
A large scale fully openworld RPG full of fast-paced action, dungeon crawling, with single or multiplayer adventures! Fight plenty of ferocious monsters, collect masses of loot and take on ancient lost puzzles within the depths of Caspartia!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ох... Очень бюджетная, багованная, темноватая и во многих местах слабая игра. В двух словах — помесь экшн/рпг, сильно отглядывающаяся на рпг старой школы, но парадоксально тяготеющая к более современным резким экшенам. Мы играли в кооперативе с другом и ему она очень не понравилась, а я чем-то проникся. Думаю, что у 9th Dawn II (какое же плохое название!) есть что-то типа духа старых игр из серии Ultima, самых первых. Может быть общая гамма на это влияет, может камера, может открытый мир с незапоминающимися персонажами, но запоминающимися ситуациями. Есть душа, но явно меньше 21 грамм. Попробуйте, но очень вероятно будете плеваться, если привыкли к более дорогому продакшену.
Enjoyed this game for a short time before getting stuck and not returning for a long time. Now that I am returning I'm trying to get it to run on the Deck. Dev support for Steam Deck would really get this game back on the market as well as encourage us to continue the series. As of now you're stuck playing in front of your computer. Still a decent game to play.
bão de mais
This game is amazing!!
if you are looking to waste yo lifes .. this game is not long enuff .. but its ok for a quick 80 hours if thats all you want
I love this type of game in which normally the gameplay is super fun even if the graphics look like trash. But sadly can't recomment this one fully as it feels like a walking simulator and the dev has no respect for the players time, you will often find dungeons in which you go up or down stairs and even before you can see what's going on you're being attacked and killed in 1-2 sec making you have to walk all the way back over and over. The game also has a weight system for items, and come on, you pick up a few items and you're already overburden, making you have to go back to the stores all the time. It also sucks that it takes forever to sell items on keyboard. The good things about this game are the ability to jump and some upgrades to traverse terrain, the UI also looks better than in the 3rd game.
○ 昔のルナティックドーン3みたいな感じで良い。 ☓ ソロは自由さゆえに、目的を失いやすく飽きた。 ※マルチは、それなりに楽しめた。
Who looked at this chunky little top-down RPG and thought: “You know what this needs? Platforming. With puzzles. In a 2D swamp of pain.” I didn’t come here to fight the jump key. I came here for dungeon crawling, not precision trauma. The combat’s fine. The loot’s fine. But the minute you ask me to jump across floating tiles like it’s Mario with a concussion? I'm out. Game design crimes were committed.
İlk oyuna göre epey ilerleme kaydedilmiş. Tutorial eklenmiş, ekstra açıklamalar getirilmiş ve görevlere ulaşmak daha pratik olmuş. Ama yine de eksik bir şeyler var gibi, dön dolaş aynı şeyleri yapmaktan çabuk sıkılıyorsunuz, fare kesmekten gına geldi... Belki de artık eski(tilmiş) oyunlara olan sabrımız tükendiğindendir, kimbilir... 6 / 10
On reprends le 1er mais avec des graphismes plus fins et plus de brouillard de guerre , L interet reste le meme c est a dire tres grand car le jeu devient encore plus grand en vous proposant des cartes encore plus grandes , des egnimes , des armes , des sorts bref , le meme que le 1ere mais en mieux ! Des que vous aurez depasse les graphismes sommaires , vous tomberez sous le charme d un veritable dungeons crawler old school tres bien structure et tres bien fait ! Interet : 17/20 Realisation : 13/20
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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