
99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lol, the games name is very good warning, pity I didn't ignore it just for that !!!
The game that asks the question, "What if Spelunky sucked?"
Achei satisfatório demais de jogar, pode se tornar um pouco repetitivo
Wish hadn't decided to achievement hunt games but here we are. This game is simple and if you're looking for something mindless than go ahead and grab it but it gets old fast. Would have rather spent time/money on another game but one more achievement and this is getting retired in the library to never be touched again.
Ein nettes, aber nur kurzweilig motivierendes Indie-Spiel. Es gibt unzählige Spiele in diesem Genre,..dieses Spiel würde ich ein solides Mittelfeld einsortieren.
Ooooooooooooh... hell no!
It looks like there is a decent amount of content in this game but it is way too repetitive to want to continue. It gets boring quickly. The gun upgrades don't feel like they do anything, the health seems a little buggy, and it doesn't seem like there's much variety in the gameplay. It's not bad it just isn't very fun. 5/10
Я потратил на игру 12 рублей в 2015. Есть и рогалики и по лучше(ну то есть все)
нет
Ótimo passatempo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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