
A large scale fully openworld RPG full of fast-paced action, dungeon crawling, with single or multiplayer adventures! Fight plenty of ferocious monsters, collect masses of loot and take on ancient lost puzzles within the depths of Caspartia!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
IS EINFACH SUPA GEIL
phone games to ignore your kid to, now on pc
♥♥♥♥ is boring af
I don't know if I have played this more on mobile then here. Its a decently fun game overall. mostly simplified mechanics but some good ideas thrown in there. Its a older game so expecting reliable multiplayer is a fools errand. Its aesthetic is cool but strange at the same time. It feel like you are moving paper dolls around at times. Overall not a bad game and for 6 regular price you can't really complain a lot.
its a good game to soak some 70+ hours in it easily i played the hell out of it on android, im going to try the third one now
👍
good game
훌륭한 올드스쿨 스타일의 RPG 게임. 단순한 조작법을 가졌지만 탐험할 세계는 탄탄합니다. 필드를 돌아다니다가 숨겨진 보물 상자나 던전을 발견하고 강력한 아이템을 손에 넣었을 때의 짜릿한 쾌감을 느낄 수 있었습니다. 그럼에도 문제는 있는데, 하면서 느낀 문제점을 몇 가지 꼽자면 1. 이동 관련 편의성이 너무 떨어짐 2. 아이템 증발 버그(아이템 정렬하면 돌아옴) 3. 스토리 엔딩 이동 관련은 특히 던전 내 동선 설계가 역겨운 수준으로 심각합니다. 너무 더럽게 꼬아서 똥개 훈련 시킨다는 생각이 들었습니다. 그리고 스토리 엔딩은 허무하기 그지 없는데, 후속작까지 하고 온다면 괜찮은 반전이었다고 생각할 수 있을 정도니 너무 걱정하진 마세요. 아, 이번 작품도 사기 빌드가 있습니다. 전사 베이스에 궁수 플레이를 하는 빌드인데 전사의 짐승 같은 내구력과 유지력을 바탕으로 미친 DPS를 자랑하는 활을 사용하는 빌드입니다. 게임이 정 어렵게 느껴진다면 해당 빌드를 사용해보세요. 모든 보스 몬스터를 순살시킬 수 있습니다.
I played this after 9th Dawn III & Remake. Pretty cool to see where the later games came from and all the changes. Really recommend the whole series, with the latest being the most polished. Good stuff and thanks for making these dude!
An unlucky, boring in the long term not well know game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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