
99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Full review: https://thegamehoard.com/2026/05/06/picking-up-steam-99-levels-to-hell-pc/ 99 Levels to Hell is a messy attempt at a rogue-like platformer, not having a good sense for how to mix its elements so that 99 stages do feel tedious despite the frequent visual shifts. With moments of almost guaranteed surprise damage in a game where death can rob you of the few useful upgrades you can find, it feels like many runs are an effort to find something to make your character decent while the bosses will almost always be a slog even if you find something powerful. All too similar enemies and level layouts don’t mix well with the mostly plain combat and platforming, the action not outright grueling when you’re weak but 99 Levels to Hell is still a game more about overcoming its rough edges with your better tools rather than chasing any sort of thrilling challenge.
99 Levels to Hell scratches that roguelike itch with its randomized loot and twin-stick platforming, and at $5 it's hard to complain too loudly. The metal soundtrack is genuinely great, and there's something addictive about diving back in to see what weapon combo you'll land — machine gun? bubble gun? ice rod? That said, the shine wears off faster than it should: levels are clearly recycled with texture swaps every 10 floors, enemies often blend frustratingly into the dark backgrounds, and the whole thing feels like a less-polished Spelunky clone that never quite escapes that shadow. If you're a die-hard roguelike fan and catch it on sale for under a dollar, it's worth a run or two — otherwise, just play Spelunky.
A bit hard, but good.
I think some of the reviews of this game are a little overly harsh, but I agree I would not recommend this game. 99 Levels to Hell is a game split up over 100 levels (9 levels per world + 1 boss). In each level you have to go through a dungeon killing enemies, finding a key so you can open a door to get to the next level. There are also bombs, extra lives, and power-ups throughout the levels. The levels are randomly selected for each floor, but there are a preset number of options so by the halfway point I was recognizing levels which were being re-skinned for the theme of the new world which bothered me. The levels themselves were enjoyable as were the bosses. Regarding the pick-up options in each floor - it can be hard to see what you're picking up. Every now and then I picked up a new weapon. This was catastrophic because it always happened after I just finished getting my last weapon fully upgraded over ~30-40 minutes and my new one would be much weaker without a way to get my old one back. This almost guaranteed I would die shortly after. I do like that you can find new characters throughout the game with different starting weapons and perks if you are looking for extra doors in a level - that being said, each character gets stronger and I don't think I could have imagined beating the game without this progression after each time I died. So I am not sure how truly optional this is. There is an optional story. I wanted to follow the whole thing but only got ~60% because I must have missed a few random doors (there's only 10 doors in the game which get you more of the story it seems). The music, as others have mentioned, it mostly non-existent until you take too long on a floor and wake up anyone who may be nearby with sudden rock music blasting out of your computer. I don't think this game is awful - I just wouldn't recommend it when others take this genre more successfully in my opinion.
[h1] Игра на час... [/h1] [b] а дрочить придется минимум 10! [/b] [i] Для 100% [/i] Количество уникальных уровней стремится к нулю (меняется только шкурка в разных биомах) Выбор оружия - это мнимость, удобно играть лишь с узи-ганом Присутствуют некие суперспособности. . .мм да Интересно играть только первый час, дальше возникает ощущение, что тебя заставляют пахать на ферме по выращиванию кабачков, где зарплату выдают ими же [spoiler]2 вылетающих призрака из 10[/spoiler]
quite literally an unfinished roguelike
It's rare that I think I have a good grasp on a game after (checks Steam time played) 31 minutes. I don't remember how I got 99 Levels to Hell - it was probably through a bundle somewhere. The roguelike mechanics here turn what would otherwise be a perfectly acceptable 2d action platformer into a gigantic slog. Essentially, the player begins armed with a shotgun, and can randomly (I believe) obtain upgrades and alternative weapons for a particular playthrough by finding them in a level or by purchasing them using gold found in levels from randomly-spawning shops. If you spend too long in a level, you are given a warning to get out (which entails finding a key and exiting a door), but you always have plenty of time: while I imagine that the ghosts chasing the player out result in heavy damage and/or death if caught, you have plenty of time to traverse the whole level and back if needed. The problem is that the levels themselves, while to some degree procedurally generated, don't feel in the slightest bit rewarding to get through: they are a device merely to waste the player's time before arriving at the boss. I'll be open, I didn't beat the first boss, and gave up grinding through the levels after my third death to it, but it's a single-mechanic enemy that, while more enjoyable than the rest of the first 10 levels, isn't exciting enough to justify the gigantic time sink associated with failures. Moreover, there isn't the build variety aspect of a good roguelike; even on the one run where I was fortunate enough to find another gun, it didn't feel like it affected my strategy at all. My enduring impression is that you've probably got an ok action platformer here which was initially designed for a miniclip-like internet game host without capacity for save games, limiting the need for the ability to retain progress. It'd probably be the talk of the ICT class for about two weeks while everyone compared hiscores before people went back to Jumpers For Goalposts. As a paid product, the roguelike aspects add nothing and turn what would probably otherwise have been a fun few hours into a gigantic waste of time and energy. 3/10
Well... The game is not bad but becomes really repetative after some time. The music is really good. For 5 bucks? Ehhh... maybe... For 3 bucks? Yeah, why not?
Неплохая и местами хардкорная игра. Есть некоторые проблемы с балансом, но если повезёт с бонусами на уровне — проходится легко. Не повезёт — будет больно. На пару вечеров точно можно залипнуть, особенно если нравится олдскул.
It's a spelunky clone that feels rushed, controls are slippery and don't feel great, keys required to beat a level can be put in unreachable locations... couldn't take 99 levels of this
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