the healing ghost is by far the best. Its only real downside is penalizing your score a bit, which doesn't affect progression at all. If you're just trying to win, healing is always the best choice, so why even have the other ghosts?
Yes, this game does have some problems, the main ones are that you move around the screen too slowly to avoid getting hit and the game is VERY hard, but I think overall the pluses outweigh the minuses. This is yet another twin stick shooter, but it is done with a certain panache that lifts it above the other games in it's genre. The main addition is that when you shoot, music comes from your bullets, thus giving the impression that this is a music inspired shooter (the music has nothing to do with the gameplay but the sound is very good) I do like the art style and the "ghost creature" helpers that you have. Depending on which is selected, you can have either a heal burst or another shooter as your (kind of on occasion) companion, which does give the game an extra twist. I think this is worth a shot for the uniqueness of everything, it is certainly not the best shooter out there, but it is far from the worst.
While at first this game might appeal to your senses, that will fade quickly along with your interest. There isn’t really anything here. Very few variations in enemies, level design, weapons, and even the score lacks in the creativity department. It all becomes very dull, very quickly. I’ve played free mobile games that have more content than this. If you really feel inclined to check it out, play it for one hour...and decide if you want to return it or not. At that point, you will have had the opportunity to experience most of what this game has to offer. Which, sadly to say…isn't much.
I've made several attempts to get into A City Sleeps, and just keep bouncing off. I really [i]want[/i] to like it, but it just never clicked. Something about the control scheme or the mechanics just feels awkward, I feel like I'm flailing around rather than getting into the flow of things.
Looks good on paper sounds good in the trailer doesn't work on any of my three computers. C'est la vie?
A niche game that not many people know about. A different change of scenery, which I like
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I'm experiencing a bug that makes this game very difficult to play - the controls keep cutting out. I tried to get a fix from the devs first, but they're refusing to respond. It's a pretty looking game, and it's fun when it works, but it needs to work for me to recommend it.
Players by region
Where this game's players are, estimated from review languages.
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